JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*'''A tiny stroke of fate that heaven allowed.''': | *'''A tiny stroke of fate that heaven allowed.''': Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health. | Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health. | ||
In order for this to occur, Bucciarati must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on screen. This effect can occur a maximum of 1 time per round, and 2 times per match. | In order for this to occur, Bucciarati must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match. | ||
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty. | This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty. | ||
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|description= | |description= | ||
Bucciarati performs a low kick. | Bucciarati performs a low kick. | ||
*Despite its appearance, does not hit | *Despite its appearance, does not hit Low. | ||
*Good range for pokes. | *Good range for pokes. | ||
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*Launches on hit. | *Launches on hit. | ||
*Will auto-correct towards the opponent. | *Will auto-correct towards the opponent. | ||
*Bucciarati slides forward different distances based on the button pressed, travelling farther with | *Bucciarati slides forward different distances based on the button pressed, travelling farther with higher strengths. | ||
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|description= | |description= | ||
Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | ||
*The punch will appear at different distances based on the button pressed, spawning further from Bucciarati with | *The punch will appear at different distances based on the button pressed, spawning further from Bucciarati with higher strengths. | ||
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|description= | |description= | ||
Sticky Fingers opens a zipper along the ground and uses it as a projectile. | Sticky Fingers opens a zipper along the ground and uses it as a projectile. | ||
*Causes a hard knockdown | *Launches on hit. | ||
*Different versions reach farther based on the button pressed, increasing in distance with | *Causes a hard knockdown. | ||
*Different versions reach farther based on the button pressed, increasing in distance with higher strengths. | |||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Stand 214X|s.214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati#Stand 214X|s.214H]] | ||
*Causes a hard knockdown | *Launches on hit. | ||
*Causes a hard knockdown. | |||
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Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | Bucciarati shoulder tackles the opponent before dragging them underground with Sticky Fingers, beating them off-screen before they fall from the sky. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Has | *Has Super Armor, allowing it to go through attacks. | ||
*Deals White Damage to Bucciarati and forces him into Stand Off on a successful hit. | *Deals White Damage to Bucciarati and forces him into Stand Off on a successful hit. | ||
}} | }} |
Revision as of 10:21, 1 March 2023
Introduction
Insert character introduction here.
- A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
Bruno Bucciarati is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace. | |
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health.
In order for this to occur, Bucciarati must have at least 1 bar of the HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the bar will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, NEVER spend the bar unless it will close out the round with 100% certainty.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3X
3L/M/H
I've got you! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
J3X
j.3L/M/H
I've got you! (Air) |
---|
Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
---|
236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper! |
---|
421X
Saw it coming miles away!
421L/M/H |
---|
22X
I'll finish you from afar.
22L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Not so bright, are you? |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK) |
---|
Stand 623X
This isn't my arm.
623L/M/H |
---|
Stand 214X
Open, zipper!
214L/M/H |
---|
System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Open, zipper! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Arrivederci!
236L+M+H |
---|