Assassin
|
|
Health |
9,500
|
Prejump |
4
|
Backdash |
24F (Invulnerable 1-14)
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Weight |
Medium
|
Introduction
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic. Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.
Strengths |
Weaknesses
|
- Has a unique counter mechanic from blockstun
- Has very simple playstyle
- Excellent in both speed and reach
- Excellent Meter control combo with excellent damage, that has the potential to win in 2 interactions without letting the opponent burst
- Throw and Reflect Counter C can lead to combo
|
- High execution barrier
- Does not possess projectiles
- Does not have many answers to zoning
- 623C combo's are not consistent against Kirei, and barely works against Berserker
- 623B combo's generate a lot of meter for the opponent
- Sidestep slashes (623B and 623C) have peculiar hitbox and can whiff if the distance is either too far, or too close
- Weak against midscreen pushblock
- Does not have Hard Knock Down besides Super
- Cannot unscale Super
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Normals
5A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
200
|
All
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N, S, R, A
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5
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26
|
19
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-1
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Assassin jabs the opponent with the hilt of his sword.
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2A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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180
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Low
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N, S, R, A
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7
|
33
|
22
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-3
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Assassin performs a short range low kick.
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|
6A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
250
|
All
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S, R, A
|
7
|
31
|
20
|
-3
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Assassin steps forward and hits with the hilt of his sword.
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5B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
280
|
All
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N, S, R, A
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12
|
36
|
11
|
-12
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Assassin does a horizontal slash.
|
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2B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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300
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Low
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N, S, R, A
|
10
|
39
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13
|
-15
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Assassin performs a low horizontal slash.
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6B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
350
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All
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N, S, R, A
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15
|
39
|
16
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-11
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Assassin steps forward and does ANOTHER horizontal slash.
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|
5C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
430
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All
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N, S, R, A
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14
|
46
|
21
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-10
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Assassin performs a vertical slice starting from the ground.
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|
2C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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425
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All
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N, S, R, A
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12
|
51
|
21
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-13
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Assassin performs two vertical slashes.
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6C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
502
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All
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S, R, A
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18
|
56
|
23
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-10
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Assassin transitions a horizontal slash into a vertical slash.
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j.A
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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250
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High
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J*, N, A
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8
|
-
|
13
|
-
|
|
j.B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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350
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High
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J*, N, A
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13
|
-
|
17
|
-
|
|
j.C
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
480
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High
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A
|
18
|
-
|
22
|
-
|
|
6A+B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
400
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None
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A
|
4
|
57
|
-
|
-
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Assassin grabs his opponent before slashing them with a long hitstun, short recovery attack that can start a combo. This attack leaves Assassin's opponent grounded.
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Specials
236X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
236A
|
596
|
All
|
R, A
|
7
|
49
|
25
|
-4
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Assassin stabs his opponent 3 times.
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236B
|
850
|
All
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R, A
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7
|
61
|
21
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-13
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Assassin stabs his opponent 3 times before performing a retreating slash.
|
236C
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850
|
All
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R, A
|
7
|
61
|
14
|
-11
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Assassin stabs his opponent 3 times before performing a counter clockwise side-stepping slash.
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|
623X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
623A
|
650
|
All
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R, A
|
19
|
46
|
21
|
-5
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Assassin steps forward and performs a horizontal slash.
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623B
|
750
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All
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J, R, A
|
25
|
51
|
9
|
-16
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Assassin performs a counter clockwise side-stepping slash.
Assassin is invulnerable during the startup until he slashes
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623C
|
850
|
All
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R, A
|
30
|
56
|
9
|
-16
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Assassin performs an invincible clockwise side-stepping slash.
This costs 30 meter to perform and deals 50 meter damage to the opponent
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|
214X
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Version
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
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214A
|
600
|
All
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R, A
|
15
|
41
|
22
|
-3
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High slash.
Can be used to destroy projectiles
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214B
|
600
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All
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R, A
|
15
|
41
|
21
|
-4
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Mid Slash.
Can be used to destroy projectiles
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214C
|
600
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Low
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R, A
|
15
|
51
|
21
|
-4
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Low Slash.
Can be used to destroy projectiles
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|
421X
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Version
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Damage
|
Guard
|
Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
421A
|
600
|
All
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R, A
|
14
|
46
|
21
|
-9
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Retreating horizontal slice.
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421B
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600
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All
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R, A
|
9
|
51
|
26
|
-14
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Retreating vertical slice.
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421C
|
623
|
All
|
J, R, A
|
4
|
51
|
27
|
-16
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Retreating multi-hitting vertical slice.
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|
646X
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Version
|
Damage
|
Guard
|
Cancel
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Startup
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Total Length
|
Blockstun
|
Block Adv
|
646A
|
600
|
All
|
J, R, A
|
15
|
51
|
21
|
-14
|
Assassin attempts to parry incoming mid and high attacks then performs a vertical slash.
A successful parry will deal 1000 damage and cannot start a combo.
|
646B
|
600
|
All
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R, A
|
15
|
51
|
21
|
-14
|
Assassin attempts to parry incoming mid and high attacks then performs a horizontal slash.
A successful parry will deal 600 damage and can start a combo.
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646C
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-
|
All
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R, A
|
-
|
36
|
-
|
-
|
Assassin attempts to parry incoming mid and high attacks. A successful parry will make the opponent vulnerable to fast counterattacks
This may be performed as a guard cancel during blockstun.
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Reflect Counters (WIP)
Reflect Guard ~ A
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Damage
|
Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
x
|
None
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N, S, R, A
|
16
|
x
|
x
|
x
|
Assassin slide forward with a low kick. This counter is very fast and has great reach
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|
Reflect Guard ~ B
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Damage
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Guard
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Cancel
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Startup
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Total Length
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Blockstun
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Block Adv
|
x
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None
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S, R, A
|
21
|
x
|
-
|
-
|
Assassin does a heavy slash after a successful Reflect Guard
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|
Reflect Guard ~ C
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Damage
|
Guard
|
Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
800
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None
|
-
|
32
|
x
|
-
|
-
|
Assassin performs double slash after a successful Reflect Guard
This costs 50 meter and deals 50 meter damage
This causes the opponent to slowly collapse and vulnerable for a follow up combo
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Guard Cancel (WIP)
Guard ~ 6B+C
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Damage
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Guard
|
Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
0
|
All
|
-
|
27
|
x
|
x
|
x
|
Assassin slashes and knocks away the opponent
Assassin is invulnerable during the animation
This costs 100 meter
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|
Guard ~ 646C
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Damage
|
Guard
|
Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
-
|
-
|
R, A
|
0
|
x
|
-
|
-
|
Assassin uses his footwork to disengage from a blockstun
Assassin is invulnerable during the animation
This can be canceled with Reflect Cancel to start a combo
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Full Meter Activation (WIP)
A+B+C
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Damage
|
Guard
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Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
0
|
All
|
-
|
-
|
x
|
x
|
x
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Assassin's attacks ignore Reflect Guard for the entire duration of activation
This requires 300 meter
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Supers (WIP)
236236A
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Damage
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Guard
|
Cancel
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Startup
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Total Length
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Blockstun
|
Block Adv
|
2100 or 900
|
None or All
|
-
|
10 + 0 or 10 + 6
|
98
|
-
|
-31
|
Assassin performs his Tsubame Gaeshi: 3 simultaneous slices from different angles. If the opponent is within a short range and can be grabbed, they will be and will suffer 2100 damage. If they cannot be grabbed, Assassin will perform 3 strikes that each deal 900 damage. If his opponent is in hitstun, which followup happens depends only on distance, not whether they can be grabbed.
This costs 100 meter.
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|
236236C (Grail Super)
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Damage
|
Guard
|
Cancel
|
Startup
|
Total Length
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Blockstun
|
Block Adv
|
4000
|
All
|
-
|
10 + 4
|
91
|
-
|
-55
|
Assassin dashes at the opponent, performs one a fast slash to knock them off balance, and finishes them off with numerous quick slashes from all directions. The dash is rather short, need to be close to guarantee the hit.
This attack always does 4000 damage regardless of scaling. It can only be performed after filling the holy grail and activating with 300 meter.
This reduces your meter to 0.
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|
Combos (WIP)
• 5B and 2B can be used interchangeably. note that 2B hits low, faster, but has shorter reach. You might have to skip it if you're too far from the opponent
• [6469A > 42147C] is considered an essential loop to master
• Assassin's combo's are very sensitive to the size of the opponent. Which is why I put them into 3 main categories
- Small Characters: Rin, Saber, Sakura, Saber Alter. Caster also belongs in this category, but she's slightly taller so the combo might not be too consistent, in this case, don't be hesitate to use tall variant combo against her
- Tall Characters: Pretty much everyone else that are not in the small category, except Kirei and Berserker
- Very Tall Characters: Kirei and Berserker
• There're mainly 2 routes: 623C and 623B. 623C variant is not very consistent against Kirei and Berserker (unless you are willing to compromise the damage), which is why it is recommended to use 623B variant against them
• It is recommended to use Reflect Cancel to continue the combo to deal more damage. However, activate cancel should be used only when it's absolutely necessary.
Combo Sections
There're main 3 sections of every combo
- Starter: any normal attacks that you use to open the opponent up. Commonly by using a mix of upper attacks: j.C, and lower attack: 2B
- Extender: a string of attacks that makes the combo longer
- Ender: Assassin doesn't have any attack that cause HKD (except Supers), which means it's mostly 236B for him since it has very good recovery, or 236C is you want to use rc. or act.
Starters
idj > (j.C) > 2B > 6B > 5C > Extender: for damage
idj > (j.C) > 2B > 5B > 6B > 5C > 2C > 6C > Extender: for meter generation
Alternative starters
Throw, and Reflect Counter are reliable tools for Assassin
Throw > idj > j.C > 2B > 6B > 5C >
Reflect Counter A > 2B > 6B > 5C >
Reflect Counter B > 623B
Reflect Counter C > 623B
Reflect Counter C > 623C (Video Demonstration)
Extender and Ender
Ender is almost always 236B
but if you want to extend the combo, use 236C in its place and use either Reflect Cancel or Activate(not recommended)
Extender is consisted of multiple chains, which can branch into various endings
chain 3 is mainly for Kirei and Berserker as chain 2 isn't very consistent against them (unless you're willing to compromise the damage)
chain 1: 623B > 6469A > sj. > j.A > (delay)j.B > 2B > 5C > chain 2/chain 3
chain 2: 623C > 2B > 5C > (623B) > [6469A > 42147C]x2 > 2369B/2369C > rc > rc chain 2
rc chain 2: 5C > 623C > 2B > 5C > [6469A > 42147C]x2 > 2369B
chain 3: 623B > [6469A > 42147C]x4 > 2369B/2369C > rc > rc chain 3
rc chain 3: 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B
Demonstrations
Against Small Characters: Rin, Saber, Sakura, Saber Alter, Caster
623C variant (small) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369B
623C with Reflect Cancel (small) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Tall Characters, except Kirei and Berserker
Almost identical to small variant, you just omit the 2nd 623B before the [646A > 42147C] loop
- This combo can still work on Kirei, but it's inconsistent
623C variant (tall) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
623C with Reflect Cancel (tall) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Kirei
623B Kirei variant(Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B
623B Kirei variant: with Reflect Cancel(Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B > rc > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B
Against Berserker
The combo is almost identical to Kirei variant. You just omit 1 [6469A > 42147C] loop (or just the last 42147C)
But the combo is identical after rc
623B Berserker variant (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369B
623B Berserker variant: with Reflect Cancel (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369C > RC > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B