JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
Line 5: | Line 5: | ||
*'''Life Regeneration''': Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time. | *'''Life Regeneration''': Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time. | ||
*''' | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO is one of three characters in the game (along with [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both incarnations]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro Kujo]]) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from ''Guilty Gear -Strive-'', although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a | | intro = [[file:JJASBR_DIO_Small_Icon.png|50px]] '''DIO''' is a Stand character whose high damage, massive attacks, and mixups pummel his opponents into submission. | ||
| pros = | | pros = | ||
* ''' | * '''Devastating Damage:''' DIO has some of the highest damage in the game, being able to get more reward for spending meter or assists than most other characters. He also has multiple ToDs that will kill even the tankiest opponents. | ||
* '''Great Normals:''' | * '''Great Normals:''' DIO's normals are great, both in Stand-On and Stand-Off. Stand-On 2M and 2H are massive, Stand-Off 5M has good range and speed, and his Stand-Off j.L and j.M are very active and good for cross-ups. | ||
* '''Mixups:''' TK Mudas | * '''Mixups:''' When used as an instant air special, "[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|My Stand's full power!]]" (or TK Mudas for short) is an unreactable instant overhead that can be combo'd off of for over 500 damage without spending much meter. When combined with the threat of a Low-htting 2L, this grants DIO access to a 50/50 on every wakeup. | ||
|cons = | |cons = | ||
* ''' | * '''Poor Endurance:''' DIO's damage lets him kill most characters after 2 clean combos easily, but due to his rather low HP, the opponent is often able to do the same; while being able to recover some of the received damage, it usually doesn't make much of a difference. | ||
* '''Weak Defense:''' On top of his low HP, DIO has a weaker defense than most characters due to not having a reversal, making it easy for the opponent to snowball against him. | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
=== | ===Now THIS is the greatest high!=== | ||
This effect activates when DIO hits "[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#63214S|Oh, this suits me well!]]" on one of the following characters: | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan Joestar]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan Joestar]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph Joestar]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph Joestar]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro Kujo (Part 3)]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro Kujo (Part 3)]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro Kujo (Part 4)]] | |||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke Higashikata (Part 4)]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke Higashikata (Part 4)]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno Giovanna]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno Giovanna]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne Cujoh]] | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne Cujoh]] | ||
Aside from the usual health gained, DIO will also gain extra | Aside from the usual health gained, DIO will also gain extra HH Gauge depending on the amount of hits. This effect is only available once per round. | ||
===Stats=== | |||
{{CharacterData-ASBR | |||
| style = Stand | |||
| health = 840 | |||
| lowhealth = Rumble | |||
| hashtag = [https://twitter.com/hashtag/ASBR_DIO?src=hashtag_click #ASBR_DIO] | |||
}} | |||
}} | |||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div class="movelist-toggles"> | ||
Line 62: | Line 63: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a jab as he turns his head away | |description= | ||
*A standard jab, good for stopping dash jumps | DIO performs a jab as he turns his head away. | ||
*A standard jab, good for stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
Line 82: | Line 84: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs an advancing swipe | |description= | ||
*Great range for pokes or counter-pokes | DIO performs an advancing swipe. | ||
*Great range for pokes or counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 102: | Line 105: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a high kick | |description= | ||
*Moves DIO forward | DIO performs a high kick. | ||
*Good range for pokes | *Moves DIO forward. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 123: | Line 127: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a crouching chop | |description= | ||
*Stubby jab | DIO performs a crouching chop. | ||
*Can chain into itself 3 times | *Stubby jab. | ||
*Can chain into itself 3 times. | |||
}} | }} | ||
}} | }} | ||
Line 144: | Line 149: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs an advancing swipe at the opponent's feet | |description= | ||
*Good range for pokes and counter-pokes | DIO performs an advancing swipe at the opponent's feet. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 164: | Line 170: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping punch at the opponent's feet | |description= | ||
*Provides hard knockdown | DIO summons The World, who performs a sweeping punch at the opponent's feet. | ||
*Good range for pokes and counter-pokes | *Provides hard knockdown. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 185: | Line 192: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO slams a road sign down on the opponent | |description=DIO slams a road sign down on the opponent. | ||
* | *Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | ||
*Launches on hit. 3H>236L>PC is a common launcher string for Stand-Off combos, and 3H can also be used to combo directly into GHA | *Launches on hit. 3H>236L>PC is a common launcher string for Stand-Off combos, and 3H can also be used to combo directly into GHA. | ||
*Can hit OTG. | *Can hit OTG. | ||
*Has such long recovery that it should be cancelled into 46L after being used as an OTG, to let | *Has such long recovery that it should be cancelled into 46L after being used as an OTG, to let DIO move out of it quicker. | ||
}} | }} | ||
}} | }} | ||
Line 208: | Line 215: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a kick downwards | |description= | ||
*Good for jump-ins | DIO performs a kick downwards. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
Line 228: | Line 236: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO performs a jumping knee attack | |description= | ||
*Deceptively good at crossups | DIO performs a jumping knee attack. | ||
*Good for air-to-airs | *Deceptively good at crossups. | ||
*Good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 249: | Line 258: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping chop that reaches behind | |description=DIO summons The World, who performs a sweeping chop that reaches behind. | ||
*Very good crossup, as it reaches far behind DIO and can hit late | *Very good crossup, as it reaches far behind DIO and can hit late. | ||
*One of DIO's best jump-in normals | *One of DIO's best jump-in normals. | ||
}} | }} | ||
}} | }} | ||
Line 259: | Line 268: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_DIO_236L.png | |image=JJASBR_DIO_236L.png | ||
|caption=Light | |||
|image2=JJASBR_DIO_236M.png | |image2=JJASBR_DIO_236M.png | ||
|caption2=Medium | |||
|image3=JJASBR_DIO_236H.png | |image3=JJASBR_DIO_236H.png | ||
| | |caption3=Heavy | ||
|name=Right in front of me!? | |name=Right in front of me!? | ||
|input=236L/M/H | |input=236L/M/H | ||
Line 274: | Line 285: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World appears and punches the opponent in the gut | |description= | ||
*Launches the opponent on hit. Great for combos, combined with a | The World appears and punches the opponent in the gut. | ||
*Can be combo'd off of with a | *Launches the opponent on hit. Great for combos, combined with a Flash Cancel or an assist. | ||
*Can be combo'd off of with a Flash Cancel. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 288: | Line 300: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World appears and performs an overhead punch that hits twice | |description=The World appears and performs an overhead punch that hits twice. | ||
*Hits overhead | *Hits overhead. | ||
* | *Cannot be combo'd out of, even with Flash Cancels. | ||
* | *Cannot confirm into HHA. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 303: | Line 315: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World appears | |description=The World appears and punches at the opponent's feet. | ||
*Hits low | *Hits low. | ||
*Can be combo'd off of with a | *Can be combo'd off of with a Flash Cancel if close, but the move is both unsafe and outclassed by other lows at that distance. | ||
}} | }} | ||
}} | }} | ||
Line 331: | Line 343: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO walks forward, automatically activating "He's... gone!" when hit by a non-HHA or GHA attack. The counter works on projectiles too, but it is often unsafe even when | |description= | ||
*DIO walks the furthest in this variant | DIO walks forward, automatically activating "He's... gone!" when hit by a non-HHA or GHA attack. The counter works on projectiles too, but it is often unsafe even when an attack (or projectile) is succesfully countered, because the opponent can block, Stylish Guard, dodge, or just hit DIO out of it. Due to that, this is a pretty bad move generally. | ||
*DIO walks the furthest in this variant. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 345: | Line 358: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*DIO walks less in this variant | *DIO walks less in this variant. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 358: | Line 371: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*DIO walks the least in this variant | *DIO walks the least in this variant. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">46X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_46X.png | ||
|caption= | |caption= | ||
|name= | |name=And one more just in case! | ||
|input= | |input=46L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 383: | Line 396: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 395: | Line 408: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=30 | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 402: | Line 415: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Can be | The World throws a single knife towards the opponent. | ||
*The different versions change the startup and speed of the knife. L has the quickest startup, and travels the slowest. | |||
*While time is stopped, the knife will fly a short distance before freezing in place. | |||
*Can be cancelled into specials, including itself, once the knife is thrown. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_63214X_(1).png | ||
|caption= | |caption= | ||
|name= | |image2=JJASBR_DIO_63214X_(2).png | ||
|input= | |caption2= | ||
|image3=JJASBR_DIO_63214X_(3).png | |||
|caption3=The Greatest High | |||
|name=Oh, this suits me well! | |||
|input=63214L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=10, 8*4, 5 | ||
|guard= | |guard=Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 429: | Line 448: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=10, 8*4, 5 | ||
|guard= | |guard=Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 441: | Line 460: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=10, 8*4, 5 | ||
|guard= | |guard=Throw | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 448: | Line 467: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO grabs the opponent and sucks the blood out of their body. | |||
* | *Can be followed up with 3H OTG. | ||
*Automatically activates "Now, THIS is the greatest high!" when used on a Joestar (excluding Johnny and Part 8 Josuke), giving him additional HH Gauge once per round. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
Line 474: | Line 492: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a standing low kick | |description= | ||
*Despite its appearance, this does not hit low | The World performs a standing low kick. | ||
*Not good for stopping dash jumps | *Despite its appearance, this does not hit low. | ||
*Not good for stopping dash jumps. | |||
}} | }} | ||
}} | }} | ||
Line 495: | Line 514: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a gut punch | |description= | ||
*Moves DIO forward | The World performs a gut punch. | ||
*Good range for counter-pokes | *Moves DIO forward. | ||
*Good range for counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 516: | Line 536: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a high kick | |description= | ||
*Good for anti-airs | The World performs a high kick. | ||
*Good range for pokes | *Good for anti-airs. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 537: | Line 558: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a crouching punch | |description= | ||
*A standard jab | The World performs a crouching punch. | ||
*Can chain into itself 3 times | *A standard jab. | ||
*Can chain into itself 3 times. | |||
}} | }} | ||
}} | }} | ||
Line 558: | Line 580: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a crouching hook | |description= | ||
*Launches the opponent on air hit | The World performs a crouching hook. | ||
*Good range for pokes and counter-pokes | *Launches the opponent on air hit. | ||
*Good range for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 579: | Line 602: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping punch at the opponent's feet | |description= | ||
*Provides hard knockdown | The World performs a sweeping punch at the opponent's feet. | ||
*Launches the opponent on hit | *Provides hard knockdown. | ||
*Launches the opponent on hit. | |||
}} | }} | ||
}} | }} | ||
Line 600: | Line 624: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a punch downwards | |description= | ||
*Stubby aerial, good for air-to-airs | The World performs a punch downwards. | ||
*Stubby aerial, though good for air-to-airs. | |||
}} | }} | ||
}} | }} | ||
Line 620: | Line 645: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a sweeping punch upwards | |description= | ||
*Launches the opponent on hit | The World performs a sweeping punch upwards. | ||
*A great jump-in normal | *Launches the opponent on hit. | ||
*A great jump-in normal. | |||
}} | }} | ||
}} | }} | ||
Line 641: | Line 667: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a cross downwards | |description= | ||
*A good jump-in normal | The World performs a cross downwards. | ||
*A good jump-in normal. | |||
}} | }} | ||
}} | }} | ||
Line 663: | Line 690: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World performs a barrage of punches. All versions of this move are unsafe on block and are very risky in neutral | |description= | ||
*Launches the opponent on hit | The World performs a barrage of punches. All versions of this move are unsafe on block and are very risky in neutral. | ||
*The World starts right in front of DIO in this variant | *Launches the opponent on hit. | ||
*The World starts right in front of DIO in this variant. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 678: | Line 706: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The World starts further ahead in this variant | *The World starts further ahead in this variant. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 691: | Line 719: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The World starts the furthest away in this variant | *The World starts the furthest away in this variant. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_214X.png | ||
|caption= | |caption= | ||
|name= | |name=This is... The World! | ||
|input= | |input=214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 716: | Line 744: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 728: | Line 756: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 735: | Line 763: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World | |description= | ||
* | DIO performs a pose as The World prepares a heavy punch to the gut. An unblockable move that can only be comboed out of with HHA, or with specific assist setups. | ||
*The different variants change the speed and range. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Stand | ====== <font style="visibility:hidden" size="0">Stand J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Stand_Jump_236X.png | ||
|caption= | |caption=TK Mudas | ||
|name= | |name=My Stand's full power! | ||
|input= | |input=j.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=4*10, 16 | ||
|guard= | |guard=Overhead, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 762: | Line 790: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=4*14, 32 | ||
|guard= | |guard=Overhead, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 774: | Line 802: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=4*18, 48 | ||
|guard= | |guard=Overhead, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 781: | Line 809: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*The | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
*Stand Rush-compatible. | |||
*Launches the opponent upwards on hit. | |||
*The first hit is an overhead, making it very good for mixups. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_DIO_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=What just happened? | |subtitle=What just happened? | ||
Line 797: | Line 829: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
Line 819: | Line 837: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | The World grabs the opponent and, while time is stopped, punches through the opponent before resuming time. | ||
*Leaves the opponent very far away. | |||
*Both Throws are identical aside from direction. | |||
}} | }} | ||
}} | }} | ||
Line 839: | Line 859: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Assault Assist Stocks: 2 | ||
* | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand 214X|s.214L]] | |||
}} | }} | ||
}} | }} | ||
Line 861: | Line 882: | ||
|description= | |description= | ||
(Un)Summons The World, altering DIO's moveset and abilities. | (Un)Summons The World, altering DIO's moveset and abilities. | ||
<gallery> | <gallery> | ||
JJASBR_DIO_Stand_On.png|Stand On | JJASBR_DIO_Stand_On.png|Stand On | ||
Line 868: | Line 890: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">46H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_46H.png | ||
|caption= | |caption= | ||
|name= | |name=So close! | ||
|input= | |input=46H when taking damage or guarding | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 884: | Line 906: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
DIO "teleports" out of the way of an attack. | |||
* | *Consumes 2 bars of HH Gauge. | ||
* | *Leaves DIO in a position as if he just rotated to the side. | ||
* | *Leaves DIO close enough to the opponent to punish them for their attack hitting. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_22S.png | ||
|caption= | |caption= | ||
|name= | |name=Stop, time! | ||
|input= | |input=22S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 908: | Line 928: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO | |description= | ||
* | After a lenghty startup, DIO stops time, freezing the stage effects, the battle timer, and the opponent (rendering them completely unable to act). | ||
* | *Can be used with just 1.5 bars, but the startup is alot quicker if you have 3 bars when using it. It's not practical to use this without 3 bars. | ||
* | *The best way to confirm into a timestop reset is after using a 2L/5L in a juggle, after launching with a 2H, in Stand-On. | ||
*Starting a cutscene with a throw or a GHA will instantly end the timestop and take away the rest of DIO's meter. | |||
*The strongest combo to do in timestop that leads into a combo after it ends, while in Stand-On, is <code>214L>214L>5H>3H>236M>5H>3H>236M>s.jH>s.j236H</code>. A dash may be needed before 214L to be close enough to guarantee everything works. | |||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Part 3 Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Part 4 Jotaro]], and himself, DIO can use this ability to move within their Time Stop(even if he doesn't have 1.5 bars). If their Time Stop runs out before DIO's does, they will be frozen instead. | |||
}} | }} | ||
}} | }} | ||
Line 917: | Line 940: | ||
==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_HHA_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_DIO_HHA_(2).png | ||
|caption2= | |caption2= | ||
|image3= | |image3=JJASBR_DIO_HHA_(3).png | ||
|caption3= | |caption3= | ||
|name=Scared, are you? | |name=Scared, are you? | ||
Line 934: | Line 957: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO kicks the opponent upwards before stopping time and throwing knives at him | |description= | ||
*This is a | DIO kicks the opponent upwards before stopping time and throwing knives at him. | ||
*DIO moves very far forward on activation | *This is a hitgrab. | ||
*DIO moves very far forward on activation. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_HHA_Timestop_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_DIO_HHA_Timestop_(2).png | ||
|caption2= | |caption2= | ||
|name=Scared, are you? (Time Stop) | |name=Scared, are you? (Time Stop) | ||
Line 956: | Line 980: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=DIO throws multiple knives at the same time | |description= | ||
*The knives fly briefly before freezing | DIO throws multiple knives at the same time. | ||
*Only use this move | *The knives fly briefly before freezing. | ||
*Only use this move to style on the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 964: | Line 989: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_DIO_GHA_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_DIO_GHA_(2).png | ||
|caption2= | |caption2= | ||
|image3= | |image3=JJASBR_DIO_GHA_(3).png | ||
|caption3= | |caption3= | ||
|name=It's a steamroller! | |name=It's a steamroller! | ||
Line 981: | Line 1,006: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=The World punches the opponent before stopping time, allowing DIO to fly off screen and return with a steamroller which he | |description= | ||
*Can be | The World punches the opponent before stopping time, allowing DIO to fly off screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Has a special animation VS [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Part 3 Jotaro]] | *Can be combo'd into from a Stand-Off 5H or 3H, or a 5H in Stand-On. | ||
*Part 3 Jotaro can reduce the damage taken from this GHA by 90(?) and also prevent it from taking him below 1 HP from killing by pressing 22S during the GHA animation, which will cost him 2 bars of meter. | *Has a special animation VS [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Part 3 Jotaro]]. | ||
**Part 3 Jotaro can reduce the damage taken from this GHA by 90(?) and also prevent it from taking him below 1 HP from killing by pressing 22S during the GHA animation, which will cost him 2 bars of meter. | |||
}} | }} | ||
}} | }} |
Revision as of 19:24, 2 November 2022
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as DIO. For information about his Phantom Blood incarnation, see Dio Brando.
Insert character introduction here.
- Life Regeneration: Part of the damage DIO receives is converted into silver, residual health, which he passively recovers over time.
- Stop, time!: DIO is one of three characters in the game (along with both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Playstyle
![]() |
|
Pros | Cons |
|
|
Now THIS is the greatest high!
This effect activates when DIO hits "Oh, this suits me well!" on one of the following characters:
- Jonathan Joestar
- Joseph Joestar
- Jotaro Kujo (Part 3)
- Jotaro Kujo (Part 4)
- Josuke Higashikata (Part 4)
- Giorno Giovanna
- Jolyne Cujoh
Aside from the usual health gained, DIO will also gain extra HH Gauge depending on the amount of hits. This effect is only available once per round.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Right in front of me!? 236L/M/H Light Light Medium Medium Heavy Heavy
|
---|
22X
I'll give you one chance. He's... gone! 22L/M/H Counter Counter L version L version M version M version H version H version
|
---|
46X
And one more just in case!
46L/M/H |
---|
63214X
Oh, this suits me well! 63214L/M/H The Greatest High The Greatest High
|
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 214X
This is... The World!
214L/M/H |
---|
Stand J236X
My Stand's full power! j.236L/M/H TK Mudas TK Mudas
|
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! |
---|
5S
Stand On/Off
5S |
---|
46H
So close!
46H when taking damage or guarding |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attack
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|