JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4): Difference between revisions
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=20*2 | |damage=40 (20*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=20*3 | |damage=60 (20*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Jotaro commands Star Platinum to fire a ball bearing at high speed. | Jotaro commands Star Platinum to fire a ball bearing at high speed. | ||
*Number of bearings fired increases per version. | *Number of bearings fired increases per version. | ||
*Final hit always launches opponents away. | *Final hit always launches opponents away. | ||
*Limited to 9 ball bearings on-screen during Time Stop; will all combine if there is enough distance between them and the opponent when time resumes. | *Limited to 9 ball bearings on-screen during Time Stop; will all combine if there is enough distance between them and the opponent when time resumes. | ||
---- | |||
'''L version:''' | |||
*Jotaro fires a single bearing. | |||
*The most commonly used version, due to having the least amount of recovery in neutral and bearings beyond the first one usually whiffing on airborne opponents, leading to them teching out and leaving Jotaro vulnerable. | |||
---- | |||
'''M version:''' | |||
*Jotaro fires two bearings. | |||
---- | |||
'''H version:''' | |||
*Jotaro fires three bearings. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=4*5, 16 | |damage=36 (4*5, 16) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=4*5, 21 | |damage=41 (4*5, 21) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=4*5, 26 | |damage=46 (4*5, 26) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=26, 15 | |damage=41 (26, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=26, 17 | |damage=43 (26, 17) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=26, 20 | |damage=46 (26, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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Star Platinum moves a great distance forward and delivers a downwards punch. | Star Platinum moves a great distance forward and delivers a downwards punch. | ||
*Launches opponents away from Jotaro, potentially setting a Time Stop. | *Launches opponents away from Jotaro, potentially setting a Time Stop. | ||
*Fast enough to combo from 236H | *Fast enough to combo from 236H~6L. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=65 (5*11, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum winds up and delivers a finishing punch that is determined by the attack button used. | |||
---- | |||
'''L version:''' | |||
Star Platinum extends a slight bit and follows up with an uppercut. | |||
*The only Stand Rush-compatible attack in Jotaro's moveset; a quintessential combo piece because of this. | |||
---- | |||
'''M version:''' | |||
Star Platinum swings down with a slow overhead punch. Due to how slow the move is, it is unwise to use it repeatedly; it can be evaded quite easily, making it punishable; it's still a good tool to catch the opponent off-guard every once in a while, however. | |||
*Causes a groundbounce on hit. | |||
*Can be converted into a combo with a launching Assist, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan]]. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''H version:''' | |||
Star Platinum attacks with a crouching fist, visually similar to [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#2H|2H]]. | Star Platinum attacks with a crouching fist, visually similar to [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#2H|2H]]. | ||
*Reliable ender to finish off a string. | *Reliable ender to finish off a string. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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Jotaro briefly stops time and teleports to another location. | Jotaro briefly stops time and teleports to another location. | ||
*Requires 0.2 bars to be used; when chained into from 236L/M/H, requires 0.4 bars instead. | *Requires 0.2 bars to be used; when chained into from 236L/M/H, requires 0.4 bars instead. | ||
---- | |||
* | '''L version:''' | ||
Jotaro teleports in front of the opponent. | |||
---- | |||
'''M version:''' | |||
Jotaro teleports behind the opponent. | |||
*Teleport is inconsistent; depending on the opponent and their stature, Jotaro may end up in front of them or to their side. | |||
*Jotaro will always teleport in front of the opponent if their back is the wall. | |||
---- | |||
'''H version:''' | |||
*Jotaro teleports backwards (about two characters away). | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20*3 | |damage=60 (20*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Jotaro commands Star Platinum to fire 3 ball bearings at high speed. | Jotaro commands Star Platinum to fire 3 ball bearings at high speed. | ||
As a projectile assist, Jotaro can be used to briefly empower zoning maneuvers, play around neutral or disrupt opponents who try to activate an install. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#236X|236H]]. | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#236X|236H]]. | ||
* | *Final hit launches opponents away. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Part_4_Stand_On.png | ||
|caption= | |caption=Stand On | ||
|image2= | |image2=JJASBR_Jotaro_Part_4_Stand_Off.png | ||
|caption2= | |caption2=Stand Off | ||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
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|description= | |description= | ||
(Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | (Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
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*236L/M/H projectiles hang in the air during the Time Stop. | *236L/M/H projectiles hang in the air during the Time Stop. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. | ||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Part 3 Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], and himself, Jotaro can use this ability to move within their Time Stop. If their Time Stop runs out before Jotaro's does, they will be frozen instead. | *Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Part 3 Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], and himself, Jotaro can use this ability to move within their Time Stop (even if he doesn't have 1.5 bars). If their Time Stop runs out before Jotaro's does, they will be frozen instead. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=215 (45+ | |damage=215 (45+5*20+70) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= |
Revision as of 10:34, 22 November 2022
Introduction
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
The first thing to notice are his beefy normals. In Stand Off, 5H is a great move in general, acting as a decent anti-air, a good wall, and a solid poke all at once; 2H is amazing as well, being an incredibly quick normal that knocks down; 3H launches and can be combo'd out of with Quick Stand On; and j.H is a godly air-to-air, having a massive lingering hitbox that can catch people where it really shouldn't. Stand On normals further compliment this, since they have amazing range and easily set up combos: s.2H is even better, having more range yet similar framedata than its Stand Off counterpart; s.3H becomes a horizontal wall; and s.j.M is a solid air-to-air.
As for special moves, Jotaro's kit has different purposes depending on his current state. In Stand Off, Jotaro's toolkit revolves around space control, with access to a projectile in "If I throw this bearing...", a powerful anti-air in "I'm going to break you into pieces.", and a potent combo extender in "Star Finger". Stand On's tools, on the other hand, have more offensive/mix-up purposes, with "ORA ORA!" being a persistent hitbox that features several follow-ups, the ability to teleport with "Where'd all that time go?", and a long-ranged command grab in "So I'm gonna bust you up!".
Jotaro's versatility is paid with a price, however: he is rather slow in general. While there are ways to play around it, his biggest threat comes into play when close to the opponent, a deceptively hard task to achieve due to both his mobility and his telegraphed approach options; his teleport is a strong tool, but it is limited by requiring both meter and Stand On. This issue also extends to his attacks: while possessing rather large hitboxes, they are marred by their slow speed. He mainly suffers, however, due to a very weak okizeme game and a lack of meterless defensive tools, making it easy for the opponent to take his momentum away.
- Star Platinum, The World!: Jotaro is one of three characters in the game (along with his younger incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M As Jotaro matured, so did his command normal As Jotaro matured, so did his command normal
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5H
5H A giant button that's great for any scenario A giant button that's great for any scenario
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2L
2L
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2M
2M Anti-airing Low Anti-airing Low
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2H
2H
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3H
3H
Just shut up! |
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JL
j.L
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JM
j.M
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JH
j.H Criminal Criminal
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Special Moves
236X
If I throw this bearing...
236L/M/H |
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623X
I'm going to break you into pieces.
623L/M/H |
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214X
Star Finger
214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H s.Off 5H with more range s.Off 5H with more range
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Stand 2L
2L
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Stand 2M
2M The OTHER anti-airing Low The OTHER anti-airing Low
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Stand 2H
2H
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Stand 3H
3H ORAAAA! It has four "A"s. It has four "A"s.
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
ORA ORA!
236L/M/H |
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Stand 236X-6X
ORAAA! 236L/M/H~6L/M/H Light Light Medium Medium Heavy Heavy That's three "A"s. That's three "A"s.
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Stand 22X
Where'd all that time go?
22L/M/H or 236L/M/H~4L/M/H |
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Stand 63214X
So I'm gonna bust you up!
63214L/M/H |
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System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
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Assist
Assist
If I throw this bearing... |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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22S
Star Platinum, The World!
22S |
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Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
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Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
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