JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions
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==Introduction== | ==Introduction== | ||
Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. | Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. | ||
His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar# | His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]] will poke, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6L-M|6M]], he is guaranteed to get a followup. Up close, this can lead to a full combo, or can be used to build meter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|Hamon Breathing]]" if too far away. | ||
On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the EX versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the EX versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">6L | ====== <font style="visibility:hidden" size="0">6L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Jonathan_6L.png | |image=JJASBR_Jonathan_6L.png | ||
|caption= | |caption= | ||
|name=6L | |||
|name=6L | |||
|subtitle=Zoom Punch | |subtitle=Zoom Punch | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
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*Works well as combo filler. | *Works well as combo filler. | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">6M</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Jonathan_6M.png | |||
|caption= | |||
|name=6M | |||
|subtitle=Zoom Punch | |||
|data= | |||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
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|blockadv=-30 | |blockadv=-30 | ||
|hitadv=-22 | |hitadv=-22 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-14 | |hitadv=-14 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-10 | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan punches the ground, sending a wave of Hamon along the ground. | |||
---- | |||
'''L version:''' | |||
*Travels to just past midscreen. | |||
---- | |||
'''M version:''' | |||
*Travels to about midscreen. | |||
---- | |||
'''H version:''' | |||
*Travels to a little before midscreen. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Launches on hit. | *Launches on hit. | ||
*Travels | *Travels fullscreen. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=20, 60 | |damage=80 (20, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=7(10)1 | |startup=7(10)1 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=20*2, 60 | |damage=100 (20*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=9(8)1(2)1 | |startup=9(8)1(2)1 | ||
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|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage=20*2, 60 | |damage=100 (20*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup=7(6)1(2)1 | |startup=7(6)1(2)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan performs a quick rising uppercut. | |||
*This variant is invul | ---- | ||
*Otherwise identical to H variant | '''L version:''' | ||
*No invul, but is very fast. | |||
*Only hits once. | |||
---- | |||
'''M version:''' | |||
*This variant is invul. | |||
---- | |||
'''H version:''' | |||
*This variant is invul. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*This variant is invul. | |||
*Otherwise identical to H variant. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10, 15, 25 | |damage=50 (10, 15, 25) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup=25(18)1(16)1 | |startup=25(18)1(16)1 | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=15, 20, 30 | |damage=65 (15, 20, 30) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup=27(18)1(16)1 | |startup=27(18)1(16)1 | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=20, 25, 35 | |damage=80 (20, 25, 35) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup=29(18)1(16)1 | |startup=29(18)1(16)1 | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage=25, 30, 40 | |damage=95 (25, 30, 40) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup=31(18)1(16)1 | |startup=31(18)1(16)1 | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan jumps up with his sword and slashes three times. | |||
*Final hit causes a groundbounce. | |||
---- | |||
'''L version:''' | |||
*Travels the least. | |||
*Can confirm into 623X or 236X. | |||
---- | |||
'''M version:''' | |||
*Travels farther than the L variant. | |||
---- | |||
'''H version:''' | |||
*Travels the farthest. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*This variant is armored. | *This variant is armored. | ||
*Travels the same distance as the H variant. | *Travels the same distance as the H variant. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= 5*5, 25 | |damage=50 (5*5, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup=21(4)1 | |startup=21(4)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=5*6, 35 | |damage=65 (5*6, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup=23(4)1 | |startup=23(4)1 | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=5*7, 45 | |damage=80 (5*7, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup=25(4)1 | |startup=25(4)1 | ||
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|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage=5*13, 55 | |damage=120 (5*13, 55) | ||
|guard=Mid | |guard=Mid | ||
|startup=17(4)1 | |startup=17(4)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan unleashes a barrage of punches and finishes with an uppercut. | |||
*Launches the opponent higher on hit | ---- | ||
*Confirms into combos | '''L version:''' | ||
*Launches the opponent. | |||
---- | |||
'''M version:''' | |||
*Launches the opponent. | |||
---- | |||
'''H version:''' | |||
*Launches the opponent. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Launches the opponent higher on hit. | |||
*Confirms into combos. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
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|description= | |description= | ||
Jonathan picks up the opponent with one hand and slams them to the ground. | Jonathan picks up the opponent with one hand and slams them to the ground. | ||
* | *Forward Throw leaves the opponent just outside of 6M range. | ||
*5L>5D auto-times a safejump. | **5L>5D auto-times a safejump. | ||
*Back Throw leaves the opponent slightly farther than Forward Throw. | |||
**Auto-timed safejump still works. | |||
*Auto-timed safejump still works. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20*2, 60 | |damage=100 (20*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan uses Hamon Breathing to charge HH | Jonathan uses Hamon Breathing to charge his HH Gauge. | ||
*Takes 20.2 seconds to charge from 0 to 3 bars. | *Takes 20.2 seconds to charge from 0 to 3 bars. | ||
*Cannot be cancelled into or out of. | *Cannot be cancelled into or out of. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=190 (30+160) | |damage=190 (30+160) | ||
|guard= Mid | |guard=Mid | ||
|startup=1(12)1 | |startup=1(12)1 | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan slides forward with his arms extended, empowered with Hamon. | Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut. | ||
*This | *This is a hitgrab. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
*Does not deal Hamon damage. | *Does not deal Hamon damage. |
Revision as of 12:59, 25 November 2022
Introduction
Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "Sendo Overdrive" projectiles reach, 6M will poke, and "The Sword of Luck and Pluck" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a followup. Up close, this can lead to a full combo, or can be used to build meter with "Hamon Breathing" if too far away.
On offense, Jonathan has some fairly safe options, with "Overdrive Barrage" or "Sendo Overdrive" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the EX versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On defense, Jonathan has a meterless invincible reversal with "Scarlet Overdrive". All of the versions have invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.
- EX Moves: For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
- This is my final Hamon!: For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their EX versions.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 1000 | Rumble | #ASBR_JON #ASBR_JNT |
Move List
Normal Moves
5L
5L
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5M
5M
|
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6L
6L
Zoom Punch |
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6M
6M
Zoom Punch |
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6H
6H
Tackle |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Sendo Overdrive
236L/M/H/S |
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623X
Scarlet Overdrive 623L/M/H/S Light version Light version First hit of M/H/S versions First hit of M/H/S versions
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214X
The Sword of Luck and Pluck
214L/M/H/S |
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22X
Overdrive Barrage
22L/M/H/S |
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System Mechanics
Throw
Throw
I will protect my father! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Scarlet Overdrive |
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5S
Hamon Breathing
5S |
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22LMH
This is my final Hamon!
22L+M+H |
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Heart Heat Attack
Who'll be the last one standing?
236 + Any Two Attack Buttons |
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Great Heat Attack
Sunlight Yellow Overdrive 236L+M+H My heart resonates! The heat's enough to burn! My heart resonates! The heat's enough to burn! Cut him, beat of my blood! Cut him, beat of my blood! Sunlight Yellow... Overdrive! Sunlight Yellow... Overdrive!
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