JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions
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Jolyne kicks in front of her. | |||
*More range and faster than 2L. | |||
*Low hitbox, bad at stopping jump-ins. | |||
*Only grounded normal that doesn't put the opponent outside of Grab range on hit. | |||
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Jolyne performs a high kick moving down and hitting twice. | |||
*Moves Jolyne forward slightly. | |||
*Fastest S-off option to hit someone out of the air. | |||
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Jolyne summons Stone Free to perform a punch | Jolyne summons Stone Free to perform a punch in front of her. | ||
*Strong as a poke or counter-poke. | |||
*Can also stop dash jumps due to how high up Stone Free is hitting, but rather slow. | |||
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Jolyne jabs in front of her while crouching. | |||
*Can cancel into itself on hit and block. | |||
**Good for stagger pressure. | |||
*Large cancel window. | |||
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Jolyne performs a kick upwards | Jolyne performs a kick upwards while sliding over the ground. | ||
*Moves you slightly forward. | |||
*Good advantage on hit, safe on block. | |||
**Leaves you out of range for tick throw on hit and block. | |||
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Jolyne performs a sweeping | Jolyne performs a sweeping kick moving down while crouching. | ||
*Provides hard knockdown. | |||
*Slightly worse range than 2M. | |||
*Good for setting up [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|"String Barrier"]] for oki. | |||
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Jolyne grabs the opponent with a string net and throws them. | |||
*Launches the opponent far away with hard knockdown. | |||
After | *Back throw leaves the opponent closer and gives you more advantage. | ||
*After back throw, you can 66>22M>Taunt or [66]>22L>FC>Taunt to continue your combo. | |||
**For Forward throw you have to Flash Cancel. | |||
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Revision as of 03:57, 28 January 2023
Introduction
The main protagonist of the sixth part of JoJo's Bizarre Adventure, Stone Ocean. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci.
Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on.
- Stand-On Range: Jolyne's normals and specials in Stand-On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can.
- With my string!: While in S-On, Jolyne can use With my string! to pull herself upwards in one of three angles. This will continue until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences.
- Stringing me for a ride!: In the air while in S-On, Jolyne can quickly grapple to the ground in one of three angles using Stringing me for a ride!. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Rumble | #ASBR_JOL #ASBR_JOR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Whatever it takes to win! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Sweet dreams, creep!
236L/M/H |
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421X
I don't need strength to block with string!
421L/M/H |
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22X
String Barrier
22L/M/H |
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63214X
Your body's best angle to punch.
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
So you're the enemy, huh? 236L/M/H Light Light Medium Medium Heavy Heavy
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Stand j236X
So you're the enemy, huh? (Air) j.236L/M/H Start/Hold Start/Hold Light Light Medium Medium Heavy Heavy
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Stand 623X
Don't wait, just attack! 623L/M/H Anti-air so big it'll hit above the HUD Anti-air so big it'll hit above the HUD
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28
With my string!
Any jump after 1/2/3 (Air OK) |
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Stand J123H
Stringing me for a ride!
j.1/2/3H |
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System Mechanics
Throw
Throw I gotcha now! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
String Barrier |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
1,000 throws! 236 + Any Two Attack Buttons Combo counter says 1000 hits, but it's really not Combo counter says 1000 hits, but it's really not
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Great Heat Attack
Time to retire you!
236L+M+H |
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