JoJo's Bizarre Adventure: All-Star Battle R/Weather Report: Difference between revisions
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Weather performs a crouching kick outwards. | Weather performs a crouching kick outwards. | ||
*Hits very low. | *Hits very low. | ||
*Good range for pokes. | *Good range for pokes. Deceptively good hitbox. | ||
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Weather performs a sweeping kick. | Weather performs a sweeping kick. | ||
*Great range for pokes. | *Great range for pokes. | ||
*One of Weather's primary neutral poke buttons. | |||
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*Cannot combo after without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active. | *Cannot combo after without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active. | ||
*Does not provide hard knockdown without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active. | *Does not provide hard knockdown without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active. | ||
*Disjointed hitbox (no hurtbox on tornado). Useful for awkward close-range situations where 2L/2M won't reach. | |||
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*Weather throws one puddle of blood. | *Weather throws one puddle of blood. | ||
*Places the spike at the same distance Forward Throw leaves the opponent. | *Places the spike at the same distance Forward Throw leaves the opponent. | ||
*Fastest version. | |||
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'''M version:''' | '''M version:''' | ||
*Weather throws two puddles of blood. | *Weather throws two puddles of blood. | ||
*Places a second spike at around a character's distance away from the first spike. | *Places a second spike at around a character's distance away from the first spike. | ||
*Used for 1 bar s-off confirms. | |||
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'''H version:''' | '''H version:''' | ||
*Weather throws three puddles of blood. | *Weather throws three puddles of blood. | ||
*Places a third spike at around a character's distance away from the second spike. | *Places a third spike at around a character's distance away from the second spike. | ||
*Slowest version of the move, but is typically used for okizeme post-throw. | |||
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*Costs 1 HH Gauge. | *Costs 1 HH Gauge. | ||
*Launches the opponent towards Weather on hit. | *Launches the opponent towards Weather on hit. | ||
*Can be blocked, but will send the opponent into an SKD combo state if hit. Combos from this move are significantly scaled. | |||
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Weather Report performs an uppercut. | Weather Report performs an uppercut. | ||
*Good for anti-airs. | *Good for anti-airs. | ||
* | *Slightly stubby in poke range. Better to use 2L/2M. | ||
*Does a notably high amount of guard damage for a normal. | |||
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*Good range for pokes. | *Good range for pokes. | ||
*Can chain into itself three times. | *Can chain into itself three times. | ||
*Deceptively active. | |||
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Weather Report performs an overhead chop. | Weather Report performs an overhead chop. | ||
*Causes groundbounce on hit. | *Causes groundbounce on hit. | ||
*Fast startup for an overhead, but using it too predictably will get you punished. Force your opponent to respect it before using it excessively. | |||
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Weather Report performs an overhead punch. | Weather Report performs an overhead punch. | ||
*Good for jump-ins. | *Good for jump-ins. | ||
*Causes SKD on hit. | |||
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*Weather flies straight upward. | *Weather flies straight upward. | ||
*Vacuums the opponent in on the first hit. | *Vacuums the opponent in on the first hit. | ||
*Main combo starter post-3H.* | |||
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Weather summons poisonous frogs to rain down on the opponent. | Weather summons poisonous frogs to rain down on the opponent. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Inflicts poison on hit. | *Inflicts poison on hit and block. | ||
*Frogs rain at different distances in proportion to the strength of the button pressed. | *Frogs rain at different distances in proportion to the strength of the button pressed. | ||
*VERY slow. Much too slow to use in neutral. Exclusively an okizeme tool. | |||
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*Costs 1 HH Gauge. | *Costs 1 HH Gauge. | ||
*An install that lasts ~9 seconds or until a GHA is used. | *An install that lasts ~9 seconds or until a GHA is used. | ||
*Deflects certain non-HHA/GHA projectiles. | *Deflects certain non-HHA/GHA projectiles, even while in hitstun. | ||
*Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather. | *Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather. | ||
*Adds electricity to normal attacks, "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 3H|You can't get away from me!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in!]]", increasing their damage and adding a crumple effect to Heavy normals. | *Adds electricity to normal attacks, "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 3H|You can't get away from me!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in!]]", increasing their damage and adding a crumple effect to Heavy normals. | ||
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*The opponent cannot be juggled normally while they are a snail, but there are certain conditions where they can be juggled. | *The opponent cannot be juggled normally while they are a snail, but there are certain conditions where they can be juggled. | ||
*Weather's attacks on the opponent are unscaled while the opponent is a snail. | *Weather's attacks on the opponent are unscaled while the opponent is a snail. | ||
*Opponent is entirely inactionable with the exception of forward movement, backwards movement, rotating, calling assists and teching throws. | |||
*While under the effects of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]", [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu|Wamuu]] is completely immune to Heavy Weather. | *While under the effects of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]", [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu|Wamuu]] is completely immune to Heavy Weather. | ||
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Revision as of 13:56, 2 March 2023
Introduction
- This character, his Stand and one of his moves all share the same name. For the sake of easing reading comprehension, the character will be referred to as simply "Weather", the Stand will be referred to by its full name, and the move will be referred to as "Install".
Introduced in the second half of Part 6, Stone Ocean, Weather Report is an inmate of Green Dolphin Street Prison who has lost his memory and seeks to kill Enrico Pucci. A mysterious and brooding individual, he places his sense of justice over all else, claiming that the worst kind of injustice is an evil that does not know it is evil. In ASBR, Weather is a hybrid rushdown/setplay monster that loves to play from half-screen and closer, closing the gap with his excellent movement options and powerful neutral buttons. When he's in, the range of his S-On buttons will make his pressure stick right onto you for long periods of time, with the looming threat of his fast standing overhead building up mental stack. Once he finally does get the hit, Weather has plenty of options for his routing to make sure that his opening hurts - and maybe he'll stack a couple status effects onto you too for good measure.
- Weather Report: Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
- Heavy Weather: Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
- Multi-directional dashes:: With the usage of his S-On 236X and j236X, Weather has an offensive command dash that allows him to go in a multitude of directions in the air or the ground.
Heavy Weather
By landing his HHA, Weather can turn the opponent into a snail. The time the opponent spends in this state is determined by the Heavy Weather gauge, which decreases over time; additionally, Weather's attacks will also consume a portion of the gauge on hit.
While in snail form, the opponent cannot perform any action other than moving forward, backward, and dodging. Additionally, the opponent is in a permanent state of Super Armor; while this makes it normally impossible to juggle them in a combo, all damage Weather deals to the opponent is unscaled, allowing him to deal a large amount of damage to the opponent without them being able to fight back or defend themself.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_WEA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Wind speed of 280 km/h!
236L/M/H |
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623X
Don't you dare touch me! I'll kill you!
623L/M/H |
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214X
Don't slip, or you're done... Dry out and stiffen up! 214L/M/H The initial throw The initial throw Light Light Medium Medium Heavy Heavy
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63214S
Got you pinned!
63214S |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand 3H
3H
You can't get away from me! |
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
I'm blowing in! 236L/M/H Light Light Medium Medium Heavy Heavy
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Stand J236X
I'm blowing in! (Air) j.236L/M/H Light Light Medium Medium Heavy Heavy
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Stand 236X-4X
Change Direction
236L/M/H~4L/M/H (Air OK) |
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Stand 236S
Quick Stop
236L/M/H~S (Air OK) |
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Stand 623X
Don't you dare touch me! I'll kill you!
623L/M/H |
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Stand 214X
Torrential Downpour Warning 214L/M/H Light Light Medium Medium Heavy Heavy
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System Mechanics
Throw
Throw
Shut your mouth! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Don't slip, or you're done... |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
Weather Report
22S |
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Heart Heat Attack
The Devil's Rainbow! It's Heavy Weather! 236 + Any Two Attack Buttons I'm a curse on my own existence! I'm a curse on my own existence!
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Great Heat Attack
Cloud Suit 236L+M+H Weather Report! Weather Report! It's a cloud suit. It's a cloud suit. Weather Report controls the weather Weather Report controls the weather
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