JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*'''Burn''': Together with [[JoJo's Bizarre Adventure: All-Star Battle R/Esidisi|Esidisi]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol|Avdol]], Koichi's one of the few characters who has access to Burn damage. Koichi manifests this through "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#214X|Sizzle!]]", making the opponent take damage over time. | |||
*'''3 Freeze''': Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset. | *'''3 Freeze''': Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset. | ||
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| intro = [[file:JJASBR_Koichi_Small_Icon.png|50px]] '''Koichi Hirose''' is a Stand character who limits the opponent's mobility while controlling the neutral. | | intro = [[file:JJASBR_Koichi_Small_Icon.png|50px]] '''Koichi Hirose''' is a Stand character who limits the opponent's mobility while controlling the neutral. | ||
| pros = | | pros = | ||
* '''Large Normals:''' Many of Koichi's normals call forth the different versions of his Stand, giving him more range than he would normally have with his stature, allowing him to poke from long distances. | |||
* '''Anti-Zoning:''' Koichi's aforementioned normals, in addition to a projectile in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#214X|Sizzle!]]", a trap in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#623X|Boing!]]", and a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#421X|Kaboom!]]", allow him to safely disrupt zoning employed against him. | |||
* '''Large Normals:''' Many of Koichi's normals call forth his Stand, giving him more range than he would normally have with his stature, allowing him to poke from long distances. | * '''Gravity Vortex:''' Through his unique 3 Freeze ability, Koichi can deprive the opponent out of common options against his offense. Combined with the fact that it can be applied very easily within his combos, the opponent is put in a very tough situation whevener Koichi manages to score a knockdown. | ||
|cons = | |cons = | ||
* '''Short Stature:''' Although Koichi does have some large normals, his light normals are very stubby and he does not have many high-reaching attacks, making it a bit hard to play defensively. | * '''Short Stature:''' Although Koichi does have some large normals, his light normals are very stubby and he does not have many high-reaching attacks, making it a bit hard to play defensively. | ||
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|caption= | |caption= | ||
|name=Wh-What is this wind?! | |name=Wh-What is this wind?! | ||
|input=421S while | |input=421S while taking damage or Guarding | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR |
Revision as of 22:23, 25 December 2022
Introduction
Insert character introduction here.
- Burn: Together with Esidisi and Avdol, Koichi's one of the few characters who has access to Burn damage. Koichi manifests this through "Sizzle!", making the opponent take damage over time.
- 3 Freeze: Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset.
Playstyle
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Pros | Cons |
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3 Freeze
Whenever Koichi hits the opponent with "S-H-I-T", "Echoes ACT 3: Freeze!" or "Does this mean I've gotten stronger?!", the opponent becomes Gravitated, a status visualized by black lines surrounding the opponent. While under the effects of 3 Freeze, the opponent is prevented from executing the following actions:
- Dash / Run
- Backdash
- Jump
- Command Normals
- Special Moves
- HHA / GHA
- Stylish Dodge / Stylish Guard
- Flash Cancel
In addition to this, the victim is forced into a crouching state instead of their neutral stance. However, they can still block high against jumping normals.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_KOI |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Stop it! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
I'll never forgive you!
236L/M/H |
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236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H>L/M/H |
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623X
Boing! 623L/M/H Start Start Trap Trap Effect Effect
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214X
Sizzle!
214L/M/H |
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421X
Kaboom!
421L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Hit them, ACT 3!
236L/M/H |
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Stand 623X
S-H-I-T
623L/M/H |
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Stand 421S
Wh-What is this wind?!
421S while taking damage or Guarding |
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System Mechanics
Throw
Throw
Fwoosh! 5/4 + Any Two Attack Buttons |
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Assist
Assist
S-H-I-T |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Echoes ACT 3: Freeze!
236 + Any Two Attack Buttons |
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Great Heat Attack
Does this mean I've gotten stronger?! 236L+M+H Come on, Echoes! Come on, Echoes! I got ya! I got ya! Echoes! 3 Freeze! Echoes! 3 Freeze!
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