JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Bucciarati_Small_Icon.png|50px]] '''Bruno Bucciarati''' is a Stand character | | intro = [[file:JJASBR_Bucciarati_Small_Icon.png|50px]] '''Bruno Bucciarati''' is a Stand character whose abilities in both Stand Off and Stand On let him cover multiple ranges and play the game at his own pace. | ||
| pros = | | pros = | ||
* '''Footsies:''' The majority of normals in Stand Off and Stand On | * '''Footsies:''' The majority of Bucciarati's normals in both Stand Off and Stand On serve as great pokes, giving him an edge in neutral. | ||
* '''Mobility:''' Equipped with specials like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", | * '''Mobility:''' Equipped with specials like "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#236X-214X|Close, zipper!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#22X|I'll finish you from afar.]]", Bucciarati can be one of the more tricky characters to get breathing room against. | ||
* '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | * '''Comeback King:''' Having access to both Resolve Mode and a revive allows him to come back from dire situations. | ||
* '''Air Control:''' Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping. | * '''Air Control:''' Moves like Stand Off 3H can lead to long punishes, which may make the opponent think twice before jumping. | ||
* '''Consistent Damage:''' Most confirms lead to massive damage and can be done off of many different starters. | * '''Consistent Damage:''' Most confirms lead to massive damage and can be done off of many different starters. | ||
|cons = | |cons = | ||
* '''Meter Reliant:''' Although | * '''Meter Reliant:''' Although Bucciarati is great at gaining meter, he constantly requires it to get his offense started. | ||
* '''Lack of Okizeme:''' | * '''Lack of Okizeme:''' Bucciarati doesn't really have any tools to use after a hard knockdown, relying more on things like cross-up Stand On j.M. | ||
* '''No Meterless Reversals:''' While | * '''No Meterless Reversals:''' While Bucciarati's [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Heart Heat Attack|HHA]] is a great reversal option, it's still his only real choice. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===A tiny stroke of fate that heaven allowed.=== | ===A tiny stroke of fate that heaven allowed.=== | ||
Upon death which would usually result in a match loss, a small cutscene will play where | Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health. | ||
In order for this to occur, | In order for this to occur, Bucciarati must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match. | ||
This effect means | This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty. | ||
===Stats=== | ===Stats=== |
Revision as of 22:54, 25 December 2022
Introduction
Insert character introduction here.
- A tiny stroke of fate that heaven allowed.: Bruno is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
File:JJASBR Bucciarati Small Icon.png Bruno Bucciarati is a Stand character whose abilities in both Stand Off and Stand On let him cover multiple ranges and play the game at his own pace. | |
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health.
In order for this to occur, Bucciarati must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H
I've got you! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H
I've got you! (Air) |
---|
Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
---|
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper! |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Not so bright, are you? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK) |
---|
Stand 214X
Open, zipper!
214L/M/H |
---|
Stand 623X
This isn't my arm.
623L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Open, zipper! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci!
236L+M+H |
---|