JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions
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*This is a hitgrab. | *This is a hitgrab. | ||
*Esidisi moves forward while performing the initial kick. | *Esidisi moves forward while performing the initial kick. | ||
*A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a hard knockdown combo ender that | *A very important tool in Esidisi's kit as it is both an invincible reversal, as well as a hard knockdown combo ender that deactivates Modes and turns Esidisi back to Normal Mode. This is crucial as Esidisi's combo routes vary between Modes and his jump arcs change depending on if he's in Normal or Heat Control. | ||
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Revision as of 10:32, 6 November 2022
Introduction
Insert character introduction here.
- Life Regeneration: Part of the damage Esidisi receives is converted into silver, residual health, which he passively recovers over time.
- Modes: Esidisi has two different installs, both of which change the properties on his special moves.
- Burn: Together with Avdol and Koichi, Esidisi's one of the few characters who has access to Burn damage. In the case of Esidisi, a lot of his moves trigger the effect during Heat Control and The Burning King, increasing his damage over time.
Esidisi is a Mode character who uses his flames to outdamage the competition. | |
Pros | Cons |
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Modes
Esidisi has access to two installs in order to enhance his abilities.
- Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
- The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.
While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into silver, residual health; while the opponent can passively recover this health over time, getting hit once will remove it permanently.
The following moves are affected by both Modes:
In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a followup to "The Burning King" and "To hell with you!" that can only be used on hit).
The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mode | 800 | Rumble | #ASBR_ESI #ASBR_ACDC |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6H
6H
Outta the way! |
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JL
j.L
|
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JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
The Burning King
236L/M/H |
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236X-6S
Simmer like a stew! (Ground)
236L/M/H~6S |
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623X
To hell with you!
623L/M/H |
---|
623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H~6S |
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22X
I can read you like a book!
22L/M/H |
---|
63214X
The Burning King: Wheel of Pain
63214L/M/H |
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214S
Blood like lava
214S |
---|
63214S
How could youuuuuu!
63214S |
---|
System Mechanics
Throw
Throw
How's this! 5/4 + Any Two Attack Buttons |
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Assist
Assist
The Burning King: Wheel of Pain |
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5S
Mode On/Off
5S |
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22S
The Burning King
22S |
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Heart Heat Attack
Think fast!
236 + Any Two Attack Buttons |
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Great Heat Attack
Burned to a crisp!
236L+M+H |
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