JoJo's Bizarre Adventure: All-Star Battle R/Weather Report: Difference between revisions

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:''This character, his Stand and one of his moves all share the same name. For the sake of easing reading comprehension, the character will be referred to as simply "Weather", the Stand will be referred to by its full name, and the move will be referred to as "Install".''
:''This character, his Stand and one of his moves all share the same name. For the sake of easing reading comprehension, the character will be referred to as simply "Weather", the Stand will be referred to by its full name, and the move will be referred to as "Install".''


Introduced in the second half of Part 6, Stone Ocean, Weather Report is an inmate of Green Dolphin Street Prison who has lost his memory and seeks to kill Enrico Pucci. A mysterious and brooding individual, he places his sense of justice over all else, claiming that the worst kind of injustice is an evil that does not know it is evil. In ASBR, Weather is a hybrid rushdown/setplay monster that loves to play from half-screen and closer, closing the gap with his excellent movement options and powerful neutral buttons. When he's in, the range of his S-On buttons will make his pressure stick right onto you for long periods of time, with the looming threat of his fast standing overhead building up mental stack. Once he finally does get the hit, Weather has plenty of options for his routing to make sure that his opening hurts - and maybe he'll stack a couple status effects onto you too for good measure.
Introduced in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', Weather Report is an inmate of Green Dolphin Street Prison who has lost his memory and seeks to kill [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Final)|Enrico Pucci]]. A mysterious and brooding individual, he places his sense of justice over all else, claiming that the worst kind of injustice is an evil that does not know it is evil.  
 
In battle, Weather is a hybrid rushdown/setplay monster that loves to play from half-screen and closer, closing the gap with his excellent movement options and powerful neutral buttons. When he's in, the range of his Stand On buttons will make his pressure stick right onto his opponent for long periods of time, with the looming threat of his fast standing overhead building up mental stack. Once he finally does get the hit, Weather has plenty of options for his routing to make sure that his opening hurts - and maybe he'll stack a couple status effects too for good measure.


*'''Weather Report''': Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
*'''Weather Report''': Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
*'''Heavy Weather''': Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
*'''Heavy Weather''': Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
*'''Multi-directional dashes:''': With the usage of his S-On 236X and j236X, Weather has an offensive command dash that allows him to go in a multitude of directions in the air or the ground.  
*'''Multi-directional Dashes:''': With the usage of "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in]]" (and its [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand J236X|aerial version]]), Weather has an offensive command dash that allows him to go in a multitude of directions both in the air and the ground.  


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Weather_Small_Icon.png|50px]] '''Weather Report''' is a Stand character who manipulates the weather to inflict varied status conditions and overwhelm the opponent.
| intro = [[file:JJASBR_Weather_Small_Icon.png|50px]] '''Weather Report''' is a Stand character who manipulates the weather to inflict varied status conditions and overwhelm the opponent.
| pros =
| pros =
* '''High Damage and Burst-Safe:''' Weather has extremely free-form and open-ended combo structure, almost always being able to convert into his HHA for nearly half-health while staying meter neutral. HHA itself means that you can tack an incredible amount of guaranteed damage onto any confirm.
* '''High Damage and Burst-Safe:''' Weather has an extremely free-form and open-ended combo structure, almost always being able to convert into his [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heart Heat Attack|HHA]] for nearly 50% health while staying meter neutral. HHA itself means that he can tack an incredible amount of guaranteed damage onto any confirm.
* '''Projectile Nullification:''' Weather is one of the few designated anti-zoner characters in ASBR, between a combination of his own projectiles (s-off 236X, 214X) and his anti-zoning install, ''22S,'' which negates most if not all projectiles that come into contact with Weather's hurtbox, including while he is in hitstun.
* '''Projectile Nullification:''' Weather is one of the few designated anti-zoner characters in the game, between a combination of his own projectiles ("[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#236X|Wind speed of 280 km/h!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#214X|Don't slip, or you're done...]]") and his anti-zoning [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]], which negates most if not all projectiles that come into contact with Weather's hurtbox, including while he is in hitstun.
* '''Excellent Pressure and Okizeme:''' Between an abundance of instant overheads that all convert into high damage and his various setups after throw with 214X in S-Off or S-On, Weather has some of the scariest blockstring options in the game. His S-On buttons also do an abnormal amount of guard gauge damage, giving him easy guard breaks after only a few staggers.
* '''Excellent Pressure and Okizeme:''' Between an abundance of instant overheads that all convert into high damage and his various setups after a Throw with "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#214X|Don't slip, or you're done...]]" (while in Stand Off) or "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 214X|Torrential Downpour Warning]]" (while in Stand On), Weather has some of the scariest blockstring options in the game. His Stand On buttons also do an abnormal amount of Guard Damage, giving him easy Guard Breaks after only a few staggers.
* '''Great Normals:''' Most of Weather's grounded buttons in S-Off and S-On are very strong at midscreen, and become even better in his install, which gives crumple effects to his standing heavy normals and groundbounces to his jumping heavies.
* '''Great Normals:''' Most of Weather's grounded buttons in both modes are very strong at midscreen, and become even better with install active, which gives additional hit effects to his Heavy normals.
  |cons =
  |cons =
* '''Meter-Reliant:''' Weather does build a high amount of meter, but between 22S, his combo-ending HHA and 63214S, you'll usually end up spending much more of that meter than you end up building.
* '''Meter-Reliant:''' Weather does build a high amount of meter, but between his install, his combo-ending HHA and "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#63214S|Got you pinned!]]", he'll usually end up spending much more of that meter than the amount built.
* '''Momentum-Heavy:''' When Weather loses the advantage, he can struggle to regain his turn against consistent and safe pressure and setups, due to his lack of safe reversal. His only real get-off-me tool is to bet on an SG, due to how slow his supers are.
* '''Momentum-Heavy:''' When Weather loses the advantage, he can struggle to regain his turn against consistent and safe pressure and setups, due to his lack of a fast, safe reversal. His only real get-off-me tool is to bet on universal mechanics.
| tablewidth = 80
| tablewidth = 80
}}
}}
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By landing his [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heart Heat Attack|HHA]], Weather can turn the opponent into a snail. The time the opponent spends in this state is determined by the Heavy Weather gauge, which decreases over time; additionally, Weather's attacks will also consume a portion of the gauge on hit.
By landing his [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heart Heat Attack|HHA]], Weather can turn the opponent into a snail. The time the opponent spends in this state is determined by the Heavy Weather gauge, which decreases over time; additionally, Weather's attacks will also consume a portion of the gauge on hit.


While in snail form, the opponent cannot perform any action other than moving forward, backward, and dodging. Additionally, the opponent is in a permanent state of Super Armor; while this makes it normally impossible to juggle them in a combo, all damage Weather deals to the opponent is unscaled, allowing him to deal a large amount of damage to the opponent without them being able to fight back or defend themself.
While in snail form, the opponent cannot perform any action other than moving forward, backward, Dodging, calling Assists and escaping Throws. Additionally, the opponent is in a permanent state of Super Armor; this makes it impossible to juggle them in a combo, but their inability to block allows Weather to deal a considerable amount of damage to the opponent without them being able to fight back or defend themself.


===Stats===
===Stats===
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<div id="movelist-1" class="movelist"><!-- Stand Off Move List -->
<div id="movelist-1" class="movelist"><!-- Stand Off Move List -->
===Stand Off===
===Stand Off===
*Data in [] corresponds to the version of the move with install active.
====Normal Moves====
====Normal Moves====
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13
  |damage=13 [15]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 73: Line 76:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=21
  |damage=21 [25]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 94: Line 97:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=32
  |damage=32 [38]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 104: Line 107:
Weather takes a step forward with a pose as Weather Report performs a punch.
Weather takes a step forward with a pose as Weather Report performs a punch.
*Good range for pokes and counter-pokes.
*Good range for pokes and counter-pokes.
*Causes crumple on hit against grounded opponents with [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
*Provides hard knockdown against airborne opponents with install active.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=12
  |damage=12 [14]
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 137: Line 142:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=20
  |damage=20 [24]
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 159: Line 164:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=31
  |damage=31 [37]
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 167: Line 172:
  |hitadv=
  |hitadv=
  |description=
  |description=
Weather Report creates a small tornado on the ground that launches the opponent.
Weather Report creates a small tornado on the ground
*Cannot combo after without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
*Does not provide hard knockdown without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
*Does not provide hard knockdown without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
*Disjointed hitbox (no hurtbox on tornado). Useful for awkward close-range situations where 2L/2M won't reach.
*Launches on hit and provides hard knockdown with install active, allowing Weather to combo from this move.
*Disjointed hitbox (no hurtbox on tornado), making it useful for awkward close-range situations where 2L/2M won't reach.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=16
  |damage=16 [19]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 204: Line 209:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=25
  |damage=25 [30]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 226: Line 231:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=32
  |damage=32 [38]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 238: Line 243:
*Deceptively good as a cross up.
*Deceptively good as a cross up.
*Launches the opponent downwards on air hit.
*Launches the opponent downwards on air hit.
*Causes crumple on hit against grounded opponents with [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
*Provides hard knockdown against airborne opponents with install active.
  }}
  }}
}}
}}
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  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=(50 25*2)
  |damage=50 (25*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 287: Line 294:
'''L version:'''
'''L version:'''
*Launches 1 tornado.
*Launches 1 tornado.
*Travels about 1/4 of the screen.
*Keeps the opponent grounded on hit.
*Keeps the opponent grounded on hit.
----
----
'''M version:'''
'''M version:'''
*Launches 2 tornadoes.
*Launches 2 tornadoes.
*Travels about halfscreen.
*Launches the opponent on hit.
*Launches the opponent on hit.
----
----
'''H version:'''
'''H version:'''
*Launches 3 tornadoes.
*Launches 3 tornadoes.
*Travels about 3/4 of the screen.
*Launches the opponent on hit.
*Launches the opponent on hit.
  }}
  }}
Line 308: Line 318:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55 (6*9, 10)
  |damage=64 (6*9, 10) [84 (8*9, 10)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 320: Line 330:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=82 (4*18, 10)
  |damage=82 (4*18, 10) [118 (6*18, 10)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 332: Line 342:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=91 (3*27, 10)
  |damage=91 (3*27, 10) [145 (5*27, 10)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 394: Line 404:
  |description=
  |description=
Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into a spike, creating a trap.
Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into a spike, creating a trap.
*The spikes will manifest even if the initial drop of blood hits the opponent, although they will not combo.
*The spikes cause crumple on hit.
*The spikes cause crumple on hit.
----
----
'''L version:'''
'''L version:'''
*Weather throws one puddle of blood.
*Weather throws one puddle of blood.
*Fastest version.
*Places the spike at the same distance Forward Throw leaves the opponent.
*Places the spike at the same distance Forward Throw leaves the opponent.
*Fastest version.
----
----
'''M version:'''
'''M version:'''
*Weather throws two puddles of blood.
*Weather throws two puddles of blood.
*Places a second spike at around a character's distance away from the first spike.
*Places a second spike at around a character's distance away from the first spike.
*Used for 1 bar s-off confirms.
*Used for 1 bar Stand Off confirms.
----
----
'''H version:'''
'''H version:'''
*Weather throws three puddles of blood.
*Weather throws three puddles of blood.
*Places a third spike at around a character's distance away from the second spike.
*Places a third spike at around a character's distance away from the second spike.
*Slowest version of the move, but is typically used for okizeme post-throw.
*Slowest version of the move, but is typically used for okizeme post-Throw.
  }}
  }}
}}
}}
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*Costs 1 HH Gauge.
*Costs 1 HH Gauge.
*Launches the opponent towards Weather on hit.
*Launches the opponent towards Weather on hit.
*Can be blocked, but will send the opponent into an SKD combo state if hit. Combos from this move are significantly scaled.
*Pulls the opponent towards Weather on block, leaving him advantageous.
*Combos from this move are significantly scaled.
  }}
  }}
}}
}}
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<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
*Data in [] corresponds to the version of the move with install active.
====Normal Moves====
====Normal Moves====
====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
====== <font style="visibility:hidden" size="0">Stand 5L</font> ======
Line 447: Line 460:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13
  |damage=13 [16]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 469: Line 482:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=30 (10, 20)
  |damage=30 (10, 20) [36 (12, 24)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 492: Line 505:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=36
  |damage=36 [43]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 502: Line 515:
Weather Report performs a punch with both fists simultaneously.
Weather Report performs a punch with both fists simultaneously.
*Good range for pokes.
*Good range for pokes.
*Causes crumple on hit against grounded opponents with [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
  }}
  }}
}}
}}
Line 513: Line 527:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=13
  |damage=13 [15]
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 536: Line 550:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=20
  |damage=20 [22]
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 558: Line 572:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=32
  |damage=32 [35]
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 568: Line 582:
Weather Report performs a sweeping chop at the opponent's feet.
Weather Report performs a sweeping chop at the opponent's feet.
*Good range for pokes.
*Good range for pokes.
*Provides hard knockdown.
*Particularly low hitbox makes it very hard to hit airborne opponents with this move.
*Provides hard knockdown without [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
*Causes crumple on hit against grounded opponents with install active.
  }}
  }}
}}
}}
Line 580: Line 596:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=25
  |damage=25 [35]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 589: Line 605:
  |description=
  |description=
Weather Report performs an overhead chop.
Weather Report performs an overhead chop.
*Causes groundbounce on hit.
*Causes a slight launch that transitions into a groundbounce on hit.
*Fast startup for an overhead, but using it too predictably will get you punished. Force your opponent to respect it before using it excessively.
*Fast startup for an overhead, but using it too predictably will get Weather punished.
  }}
  }}
}}
}}
Line 602: Line 618:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=17
  |damage=17 [20]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 623: Line 639:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=26
  |damage=26 [31]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 644: Line 660:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=40
  |damage=40 [48]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 654: Line 670:
Weather Report performs an overhead punch.
Weather Report performs an overhead punch.
*Good for jump-ins.
*Good for jump-ins.
*Causes SKD on hit.
*Spikes the opponent downwards on air hit.
*Causes a groundbounce with [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#22S|install]] active.
  }}
  }}
}}
}}
Line 672: Line 689:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=35
  |damage=35 [45]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 684: Line 701:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=35
  |damage=35 [45]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 696: Line 713:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=45 (10, 35)
  |damage=45 (10, 35) [60 (15, 45)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 706: Line 723:
Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.
Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.
*Can be cancelled into itself for a second attack by pressing L/M/H again.
*Can be cancelled into itself for a second attack by pressing L/M/H again.
*All versions launch on hit.
----
----
'''L version:'''
'''L version:'''
Line 716: Line 734:
*Weather flies straight upward.
*Weather flies straight upward.
*Vacuums the opponent in on the first hit.
*Vacuums the opponent in on the first hit.
*Main combo starter post-3H.*
*Main combo starter post-s.3H.
  }}
  }}
}}
}}
Line 733: Line 751:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=35
  |damage=35 [45]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 745: Line 763:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=35
  |damage=35 [45]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 757: Line 775:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=35
  |damage=35 [45]
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 770: Line 788:
'''L version:'''
'''L version:'''
*Weather flies forward.
*Weather flies forward.
*Launches on hit.
----
----
'''M version:'''
'''M version:'''
*Weather flies diagonally downward.
*Weather flies diagonally downward.
*Causes a a groundbounce on hit.
*Causes a groundbounce on hit.
----
----
'''H version:'''
'''H version:'''
*Weather flies straight downward.
*Weather flies straight downward.
*Causes a a groundbounce on hit.
*Causes a groundbounce on hit.
  }}
  }}
}}
}}
Line 786: Line 805:
|caption=
|caption=
|name=Change Direction
|name=Change Direction
|input=236L/M/H~4L/M/H (Air OK)
|input=236L/M/H > 4L/M/H (Air OK)
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
|version=Light
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=
|guard=
|startup=
|active=
|recovery=Total XX
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Weather moves back away from the opponent after "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in!]]".
Weather moves back away from the opponent after "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in!]]".
*Moves further away with more recovery in proportion to the strength of button pressed.
*Weather moves further away with more recovery in proportion to the strength of button pressed.
  }}
  }}
}}
}}
Line 807: Line 851:
|caption=
|caption=
|name=Quick Stop
|name=Quick Stop
|input=236L/M/H~S (Air OK)
|input=236L/M/H > S (Air OK)
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 832: Line 876:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55 (6*9, 10)
  |damage=64 (6*9, 10) [84 (8*9, 10)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 844: Line 888:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=82 (4*18, 10)
  |damage=82 (4*18, 10) [118 (6*18, 10)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 856: Line 900:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=91 (3*27, 10)
  |damage=91 (3*27, 10) [145 (5*27, 10)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 924: Line 968:
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 962: Line 1,005:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Blood: 10<br>Spike: 45
  |damage=Blood: 10<br>Spikes: 45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 974: Line 1,017:
*Reversal Assist Stocks: 1
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#214X|214M]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#214X|214M]]
*The spikes will manifest even if the initial drop of blood hits the opponent, although they will not combo.
*The spikes cause crumple on hit.
*The spikes cause crumple on hit.
  }}
  }}
Line 1,021: Line 1,065:
*Costs 1 HH Gauge.
*Costs 1 HH Gauge.
*An install that lasts ~9 seconds or until a GHA is used.
*An install that lasts ~9 seconds or until a GHA is used.
*If Weather is affected by a Throw or a hitgrab, the install will instantly end.
*Deflects certain non-HHA/GHA projectiles, even while in hitstun.
*Deflects certain non-HHA/GHA projectiles, even while in hitstun.
*Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather.
*Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather.
*Adds electricity to normal attacks, "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 3H|You can't get away from me!]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in!]]", increasing their damage and adding a crumple effect to Heavy normals.
*Adds electricity to all of Weather's normal attacks, increasing their damage and adding additional hit effects to his Heavy normals.
**"[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#623X|Don't you dare touch me!]] [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 623X|I'll kill you!]]", and "I'm blowing in!" (both [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|ground]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand J236X|air]] versions) also deal increased damage.
  }}
  }}
}}
}}
Line 1,049: Line 1,095:
Weather creates small rainbows that, upon hit, turn the opponent into a snail for a limited time.
Weather creates small rainbows that, upon hit, turn the opponent into a snail for a limited time.
*Creates three rainbows, which can hit separately.
*Creates three rainbows, which can hit separately.
*The opponent cannot be juggled normally while they are a snail, but there are certain conditions where they can be juggled.
*The opponent cannot be juggled while they are a snail due to being in a permanent state of Super Armor.
*Weather's attacks on the opponent are unscaled while the opponent is a snail.
*Opponent is entirely inactionable with the exception of forward movement, backwards movement, Dodging, calling Assists and escaping Throws.
*Opponent is entirely inactionable with the exception of forward movement, backwards movement, rotating, calling assists and teching throws.
*While under the effects of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]", [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu|Wamuu]] is completely immune to Heavy Weather.
*While under the effects of "[[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#63214XX|I shall see with the wind.]]", [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu|Wamuu]] is completely immune to Heavy Weather.
  }}
  }}
Line 1,079: Line 1,124:
  |description=
  |description=
Weather creates a strong gust of wind that launches the opponent into the air before donning a cloud suit. He then dashes through the opponent multiple times before landing, removing his cloud suit, and striking the opponent with lightning.
Weather creates a strong gust of wind that launches the opponent into the air before donning a cloud suit. He then dashes through the opponent multiple times before landing, removing his cloud suit, and striking the opponent with lightning.
*Causes groundbounce on hit.
*Causes a groundbounce on hit.
*Can be followed up by an assist.
*Can be followed up by an Assist.
  }}
  }}
}}
}}

Revision as of 17:33, 17 March 2023

Introduction

This character, his Stand and one of his moves all share the same name. For the sake of easing reading comprehension, the character will be referred to as simply "Weather", the Stand will be referred to by its full name, and the move will be referred to as "Install".

Introduced in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, Weather Report is an inmate of Green Dolphin Street Prison who has lost his memory and seeks to kill Enrico Pucci. A mysterious and brooding individual, he places his sense of justice over all else, claiming that the worst kind of injustice is an evil that does not know it is evil.

In battle, Weather is a hybrid rushdown/setplay monster that loves to play from half-screen and closer, closing the gap with his excellent movement options and powerful neutral buttons. When he's in, the range of his Stand On buttons will make his pressure stick right onto his opponent for long periods of time, with the looming threat of his fast standing overhead building up mental stack. Once he finally does get the hit, Weather has plenty of options for his routing to make sure that his opening hurts - and maybe he'll stack a couple status effects too for good measure.

  • Weather Report: Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
  • Heavy Weather: Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
  • Multi-directional Dashes:: With the usage of "I'm blowing in" (and its aerial version), Weather has an offensive command dash that allows him to go in a multitude of directions both in the air and the ground.
Playstyle
JJASBR Weather Small Icon.png Weather Report is a Stand character who manipulates the weather to inflict varied status conditions and overwhelm the opponent.
Pros Cons
  • High Damage and Burst-Safe: Weather has an extremely free-form and open-ended combo structure, almost always being able to convert into his HHA for nearly 50% health while staying meter neutral. HHA itself means that he can tack an incredible amount of guaranteed damage onto any confirm.
  • Projectile Nullification: Weather is one of the few designated anti-zoner characters in the game, between a combination of his own projectiles ("Wind speed of 280 km/h!", "Don't slip, or you're done...") and his anti-zoning install, which negates most if not all projectiles that come into contact with Weather's hurtbox, including while he is in hitstun.
  • Excellent Pressure and Okizeme: Between an abundance of instant overheads that all convert into high damage and his various setups after a Throw with "Don't slip, or you're done..." (while in Stand Off) or "Torrential Downpour Warning" (while in Stand On), Weather has some of the scariest blockstring options in the game. His Stand On buttons also do an abnormal amount of Guard Damage, giving him easy Guard Breaks after only a few staggers.
  • Great Normals: Most of Weather's grounded buttons in both modes are very strong at midscreen, and become even better with install active, which gives additional hit effects to his Heavy normals.
  • Meter-Reliant: Weather does build a high amount of meter, but between his install, his combo-ending HHA and "Got you pinned!", he'll usually end up spending much more of that meter than the amount built.
  • Momentum-Heavy: When Weather loses the advantage, he can struggle to regain his turn against consistent and safe pressure and setups, due to his lack of a fast, safe reversal. His only real get-off-me tool is to bet on universal mechanics.

Heavy Weather

By landing his HHA, Weather can turn the opponent into a snail. The time the opponent spends in this state is determined by the Heavy Weather gauge, which decreases over time; additionally, Weather's attacks will also consume a portion of the gauge on hit.

While in snail form, the opponent cannot perform any action other than moving forward, backward, Dodging, calling Assists and escaping Throws. Additionally, the opponent is in a permanent state of Super Armor; this makes it impossible to juggle them in a combo, but their inability to block allows Weather to deal a considerable amount of damage to the opponent without them being able to fight back or defend themself.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_WEA

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

  • Data in [] corresponds to the version of the move with install active.

Normal Moves

5L
5L
JJASBR Weather 5L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [15] Mid - - - - -

Weather performs an outwards chop.

  • Standard jab, good for stopping dash jumps.
  • Good range for a jab.
5M
5M
JJASBR Weather 5M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 [25] Mid - - - - -

Weather performs an advancing open palm strike.

  • Good range for counter-pokes.
5H
5H
JJASBR Weather 5H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 [38] Mid - - - - -

Weather takes a step forward with a pose as Weather Report performs a punch.

  • Good range for pokes and counter-pokes.
  • Causes crumple on hit against grounded opponents with install active.
  • Provides hard knockdown against airborne opponents with install active.
2L
2L
JJASBR Weather 2L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 [14] Low - - - - -

Weather performs a crouching kick outwards.

  • Hits very low.
  • Good range for pokes. Deceptively good hitbox.
2M
2M
JJASBR Weather 2M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 [24] Low - - - - -

Weather performs a sweeping kick.

  • Great range for pokes.
  • One of Weather's primary neutral poke buttons.
2H
2H
JJASBR Weather 2H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 [37] Low - - - - -

Weather Report creates a small tornado on the ground

  • Does not provide hard knockdown without install active.
  • Launches on hit and provides hard knockdown with install active, allowing Weather to combo from this move.
  • Disjointed hitbox (no hurtbox on tornado), making it useful for awkward close-range situations where 2L/2M won't reach.
JL
j.L
JJASBR Weather Jump L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 [19] Overhead - - - - -

Weather performs a knee attack.

  • Good for air-to-airs.
  • Can cross up.
JM
j.M
JJASBR Weather Jump M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 [30] Overhead - - - - -

Weather performs an aerial kick downwards.

  • Good for jump-ins.
  • Can cross up.
JH
j.H
JJASBR Weather Jump H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 [38] Overhead - - - - -

Weather Report performs an overhead punch.

  • Good for jump-ins.
  • Deceptively good as a cross up.
  • Launches the opponent downwards on air hit.
  • Causes crumple on hit against grounded opponents with install active.
  • Provides hard knockdown against airborne opponents with install active.

Special Moves

236X
Wind speed of 280 km/h!
236L/M/H
JJASBR Weather 236X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 50 (25*2) Mid - - - - -
Heavy 60 (20*3) Mid - - - - -

Weather Report creates tornadoes that travel forward as projectiles.


L version:

  • Launches 1 tornado.
  • Travels about 1/4 of the screen.
  • Keeps the opponent grounded on hit.

M version:

  • Launches 2 tornadoes.
  • Travels about halfscreen.
  • Launches the opponent on hit.

H version:

  • Launches 3 tornadoes.
  • Travels about 3/4 of the screen.
  • Launches the opponent on hit.
623X
Don't you dare touch me! I'll kill you!
623L/M/H
JJASBR Weather 623X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 64 (6*9, 10) [84 (8*9, 10)] Mid - - - - -
Medium 82 (4*18, 10) [118 (6*18, 10)] Mid - - - - -
Heavy 91 (3*27, 10) [145 (5*27, 10)] Mid - - - - -

Weather summons Weather Report to create lightning around themselves, shocking the opponent on hit.

  • Launches the opponent away on hit.
  • Different versions increase in hits, damage, and recovery in proportion to the strength of button pressed.
214X
Don't slip, or you're done...
Dry out and stiffen up!

214L/M/H
JJASBR Weather 214X (1).jpeg
The initial throw
The initial throw
JJASBR Weather 214X (2).jpeg
Light
Light
JJASBR Weather 214X (3).jpeg
Medium
Medium
JJASBR Weather 214X (4).jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Blood: 10
Spike: 45
Mid - - - - -
Medium Blood: 10
Spikes: 45
Mid - - - - -
Heavy Blood: 10
Spikes: 45
Mid - - - - -

Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into a spike, creating a trap.

  • The spikes will manifest even if the initial drop of blood hits the opponent, although they will not combo.
  • The spikes cause crumple on hit.

L version:

  • Weather throws one puddle of blood.
  • Fastest version.
  • Places the spike at the same distance Forward Throw leaves the opponent.

M version:

  • Weather throws two puddles of blood.
  • Places a second spike at around a character's distance away from the first spike.
  • Used for 1 bar Stand Off confirms.

H version:

  • Weather throws three puddles of blood.
  • Places a third spike at around a character's distance away from the second spike.
  • Slowest version of the move, but is typically used for okizeme post-Throw.
63214S
Got you pinned!
63214S
JJASBR Weather 63214S.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Weather summons Weather Report to create a strong gust of wind, pulling the opponent towards them.

  • Costs 1 HH Gauge.
  • Launches the opponent towards Weather on hit.
  • Pulls the opponent towards Weather on block, leaving him advantageous.
  • Combos from this move are significantly scaled.

Stand On

  • Data in [] corresponds to the version of the move with install active.

Normal Moves

Stand 5L
5L
JJASBR Weather Stand 5L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [16] Mid - - - - -

Weather Report performs a high jab.

  • Standard jab, good for stopping dash jumps.
  • Reaches very high.
Stand 5M
5M
JJASBR Weather Stand 5M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (10, 20) [36 (12, 24)] Mid - - - - -

Weather Report performs an uppercut.

  • Good for anti-airs.
  • Slightly stubby in poke range. Better to use 2L/2M.
  • Does a notably high amount of guard damage for a normal.
Stand 5H
5H
JJASBR Weather Stand 5H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 [43] Mid - - - - -

Weather Report performs a punch with both fists simultaneously.

  • Good range for pokes.
  • Causes crumple on hit against grounded opponents with install active.
Stand 2L
2L
JJASBR Weather Stand 2L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [15] Low - - - - -

Weather Report performs a sweeping chop.

  • Good range for pokes.
  • Can chain into itself three times.
  • Deceptively active.
Stand 2M
2M
JJASBR Weather Stand 2M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 [22] Low - - - - -

Weather and Weather Report perform an open palm attack.

  • Good range for counter-pokes.
  • Good for combo filler.
Stand 2H
2H
JJASBR Weather Stand 2H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 [35] Low - - - - -

Weather Report performs a sweeping chop at the opponent's feet.

  • Good range for pokes.
  • Particularly low hitbox makes it very hard to hit airborne opponents with this move.
  • Provides hard knockdown without install active.
  • Causes crumple on hit against grounded opponents with install active.
Stand 3H
3H
You can't get away from me!
JJASBR Weather Stand 3H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 [35] Overhead - - - - -

Weather Report performs an overhead chop.

  • Causes a slight launch that transitions into a groundbounce on hit.
  • Fast startup for an overhead, but using it too predictably will get Weather punished.
Stand JL
j.L
JJASBR Weather Stand Jump L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 [20] Overhead - - - - -

Weather Report performs an open palm strike downwards.

  • Good for air-to-airs.
Stand JM
j.M
JJASBR Weather Stand Jump M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 [31] Overhead - - - - -

Weather Report performs an uppercut.

  • Good for air-to-airs and combo filler.
Stand JH
j.H
JJASBR Weather Stand Jump H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 [48] Overhead - - - - -

Weather Report performs an overhead punch.

  • Good for jump-ins.
  • Spikes the opponent downwards on air hit.
  • Causes a groundbounce with install active.

Special Moves

Stand 236X
I'm blowing in!
236L/M/H
JJASBR Weather Stand 236L.jpeg
Light
Light
JJASBR Weather Stand 236M.jpeg
Medium
Medium
JJASBR Weather Stand 236H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 [45] Mid - - - - -
Medium 35 [45] Mid - - - - -
Heavy 45 (10, 35) [60 (15, 45)] Mid - - - - -

Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.

  • Can be cancelled into itself for a second attack by pressing L/M/H again.
  • All versions launch on hit.

L version:

  • Weather flies forward.

M version:

  • Weather flies forward and upward.

H version:

  • Weather flies straight upward.
  • Vacuums the opponent in on the first hit.
  • Main combo starter post-s.3H.
Stand J236X
I'm blowing in! (Air)
j.236L/M/H
JJASBR Weather Stand Jump 236L.jpeg
Light
Light
JJASBR Weather Stand Jump 236M.jpeg
Medium
Medium
JJASBR Weather Stand Jump 236H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 [45] Mid - - - - -
Medium 35 [45] Overhead - - - - -
Heavy 35 [45] Overhead - - - - -

Whine in the air, Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.

  • Can be cancelled into itself for a second attack by pressing L/M/H again.

L version:

  • Weather flies forward.
  • Launches on hit.

M version:

  • Weather flies diagonally downward.
  • Causes a groundbounce on hit.

H version:

  • Weather flies straight downward.
  • Causes a groundbounce on hit.
Stand 236X-4X
Change Direction
236L/M/H > 4L/M/H (Air OK)
JJASBR Weather Stand 236X-4X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - Total XX - -
Medium - - - - Total XX - -
Heavy - - - - Total XX - -

Weather moves back away from the opponent after "I'm blowing in!".

  • Weather moves further away with more recovery in proportion to the strength of button pressed.
Stand 236S
Quick Stop
236L/M/H > S (Air OK)
JJASBR Weather Stand 236S.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 Mid - - - - -

During "I'm blowing in!", Weather stops immediately and releases a shockwave around himself.

  • The shockwave can hit OTG.
Stand 623X
Don't you dare touch me! I'll kill you!
623L/M/H
JJASBR Weather Stand 623X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 64 (6*9, 10) [84 (8*9, 10)] Mid - - - - -
Medium 82 (4*18, 10) [118 (6*18, 10)] Mid - - - - -
Heavy 91 (3*27, 10) [145 (5*27, 10)] Mid - - - - -

Weather Report creates lightning around Weather, shocking the opponent on hit.

  • Launches the opponent away on hit.
  • Different versions increase in hits, damage, and recovery in proportion to the strength of button pressed.
Stand 214X
Torrential Downpour Warning
214L/M/H
JJASBR Weather Stand 214L.jpeg
Light
Light
JJASBR Weather Stand 214M.jpeg
Medium
Medium
JJASBR Weather Stand 214H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 Mid - - - - -
Medium 0 Mid - - - - -
Heavy 0 Mid - - - - -

Weather summons poisonous frogs to rain down on the opponent.

  • Poison damage: ~40 (approximately)
  • Stand Rush-compatible.
  • Inflicts poison on hit and block.
  • Frogs rain at different distances in proportion to the strength of the button pressed.
  • VERY slow. Much too slow to use in neutral. Exclusively an okizeme tool.

System Mechanics

Throw
Throw
Shut your mouth!
5/4 + Any Two Attack Buttons
JJASBR Weather Throw (1).jpeg
JJASBR Weather Throw (2).jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 Throw - - - - -

Weather grabs the opponent and lifts them up, using Weather Report to fill them with water before knocking them away.

  • Leaves the opponent far away from Weather.
  • Both Throws are identical aside from direction.
  • Sets up the perfect distance to use 214L as oki.
Assist
Assist
Don't slip, or you're done...
JJASBR Weather Assist (1).png
JJASBR Weather Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Blood: 10
Spikes: 45
Mid - - - - -

Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into two spikes, creating a trap.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214M
  • The spikes will manifest even if the initial drop of blood hits the opponent, although they will not combo.
  • The spikes cause crumple on hit.
5S
Stand On/Off
5S
JJASBR Weather Stand On.jpeg
Stand On
Stand On
JJASBR Weather Stand Off.jpeg
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Weather Report, altering Weather's moveset and abilities.

22S
Weather Report
22S
JJASBR Weather 22S (1).png
JJASBR Weather 22S (2).jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Weather places thunderclouds around himself, gaining both offensive and defensive buffs.

  • Costs 1 HH Gauge.
  • An install that lasts ~9 seconds or until a GHA is used.
  • If Weather is affected by a Throw or a hitgrab, the install will instantly end.
  • Deflects certain non-HHA/GHA projectiles, even while in hitstun.
  • Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather.
  • Adds electricity to all of Weather's normal attacks, increasing their damage and adding additional hit effects to his Heavy normals.

Heart Heat Attack

The Devil's Rainbow! It's Heavy Weather!
236 + Any Two Attack Buttons
JJASBR Weather HHA (1).jpeg
I'm a curse on my own existence!
I'm a curse on my own existence!
JJASBR Weather HHA (2).jpeg
JJASBR Weather HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Weather creates small rainbows that, upon hit, turn the opponent into a snail for a limited time.

  • Creates three rainbows, which can hit separately.
  • The opponent cannot be juggled while they are a snail due to being in a permanent state of Super Armor.
  • Opponent is entirely inactionable with the exception of forward movement, backwards movement, Dodging, calling Assists and escaping Throws.
  • While under the effects of "I shall see with the wind.", Wamuu is completely immune to Heavy Weather.

Great Heat Attack

Cloud Suit
236L+M+H
JJASBR Weather GHA (1).jpeg
Weather Report!
Weather Report!
JJASBR Weather GHA (2).jpeg
JJASBR Weather GHA (3).jpeg
It's a cloud suit.
It's a cloud suit.
JJASBR Weather GHA (4.jpeg
Weather Report controls the weather
Weather Report controls the weather
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
312 (60+24*8+60) Mid - - - - -

Weather creates a strong gust of wind that launches the opponent into the air before donning a cloud suit. He then dashes through the opponent multiple times before landing, removing his cloud suit, and striking the opponent with lightning.

  • Causes a groundbounce on hit.
  • Can be followed up by an Assist.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh