JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa/Combos: Difference between revisions
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!! style="width: 35em;" | Combo !! Assist !! Damage !! Meter !! Notes | !! style="width: 35em;" | Combo !! Assist !! Damage !! Meter !! Notes | ||
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| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L || | | 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L || [[file:JJASBR_Avdol_Small_Icon.png|50px]] || 494 || || Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. [https://youtu.be/WwcoKCFdMG4?t=343 Link] | ||
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| 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA || | | 623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA || [[file:JJASBR_Avdol_Small_Icon.png|50px]] || 537 || || Variation of the above that spends a bar. | ||
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| 623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA || | | 623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA || [[file:JJASBR_Avdol_Small_Icon.png|50px]] || 651 || || GHA version. | ||
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Revision as of 11:47, 28 November 2022
Combo Info
Thanks to Ikuro's slightly stubby normals, lots of his trickier juggles will require routing and timing changes on a per-character basis. Also keep in mind that all three strengths of his 214X series count as the same move for IPS purposes, so combos that begin with 214L or 214M crumpling the opponent will lose some extension potential. (FC = Flash Cancel)
Combo | Damage | Meter | Notes |
---|---|---|---|
5LMH > 421L > 623H | 213 | 623H OTG is pretty nonvital if you find it finnicky or just wanna go for better pressure instead. | |
5LMH > 214H > HHA | 291 | Easy beat combo. | |
5LMH > 214H > FC > 5M > 214M > 5L 2H > 421M > 623H | 373 | Example of a one bar basic launcher route that avoids extra jumps and goes straight into the 214M extension. | |
5LMH > 214H > FC > 5M > 214M > 5L 2H > 236H > HHA | 408 | Variation of the above that spends a second bar. | |
5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 421M > 623H | 402 | Example of a one bar standard launcher route using a dash jump to extend. | |
5LMH > 214H > FC > 669H > 5L 2M 5H > 214M > 5M 2H > 236H > HHA | 426 | Variation of the above that spends a second bar. | |
2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 421L | 418 | Advanced one bar launcher route using Ikuro's superjump as an extra extension. Link | |
j.H > 2L 5H > 214H > FC > 669H > 2H > 236H > 5L 2M > 214M > 2M 5H > 29M > 5L 5M 2H > 236H > HHA | 490 | Variation of the above that spends a second bar. Link | |
5LMH > GHA | 375 | Low effort hit into GHA. | |
5LMH > 214H > FC > 669H > 2M 5H > 214M > 5M 2H > GHA | 535 | Example of standard launcher route into GHA. |
Combo | Assist | Damage | Meter | Notes |
---|---|---|---|---|
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 421L | 494 | Combo pickup from 623X using an assist. The heavy version has a wider window to call assist. Link | ||
623H (A) > assist hit > 5H > 214M > 5M 5H > 214M > 5L 2H > 236H > HHA | 537 | Variation of the above that spends a bar. | ||
623H (A) > assist hit > 5H > 214M > 5H > 214M > 2H > GHA | 651 | GHA version. |