JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi: Difference between revisions
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The Electricity Gauge drains passively over time, but is also consumed by using Akira's special moves (the amount of electricity consumed depending on the attack). He must avoid draining it completely, as if it is empty, he will be unable to use his Throw, special moves, or even summon Red Hot Chili Pepper, leaving only his Stand Off normals available. Upon fully draining, the gauge will refill itself passively so long as Akira remains in Stand Off, but will start draining again after refilling a certain amount. | The Electricity Gauge drains passively over time, but is also consumed by using Akira's special moves (the amount of electricity consumed depending on the attack). He must avoid draining it completely, as if it is empty, he will be unable to use his Throw, special moves, or even summon Red Hot Chili Pepper, leaving only his Stand Off normals available. Upon fully draining, the gauge will refill itself passively so long as Akira remains in Stand Off, but will start draining again after refilling a certain amount. | ||
Akira can manually refill the Electricity Gauge by using [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#22S|either version of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Stand 22S|Charge]]", his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Heart Heart Attack|HHA]] or his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Great Heart Attack|GHA]]. Notably, Akira can overfill the gauge to obtain | Akira can manually refill the Electricity Gauge by using [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#22S|either version of]] "[[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Stand 22S|Charge]]", his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Heart Heart Attack|HHA]] or his [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Great Heart Attack|GHA]]. Notably, Akira can overfill the gauge to obtain '''MAX Electricity''', increasing the damage and speed of his electricity-based attacks as well as altering their properties, with Red Hot Chili Pepper visually becoming brighter as more sparks and electric crackles come off of it. If Akira summons Red Hot Chili Pepper with MAX Electricity, he will remain in that state until the gauge runs out or he unsummons his Stand. | ||
===Stats=== | ===Stats=== | ||
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*Good range for pokes. | *Good range for pokes. | ||
*Akira's farthest reaching Stand Off normal. | *Akira's farthest reaching Stand Off normal. | ||
*While the second hit causes a launch with | *While the second hit causes a launch with MAX Electricity, the launch itself is minimal and thus has very little combo opportunities. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Akira summons a toy plane | Akira summons a toy plane, with Red Hot Chili Pepper hiding inside it. | ||
* | *[] is for MAX Electricity. | ||
*Causes crumple when used at MAX Electricity. | *Causes crumple when used at MAX Electricity. | ||
*Can be an effective tool to call out jump-ins. | *Can be an effective tool to call out jump-ins. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Akira summons Red Hot Chili Pepper, who jumps out of the ground and attacks the opponent. All versions are fantastic for interrupting zoning as Red Hot Chili Pepper will track the opponent no matter the distance. | Akira summons Red Hot Chili Pepper, who jumps out of the ground and attacks the opponent. All versions are fantastic for interrupting zoning, as Red Hot Chili Pepper will track the opponent no matter the distance. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
*[] is for MAX Electricity. | *[] is for MAX Electricity. | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
*[] is for MAX Electricity. | *[] is for MAX Electricity. | ||
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|description= | |description= | ||
Red Hot Chili Pepper lifts the opponent up with one hand and shocks them while Akira plays his guitar. | Red Hot Chili Pepper lifts the opponent up with one hand and shocks them while Akira plays his guitar. | ||
*Requires Electricity Gauge to use. | |||
*[] is for MAX Electricity. | *[] is for MAX Electricity. | ||
*Leaves the opponent far from Akira. | *Leaves the opponent far from Akira. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Akira taunts the opponent as Red Hot Chili Pepper delivers an uppercut with its little finger out. If it connects, Red Hot Chili Pepper converts the opponent into electricity and drags them into the ground as Akira begins a brief guitar solo | Akira taunts the opponent as Red Hot Chili Pepper delivers an uppercut with its little finger out. If it connects, Red Hot Chili Pepper converts the opponent into electricity and drags them into the ground as Akira begins a brief guitar solo. | ||
*[] is for MAX Electricity. | *[] is for MAX Electricity. | ||
*Refills the Electricity Gauge upon use. | *Refills the Electricity Gauge upon use. | ||
**Does not overfill into MAX Electricity. | **Does not overfill into MAX Electricity. | ||
*A fantastic HHA in general. Its fast startup and generous hitbox makes it very good for reversals and anti-airing, as well as punishing gaps in pressure and quickly refilling the Electricity Gauge. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Akira summons Red Hot Chili Pepper to fly forward and delivering a punch. If it connects, Akira begins a passionate extended guitar solo whilst Red Hot Chili Pepper delivers a ruthless combo | Akira summons Red Hot Chili Pepper to fly forward and delivering a punch. If it connects, Akira begins a passionate extended guitar solo whilst Red Hot Chili Pepper delivers a ruthless combo. | ||
*[] is for MAX Electricity. | *[] is for MAX Electricity. | ||
*Refills the Electricity Gauge upon use. | *Refills the Electricity Gauge upon use. | ||
**Does not overfill into MAX Electricity. | **Does not overfill into MAX Electricity. | ||
*Terrible as a reversal due to being slow and not sporting a good vertical hitbox, which also makes it an awful option for jump-ins. | |||
}} | }} | ||
}} | }} |
Revision as of 10:50, 10 February 2023
Introduction
Akira Otoishi is a minor villain in the fourth part of JoJo's Bizarre Adventure, Diamond is Unbreakable. Made a Stand User by Keicho Nijimura, he kills him and steals the Bow and Arrow to create Stand Users for the purpose of killing or driving out the main group so that he may commit crimes and rock out to his adoring fans in peace. He wields the electricity-manipulating Stand, Red Hot Chili Pepper.
- Electricity Gauge: Akira is governed by a special gauge, which he needs to charge in order to use his special moves, as well as enhance their performance.
Electricity Gauge
Exclusive to Akira is a special gauge that directly affects his abilities depending on how much of it is filled, its power constantly draining and being consumed whenever he uses certain abilities or has Red Hot Chili Pepper active.
The Electricity Gauge drains passively over time, but is also consumed by using Akira's special moves (the amount of electricity consumed depending on the attack). He must avoid draining it completely, as if it is empty, he will be unable to use his Throw, special moves, or even summon Red Hot Chili Pepper, leaving only his Stand Off normals available. Upon fully draining, the gauge will refill itself passively so long as Akira remains in Stand Off, but will start draining again after refilling a certain amount.
Akira can manually refill the Electricity Gauge by using either version of "Charge", his HHA or his GHA. Notably, Akira can overfill the gauge to obtain MAX Electricity, increasing the damage and speed of his electricity-based attacks as well as altering their properties, with Red Hot Chili Pepper visually becoming brighter as more sparks and electric crackles come off of it. If Akira summons Red Hot Chili Pepper with MAX Electricity, he will remain in that state until the gauge runs out or he unsummons his Stand.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_AKI #ASBR_OTO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Spitfire
236L/M/H |
---|
236X-6H
Spitfire (Follow-up)
236L/M/H>6H |
---|
214X
Whack-A-Mole Champion
214L/M/H |
---|
22S
Charge
22S |
---|
Stand On
- [] is for MAX Electricity.
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
More power than a jet engine.
236L/M/H |
---|
Stand 236X-6X
This just makes me stronger!
236L/M/H>6L/M/H |
---|
Stand 236X-2X
Gonna knock your ass out!
236L/M/H>2L/M/H |
---|
Stand 421X
Kiss this!
421L/M/H |
---|
Stand 63214X
I'll drag you in!
63214L/M/H |
---|
Stand 22S
Charge
22S |
---|
System Mechanics
Throw
Throw
Time to get electric, baby! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Right Hand Rockout |
---|
5S
Stand On/Off
5S |
---|
236T
Right Hand Rockout
236+Taunt |
---|
Heart Heat Attack
I'll beat you with my pinky!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You wanna get nuts?! Let's get nuts!
236L+M+H |
---|