JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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| intro = [[file:JJASBR_Bucciarati_Small_Icon.png|50px]] '''Bruno Bucciarati''' is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace. | | intro = [[file:JJASBR_Bucciarati_Small_Icon.png|50px]] '''Bruno Bucciarati''' is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace. | ||
| pros = | | pros = | ||
* '''Footsies:''' | * '''Footsies:''' The majority of normals in Stand Off and Stand On are great pokes, giving an edge in neutral. | ||
* ''' | * '''Mobility:''' Equipped with specials like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", Bruno can be one of the more tricky characters to get breathing room against. | ||
* '''Comeback King:''' | * '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | ||
* '''Air Control:''' Moves like Stand Off 3H can lead to | * '''Air Control:''' Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping. | ||
* '''Consistent Damage:''' Most confirms lead to massive damage and can be done off of many different starters. | |||
|cons = | |cons = | ||
* '''Meter Reliant:''' Although Bruno is great at gaining meter, he constantly requires it to get his offense started. | * '''Meter Reliant:''' Although Bruno is great at gaining meter, he constantly requires it to get his offense started. | ||
* ''' | * '''Lack of Okizeme:''' Bruno doesn't really have any tools to use on HKD and relies more on things like cross-up Stand On j.M. | ||
* '''No Meterless Reversals:''' While Bruno's [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Heart Heat Attack|HHA]] is a great reversal option, it's still his only real choice. | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===A tiny stroke of fate that heaven allowed.=== | ===A tiny stroke of fate that heaven allowed.=== | ||
Upon death which would usually result in a match loss, Bruno | Upon death which would usually result in a match loss, a small cutscene will play where Bruno resurrects with roughly 10% health. | ||
In order for this to occur, you must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, this will consume 1 bar of the HH Gauge and cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match. | |||
Whenever the opponent is on match point, make sure you are VERY aware of your current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly match). If you are near death, NEVER spend the bar unless you are 100% certain it will close out the round. | |||
===Stats=== | ===Stats=== |
Revision as of 08:02, 23 November 2022
Introduction
Insert character introduction here.
- A tiny stroke of fate that heaven allowed.: Bruno is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
File:JJASBR Bucciarati Small Icon.png Bruno Bucciarati is a Stand character who utilizes his abilities in both Stand Off and Stand On to cover multiple ranges to play the game at his own pace. | |
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bruno resurrects with roughly 10% health.
In order for this to occur, you must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, this will consume 1 bar of the HH Gauge and cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
Whenever the opponent is on match point, make sure you are VERY aware of your current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly match). If you are near death, NEVER spend the bar unless you are 100% certain it will close out the round.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H
I've got you! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H
I've got you! (Air) |
---|
Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
---|
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper! |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Not so bright, are you? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK) |
---|
Stand 214X
Open, zipper!
214L/M/H |
---|
Stand 623X
This isn't my arm.
623L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Open, zipper! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci!
236L+M+H |
---|