JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar: Difference between revisions

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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a jab
*Notes 1
*Standard jab, good for stopping dash jumps
*Notes 2
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a horizontal chop
*Notes 1
*Moves Joseph forward
*Notes 2
*Good range for pokes and counter-pokes
  }}
  }}
}}
}}
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  |hitadv=
  |hitadv=
  |description=Joseph performs a roundhouse kick
  |description=Joseph performs a roundhouse kick
*Moves Joseph forward
*Good anti-air button
*Good anti-air button
*Notes 2
*Good range for pokes
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a stationary crouching kick
*Notes 1
*Good range for pokes
*Notes 2
*Can chain into itself 3 times
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a crouching hook
*Notes 1
*Good for juggles
*Notes 2
*Good range for pokes and counter pokes
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a backwards kick as he turns around
*Notes 1
*Provides hard knockdown
*Notes 2
*Good range for pokes
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a rising attack with his elbows
*Notes 1
*Consumes 0.5 HH gauge
*Notes 2
*Joseph is armored for the duration of the attack
*Launches the opponent on hit
*One of Joseph's best anti-airs
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a backhanded attack, bringing his fist downwards onto the opponent
*Notes 1
*Groundbounces on hit
*Notes 2
*Provides hard knockdown
*Can not be cancelled into specials, but can be cancelled into HHA or GHA
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph uses his Hamon to give himself an extra layer of protection
*Notes 1
*Joseph no longer takes chip or guard damage and is immune to guard breaks and unblockable attacks
*Notes 2
*Costs 0.1 HH gauge to use, and drains as it is held
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a falling elbow attack
*Notes 1
*Stubby yet active aerial, good for jump-ins
*Notes 2
*Can cross up
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a kick outwards
*Notes 1
*Good for air-to-airs
*Notes 2
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=Joseph performs a kick downwards
*Notes 1
*Good for jump-ins
*Notes 2
*Can cross up
  }}
  }}
}}
}}

Revision as of 15:33, 1 November 2022

Introduction

Insert character introduction here.

  • EX Moves: For the cost of 0.5 bars, Joseph can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
  • Counters: Joseph's moveset features several counters, which level up his "Guess I did it again!" mechanic, increasing the damage of his Hamon attacks even further.
Playstyle
JJASBR Joseph Small Icon.png Joseph Joestar is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

"Guess I did it again!" Level

By landing several of his counters, Joseph can buff the amount of damage any Hamon-compatible skill does, increasing his overall damage output. Joseph begins at level 0, and can increase for up to 4 levels.

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 1000 Rumble #ASBR_YJO
#ASBR_JSP

Move List

Normal Moves

5L
5L
JJASBR Joseph 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

Joseph performs a jab

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Joseph 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -

Joseph performs a horizontal chop

  • Moves Joseph forward
  • Good range for pokes and counter-pokes
5H
5H
JJASBR Joseph 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid - - - - -

Joseph performs a roundhouse kick

  • Moves Joseph forward
  • Good anti-air button
  • Good range for pokes
2L
2L
JJASBR Joseph 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Joseph performs a stationary crouching kick

  • Good range for pokes
  • Can chain into itself 3 times
2M
2M
JJASBR Joseph 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Joseph performs a crouching hook

  • Good for juggles
  • Good range for pokes and counter pokes
2H
2H
JJASBR Joseph 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Joseph performs a backwards kick as he turns around

  • Provides hard knockdown
  • Good range for pokes
3S
3S
Rebuff Overdrive
JJASBR Joseph 3S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
47 Mid - - - - -

Joseph performs a rising attack with his elbows

  • Consumes 0.5 HH gauge
  • Joseph is armored for the duration of the attack
  • Launches the opponent on hit
  • One of Joseph's best anti-airs
6H
6H
Now you've pissed me off!
JJASBR Joseph 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Joseph performs a backhanded attack, bringing his fist downwards onto the opponent

  • Groundbounces on hit
  • Provides hard knockdown
  • Can not be cancelled into specials, but can be cancelled into HHA or GHA
4S
4S
Hamon Guard
JJASBR Joseph 4S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Joseph uses his Hamon to give himself an extra layer of protection

  • Joseph no longer takes chip or guard damage and is immune to guard breaks and unblockable attacks
  • Costs 0.1 HH gauge to use, and drains as it is held
JL
j.L
JJASBR Joseph Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Joseph performs a falling elbow attack

  • Stubby yet active aerial, good for jump-ins
  • Can cross up
JM
j.M
JJASBR Joseph Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Joseph performs a kick outwards

  • Good for air-to-airs
JH
j.H
JJASBR Joseph Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Overhead - - - - -

Joseph performs a kick downwards

  • Good for jump-ins
  • Can cross up

Special Moves

236X
Clacker Volley
236L/M/H/S
JJASBR Joseph 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25, 4*4, 20 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 25, 4*4, 20 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 25, 4*4, 20 Mia - - - - -
  • Notes 1
  • Notes 2
Style 30, 5*5, 20 Mid - - - - -
  • Notes 1
  • Notes 2
236X-6X
Now who's laughing?!
236L/M/H/S>6L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 2*8, 5, 8, 40 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 2*8, 5, 8, 40 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 2*8, 5, 8, 40 Mid - - - - -
  • Notes 1
  • Notes 2
Style 2*11, 3, 10, 46 Mid - - - - -
  • Notes 1
  • Notes 2
236X-2X
I'll smash you good!
236L/M/H/S>2L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 Overhead - - - - -
  • Notes 1
  • Notes 2
Medium 20 Overhead - - - - -
  • Notes 1
  • Notes 2
Heavy 20 Overhead - - - - -
  • Notes 1
  • Notes 2
Style 15, 30 Overhead - - - - -
  • Notes 1
  • Notes 2
236X-4X
Don't you get it?
236L/M/H/S>4L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 120 Unblockable - - - - -
  • Notes 1
  • Notes 2
Medium 120 Unblockable - - - - -
  • Notes 1
  • Notes 2
Heavy 120 Unblockable - - - - -
  • Notes 1
  • Notes 2
Style 156 Unblockable - - - - -
  • Notes 1
  • Notes 2


22X
Time to bring down the hammer!
22L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 [110] Overhead [Unblockable] - - - - -
  • Notes 1
  • Notes 2
Medium 60 [120] Overhead [Unblockable] - - - - -
  • Notes 1
  • Notes 2
Heavy 70 [130] Overhead [Unblockable] - - - - -
  • Notes 1
  • Notes 2
Style x [182] Overhead [Unblockable] - - - - -
  • Notes 1
  • Notes 2
214X
Clacker Boomerang
214L/M/H/S
JJASBR Joseph 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 35 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 45 Mid - - - - -
  • Notes 1
  • Notes 2
Style 36 each Mid - - - - -

Joseph throws a second boomerang.

  • Holding the button causes the boomerangs to come back, even if Joseph gets hit.
623X
How 'bout a cold one?
623L/M/H/S
JJASBR Joseph 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 60 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 60 Mid - - - - -
  • Notes 1
  • Notes 2
Style 60, 10 Mid, Overhead - - - - -
  • Notes 1
  • Notes 2
63214S
Guess I did it again!
63214S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4*19, 6 Mid - - - - -
  • Notes 1
  • Notes 2
421S
Your next line is:
421S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
Hah! Moron!
5/4 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20, 30*2, 50 Throw - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
Clacker Volley
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
124 Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236H>6H
5S
Hamon Breathing
5S
JJASBR Joseph 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Takes 20.2 seconds to go from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.
44
I'm so outta here!
44
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

This means war!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2
This'll blow you away!
236L/M/H after This means war!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Lemme show you my "tricks" of the trade!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh