Fate Unlimited Codes/Shirou: Difference between revisions
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{{MoveData | {{MoveData | ||
|name={{clr|5|236236A}} | |name=Caliburn | ||
|input={{clr|5|236236A}} | |||
|image=FUC Shirou 236236A.png | |image=FUC Shirou 236236A.png | ||
|data= | |data= | ||
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| blockstun = | | blockstun = | ||
| advblock =-44 | | advblock =-44 | ||
| description =Shirou summons Caliburn before striking at his opponent. This attack is invincible on startup. | | description =*Shirou summons Caliburn before striking at his opponent. | ||
*This attack is invincible on startup. | |||
*Can be comboed after with a {{clr|3|2B}} > {{clr|2|2C}} starter. | |||
*Costs 100 meter. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name={{clr|3|236236B}} | |name=Kakuyoku Sanren | ||
|input={{clr|3|236236B}} | |||
|image=FUC Shirou 236236B.png | |image=FUC Shirou 236236B.png | ||
|data= | |data= | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Shirou summons Archer's swords before throwing them at his opponent as a projectile. This attack is unblockable and does more damage on block than on hit. | | description =*Shirou summons Archer's swords before throwing them at his opponent as a projectile. | ||
*This attack is unblockable and does more damage on block than on hit. | |||
*Invincible before the super flash. | |||
*Costs 100 meter. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name={{clr|2|236236C}} | |name=Nine Lives (Grail Super) | ||
|input={{clr|2|236236C}} | |||
|image=FUC Shirou 236236C (Grail Super).png | |image=FUC Shirou 236236C (Grail Super).png | ||
|data= | |data= | ||
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| blockstun = | | blockstun = | ||
| advblock = | | advblock = | ||
| description =Shirou summons Berserker's sword before performing 8 powerful simultaneous strikes. This will only | | description =*Shirou summons Berserker's sword before performing 8 powerful simultaneous strikes. This is a command grab, and will only land on opponents that are in a grabbable state | ||
*This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter. This only succeeds at close range. | |||
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter. This only succeeds at close range. | *Reduces your meter to 0. | ||
}} | }} | ||
}} | }} |
Revision as of 14:25, 3 December 2022
Shirou | |
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Health | 10,000 |
Prejump | 4 |
Backdash | 25F (Invulnerable 1-15) |
Introduction
Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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Throw
6A+B |
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Specials
Kakuyoku Niren
236X |
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Kakuyoku Souren
623X |
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Dash 214X Dash-Feint Dash-Feint Dash-Strike Dash-Strike Dash-Knee Dash-Knee
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Trap Shot 421X Link Shot Link Shot
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Supers (WIP)
Caliburn
236236A |
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Kakuyoku Sanren
236236B |
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Nine Lives (Grail Super)
236236C |
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Combos (WIP)
Midscreen
Basic Combo | 3143DMG with 623A ender
- 5B > 6C > 214C > jump(9) > j.C > land 2C > j.C > j.B > land 5B > 2C > jump(9) > j.B > j.C > j.B > land 5A > 5B > 2C > 5C > (623A, 421A (for oki), or 236236A)
- Basic combo that does decent damage for the ease. Works in the corner
Lightweight Knee Combo | 3671DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 5B > 5C > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
- Double knee combo on light weights. Can use 5A instead of the last 5B to make the pickup after the last j.C easier.
Midweight Knee Combo | 3598DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2C > jump(9) > ff j.C > land 2B > 2C > 214C > jump(9) > ff j.C > land 5B > 2C > 5C > ender
- Double knee combo on midweights. Delay the 2B after the second 214C to keep the knee from crossing under.
Berserker Knee Combo | 3580DMG with 623A ender
- 5B > 6C > 214C > jump(9) > ff j.C > land 5C > 2C > 214C > jump(9) > ff j.C > land delay 2B > 2C > 214C > jump(9) > ff j.C > 5A > 2C > 5C > ender
- Knee combo on Berserker.