JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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Two minor villains from ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in ''All-Star Battle R'': with almost every tool in the game, along with strong normals and special moves, Prosciutto has an answer to almost everything. In Stand Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" that makes approaching Prosciutto a very difficult task, as well as a strong ranged Low special with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" that leads into Prosciutto's highly damaging OTG combos using his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]]. Combining all of these tools together can make Prosciutto in Stand Off one of the hardest-to-approach characters in the game. | Two minor villains from ''Vento Aureo'', the fifth part of ''JoJo's Bizarre Adventure'', Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in ''All-Star Battle R'': with almost every tool in the game, along with strong normals and special moves, Prosciutto has an answer to almost everything. In Stand Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" that makes approaching Prosciutto a very difficult task, as well as a strong ranged Low special with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" that leads into Prosciutto's highly damaging OTG combos using his [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|3H]]. Combining all of these tools together can make Prosciutto in Stand Off one of the hardest-to-approach characters in the game. | ||
Stand On | While in Stand On, Prosciutto gains some of the hardest-to-escape pressure in the game with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 236X|You're soft!]]", allowing him to make everything plus, and when combined with his quick standing overhead [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|s.3H]] and instant overhead with dash-jump [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand JH|s.jH]], makes blocking him a tough task. Prosciutto's damage in Stand On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out or be ready to block against. Adding onto this, every time Prosciutto gets in, he ends his combos with "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 22X|We're in it to the end!]]", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to deal with his next pressure sequence, as his opponent will be missing out a few key answers to escaping him. While in Stand On, Prosciutto can very easily 2-touch the entire cast even without Assists thanks to his high damage and scary pressure. | ||
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique | While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique Aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game. | ||
*'''Bro and Mammoni''': Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities. | *'''Bro and Mammoni''': Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities. | ||
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| intro = [[file:JJASBR_Prosciutto_Small_Icon.png|50px]] '''Prosciutto & Pesci''' are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics. | | intro = [[file:JJASBR_Prosciutto_Small_Icon.png|50px]] '''Prosciutto & Pesci''' are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics. | ||
| pros = | | pros = | ||
* '''Versatility:''' With a powerful trap, ranged lows, and strong conversions, Prosciutto has access to almost everything. Alongside his powerful mixups, pressure that seemingly has no end in sight, and oppressively good | * '''Versatility:''' With a powerful trap, ranged lows, and strong conversions, Prosciutto has access to almost everything. Alongside his powerful mixups, pressure that seemingly has no end in sight, and oppressively good Aging mechanic, the result is a powerhouse of a character. | ||
* '''Aging:''' Prosciutto's | * '''Aging:''' Prosciutto's Aging mechanic can prove to be a massive annoyance, as even one level disables the universal Stylish Dodge/Stylish Guard defensive mechanics. This allows Prosciutto to run offense at virtually no risk. | ||
* '''High Damage Output:''' Prosciutto deals amazing damage off virtually everything before adding in meter and Assists, easily 3-touching almost the entire cast without even needing to spend a single drop of meter and potentially in fewer touches if meter is used. | * '''High Damage Output:''' Prosciutto deals amazing damage off virtually everything before adding in meter and Assists, easily 3-touching almost the entire cast without even needing to spend a single drop of meter and potentially in fewer touches if meter is used. | ||
* '''Not Meter Reliant:''' Not only does Prosciutto easily build over a whole bar of meter off every confirm, he never needs it for his combos, and when he does spend it on a Flash Cancel for an extension, he always builds back way more than he spent. This lack of a reliance on meter lets Prosciutto stock up as much meter as he wants to spend it on whatever he wants, whether it's level 3 GHAs or Flash Cancels to maintain safety if he accidentally overextends in pressure. | * '''Not Meter Reliant:''' Not only does Prosciutto easily build over a whole bar of meter off every confirm, he never needs it for his combos, and when he does spend it on a Flash Cancel for an extension, he always builds back way more than he spent. This lack of a reliance on meter lets Prosciutto stock up as much meter as he wants to spend it on whatever he wants, whether it's level 3 GHAs or Flash Cancels to maintain safety if he accidentally overextends in pressure. | ||
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* '''Weak to Strong Zoning:''' Prosciutto can struggle to approach someone with strong zoning, as he lacks a good answer other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" and hoping it trades in his favor. | * '''Weak to Strong Zoning:''' Prosciutto can struggle to approach someone with strong zoning, as he lacks a good answer other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|Nice try!]]" and hoping it trades in his favor. | ||
*'''Limited Stand Cancels:''' Prosciutto cannot use Quick Stand On from the majority of his moves, while also being unable to use Stand Rush, unlike other Stand characters. | *'''Limited Stand Cancels:''' Prosciutto cannot use Quick Stand On from the majority of his moves, while also being unable to use Stand Rush, unlike other Stand characters. | ||
※ '''Inconsistent | ※ '''Inconsistent Combos:''' A good amount of Prosciutto's combos do not work on the entire cast (namely 3H > 236H 4); although universal combos exist and still do good numbers, they are definitely slightly weaker. Most notably, [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine|Valentine]] can entirely avoid his OTGs with "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension.]]". | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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If the opponent attempts to use something they've been sealed out of, they temporarily get staggered. | If the opponent attempts to use something they've been sealed out of, they temporarily get staggered. | ||
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands | The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands a move that inflicts Aging. One level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA. | ||
===Stats=== | ===Stats=== | ||
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*Extremely short range makes this button horrible for grounded hit confirms; get into the habit of doing 5L > 2M in hitconfirms because 5M will usually miss. | *Extremely short range makes this button horrible for grounded hit confirms; get into the habit of doing 5L > 2M in hitconfirms because 5M will usually miss. | ||
*Very useful for Prosciutto's juggles. | *Very useful for Prosciutto's juggles. | ||
* | *Safe on block, making it decent as a pressure reset. | ||
}} | }} | ||
}} | }} | ||
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Prosciutto perfoms a push kick. | Prosciutto perfoms a push kick. | ||
*Pure combo filler. | *Pure combo filler. | ||
*Combos into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|22L]] | *Combos into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#22X|22L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]]. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto does two low kicks in succession. | Prosciutto does two low kicks in quick succession. | ||
*Double-hitting sweep. | *Double-hitting sweep. | ||
* | *The second hit provides hard knockdown. | ||
*At some ranges, only the first hit will connect, leaving Prosciutto punishable on hit. | *At some ranges, only the first hit will connect, leaving Prosciutto punishable on hit. | ||
*Occasionally useful for catching people off guard due to it being a double-hitting Low. | *Occasionally useful for catching people off guard due to it being a double-hitting Low. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=55 (15*2, 25) | ||
|guard=Low | |guard=Low | ||
|startup=15 | |startup=15 | ||
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|description= | |description= | ||
Prosciutto repeatedly kicks a downed opponent. | Prosciutto repeatedly kicks a downed opponent. | ||
* | *Can only be used when the opponent is downed, but can be timed to attack while they stand up. | ||
* | **If used in this manner, the first hit is guaranteed to miss. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]] | *The final hit launches the opponent away and causes a groundbounce. | ||
*Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S| | *Cannot be used as long as the trap from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|214L/M/H]] remains active. | ||
*Can be followed up with [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#236X|236H]]. | |||
*Can be chained into "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S|Bro & Mammoni]]" on hit, block or whiff for the cost of 0.5 HH Gauge. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Prosciutto performs an outwards kick. | Prosciutto performs an outwards kick. | ||
* | *Not used as often as j.M due to the lack of a second hit. | ||
*Can be used as a slower but more damaging j.L. | *Can be used as a slower but more damaging j.L. | ||
}} | }} | ||
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Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | ||
*Locks both characters in place on hit. | *Locks both characters in place on hit. | ||
*Opponent | *Opponent is left standing if no follow-up is used. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | ---- | ||
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After the opponent is caught by Beach Boy, Prosciutto follows up by karate chopping Beach Boy's fishing line, causing the force of the chop to travel up the line and into the opponent. | After the opponent is caught by Beach Boy, Prosciutto follows up by karate chopping Beach Boy's fishing line, causing the force of the chop to travel up the line and into the opponent. | ||
*Causes a hard knockdown. | *Causes a hard knockdown. | ||
*Cannot be Flash Canceled. | |||
*Knocks the opponent away, but can be followed up with run up > 3H. | *Knocks the opponent away, but can be followed up with run up > 3H. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Prosciutto_214X.png | ||
|caption= | |caption= | ||
|name=Hook, line and sinker! You took the bait! | |name=Hook, line and sinker! You took the bait! | ||
|input=214L/M/H | |input=214L/M/H | ||
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Prosciutto commands Pesci to cast Beach Boy's fishing rod and lay it as a trap on the floor. | Prosciutto commands Pesci to cast Beach Boy's fishing rod and lay it as a trap on the floor. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*The trap will remain where it was cast, even if Prosciutto & Pesci move away. | |||
*Will remain active until either Prosciutto releases the button, gets hit, or the opponent steps onto it. | *Will remain active until either Prosciutto releases the button, gets hit, or the opponent steps onto it. | ||
**Prosciutto cannot use any other special moves or summon The Grateful Dead so long as the trap remains active. | |||
*Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | *Against characters without a projectile, Prosciutto can very easily just sit on the trap and wait for a response. | ||
---- | ---- | ||
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*A long-ranged Low. | *A long-ranged Low. | ||
*Launches the opponent towards Prosciutto on hit. | *Launches the opponent towards Prosciutto on hit. | ||
*Causes a hard knockdown. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|description= | |description= | ||
The Grateful Dead attacks with a double-handed rising hammerfist. | The Grateful Dead attacks with a double-handed rising hammerfist. | ||
* | *Launches on hit. | ||
}} | }} | ||
}} | }} | ||
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The Grateful Dead delivers and overhand punch that strikes the ground. | The Grateful Dead delivers and overhand punch that strikes the ground. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Can be chained into [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S| | *Can be chained into "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#5S|Bro & Mammoni]]" on hit, block or whiff for the cost of 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
The Grateful Dead attacks with a double-handed hammerfist. | The Grateful Dead attacks with a double-handed hammerfist. | ||
*Causes groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (4*5, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup=19 | |startup=19 | ||
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|description= | |description= | ||
Prosciutto lifts his arm up and commands The Grateful Dead to unleash a barrage of punches, moving forward alongside it during the barrage. | Prosciutto lifts his arm up and commands The Grateful Dead to unleash a barrage of punches, moving forward alongside it during the barrage. | ||
* | *The final hit launches opponent far away. | ||
*Prosciutto has Guard Point while his arm is raised. | *Prosciutto has Guard Point while his arm is raised. | ||
---- | ---- | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Deals the | *Deals the most damage, advances the most and has the longest Guard Point duration. | ||
*Wildly unsafe on block. | *Wildly unsafe on block. | ||
}} | }} | ||
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|description= | |description= | ||
The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground and channel its aging power directly into them before slamming them into the ground. | The Grateful Dead moves forward and jabs its arm upwards. If it strikes the opponent, it will lift them up off the ground and channel its aging power directly into them before slamming them into the ground. | ||
*This is a hitgrab. | |||
*Raises the Aging Gauge by 1 level. | *Raises the Aging Gauge by 1 level. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Slowest startup, but the longest range. | ||
}} | }} | ||
}} | }} | ||
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*Leaves the opponent far away from Prosciutto. | *Leaves the opponent far away from Prosciutto. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. | ||
* | *In Stand Off and while near the wall, Prosciutto can follow up by landing a 3H (requiring a precise microwalk). | ||
}} | }} | ||
}} | }} | ||
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*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#623X|623L]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#623X|623L]] | ||
*Launches on hit. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Prosciutto_Stand_On.png | |image=JJASBR_Prosciutto_Stand_On.png | ||
|caption= | |caption=Dismissing Pesci | ||
|image2=JJASBR_Prosciutto_Stand_Off.png | |image2=JJASBR_Prosciutto_Stand_Off.png | ||
|caption2= | |caption2=Recalling Pesci | ||
|name= | |name=Bro & Mammoni | ||
|input=5S | |input=5S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 1,031: | Line 1,035: | ||
|description= | |description= | ||
(Un)Summons The Grateful Dead, altering Prosciutto's moveset and abilities. | (Un)Summons The Grateful Dead, altering Prosciutto's moveset and abilities. | ||
*Pesci will be dismissed for as long as Prosciutto | *Pesci will be dismissed for as long as The Grateful Dead is active. | ||
*Cannot be used as long as the trap from "[[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#214X|Hook, line and sinker! You took the bait!]]" remains active. | |||
*Can be canceled into from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|each version]] [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|of 3H]] on hit, block or whiff for 0.5 HH Gauge. | *Can be canceled into from [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#3H|each version]] [[JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci#Stand 3H|of 3H]] on hit, block or whiff for 0.5 HH Gauge. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Prosciutto_HHA_(1).png | |image=JJASBR_Prosciutto_HHA_(1).png | ||
|caption= | |caption=''That won't do you any good!'' | ||
|image2=JJASBR_Prosciutto_HHA_(2).png | |image2=JJASBR_Prosciutto_HHA_(2).png | ||
|caption2= | |caption2=''I see you!'' | ||
|image3=JJASBR_Prosciutto_HHA_(3).png | |image3=JJASBR_Prosciutto_HHA_(3).png | ||
|caption3= | |caption3=''Wide open!'' | ||
|name=I can see your movements! You're wide open! | |name=I can see your movements! You're wide open! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=200 (100*2) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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Prosciutto goads his opponent towards himself by sticking his arm out. If struck by his opponent, he'll parry their attack and summon The Grateful Dead, who grabs them by the face, lifts them up, and focuses its aging power directly into their body. | Prosciutto goads his opponent towards himself by sticking his arm out. If struck by his opponent, he'll parry their attack and summon The Grateful Dead, who grabs them by the face, lifts them up, and focuses its aging power directly into their body. | ||
*Counter. | *Counter. | ||
*Does not work against projectiles or GHAs. | |||
*Does not work against projectiles | *Causes a groundbounce on a successful activation. | ||
*Fully ages the opponent up to LVMAX. | *Fully ages the opponent up to LVMAX on a successful activation. | ||
*Can be followed up with 3H into a full combo if near the wall. | *Can be followed up with 3H into a full combo if near the wall. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Prosciutto_GHA_(1).png | |image=JJASBR_Prosciutto_GHA_(1).png | ||
|caption= | |caption=''Hey, Pesci! You're up!'' | ||
|image2=JJASBR_Prosciutto_GHA_(2).png | |image2=JJASBR_Prosciutto_GHA_(2).png | ||
|caption2= | |caption2=''BEACH BOY!'' | ||
|image3=JJASBR_Prosciutto_GHA_(3).png | |image3=JJASBR_Prosciutto_GHA_(3).png | ||
|caption3= | |caption3=''My hook isn't coming out! Now I'll reel you in!'' | ||
|name=Once we decide that we're gonna kill someone, the deed's already been done | |name=Once we decide that we're gonna kill someone, the deed's already been done! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=369 (36+ | |damage=369 (36+24+3*23+24+72+48*3) | ||
|guard=Mid | |guard=Mid | ||
|startup=1(26)1 | |startup=1(26)1 | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. If it connects, Pesci begins a relentless assault with his Stand, and with one forceful yank, reels the opponent in and launches them flying at high speed towards Prosciutto | Prosciutto gives Pesci the cue to attack in full force, prompting him to lunge forward and cast Beach Boy's line with all of his might. If it connects, Pesci begins a relentless assault with his Stand, and with one forceful yank, reels the opponent in and launches them flying at high speed towards Prosciutto. The latter summons The Grateful Dead to intercept with a punch before pulling out a revolver, and finishes the attack by discharging three gunshots directly into the opponent's head. | ||
*SLOW startup | *Dismisses The Grateful Dead if summoned, even on whiff. | ||
*SLOW startup; not advised to be used as a reversal. | |||
*Can hit OTG, making it very easy to combo into. | *Can hit OTG, making it very easy to combo into. | ||
}} | }} |
Revision as of 11:48, 14 April 2023
Introduction
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and special moves, Prosciutto has an answer to almost everything. In Stand Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Hook, line and sinker! You took the bait!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged Low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand Off one of the hardest-to-approach characters in the game.
While in Stand On, Prosciutto gains some of the hardest-to-escape pressure in the game with "You're soft!", allowing him to make everything plus, and when combined with his quick standing overhead s.3H and instant overhead with dash-jump s.jH, makes blocking him a tough task. Prosciutto's damage in Stand On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out or be ready to block against. Adding onto this, every time Prosciutto gets in, he ends his combos with "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to deal with his next pressure sequence, as his opponent will be missing out a few key answers to escaping him. While in Stand On, Prosciutto can very easily 2-touch the entire cast even without Assists thanks to his high damage and scary pressure.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique Aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game.
- Bro and Mammoni: Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities.
Prosciutto & Pesci are a hybrid defensive monster and pressure demon that can seal the opponent out of their precious system mechanics. | |
Pros | Cons |
|
|
Bro and Mammoni
Prosciutto possesses his own unique style in the form of Bro and Mammoni. By pressing the Style button, Prosciutto can switch between having Pesci by his side to perform special moves, or send him away to call his Stand, The Grateful Dead, to use like any typical Stand character; all rounds start with Pesci. Additionally, Prosciutto can use 0.5 HH Gauge to swap between the two in a combo with each version of 3H.
As he acts separately from Prosciutto, Pesci will continue performing his attacks even if Prosciutto is attacked; inversely, Pesci himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto himself isn't hit. As an additional rule, any move involving Pesci would not be possible if he's a set distance away from Prosciutto, needing to move to his back in order to be used again.
Aging Gauge
Above Prosciutto's meter is a three-level gauge, which tracks his unique aging mechanic. It increases by one level every time he lands "Direct contact is fastest." and "We're in it to the end!", and goes all the way to LVMAX if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic:
- LVL1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
- LVL2: The opponent loses the ability to jump (and Super Jump for applicable characters).
- LVMAX: The opponent loses the ability to backdash, forward dash, and run.
If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands a move that inflicts Aging. One level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
You gutless rat! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Beach Boy!
236L/M/H |
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236X-X
You can feel shocks through the line!
236L/M/H > L/M/H |
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236X-4
Now I'll reel you in!
236L/M/H > 4 |
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623X
I'll rip you apart!
623L/M/H |
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214X
Hook, line and sinker! You took the bait!
214L/M/H |
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22X
Nice try!
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
How's this? |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
You're soft!
236L/M/H |
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Stand 63214X
Direct contact is the fastest.
63214L/M/H |
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Stand 22X
We're in it to the end!
22L/M/H |
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System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
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Assist
Assist
I'll rip you apart! |
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5S
Bro & Mammoni
5S |
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Heart Heat Attack
I can see your movements! You're wide open!
236 + Any Two Attack Buttons |
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Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done!
236L+M+H |
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