JoJo's Bizarre Adventure: All-Star Battle R/Weather Report: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 9: Line 9:
*'''Weather Report''': Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
*'''Weather Report''': Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
*'''Heavy Weather''': Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
*'''Heavy Weather''': Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
*'''Multi-directional Dashes:''': With the usage of "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in]]" (and its [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand J236X|aerial version]]), Weather has an offensive command dash that allows him to go in a multitude of directions both in the air and the ground.  
*'''Multi-directional Dashes:''' With the usage of "[[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand 236X|I'm blowing in]]" (and its [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Stand J236X|aerial version]]), Weather has an offensive command dash that allows him to go in a multitude of directions both in the air and the ground.  


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses

Revision as of 23:25, 17 March 2023

Introduction

This character, his Stand and one of his moves all share the same name. For the sake of easing reading comprehension, the character will be referred to as simply "Weather", the Stand will be referred to by its full name, and the move will be referred to as "Install".

Introduced in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, Weather Report is an inmate of Green Dolphin Street Prison who has lost his memory and seeks to kill Enrico Pucci. A mysterious and brooding individual, he places his sense of justice over all else, claiming that the worst kind of injustice is an evil that does not know it is evil.

In battle, Weather is a hybrid rushdown/setplay monster that loves to play from half-screen and closer, closing the gap with his excellent movement options and powerful neutral buttons. When he's in, the range of his Stand On buttons will make his pressure stick right onto his opponent for long periods of time, with the looming threat of his fast standing overhead building up mental stack. Once he finally does get the hit, Weather has plenty of options for his routing to make sure that his opening hurts - and maybe he'll stack a couple status effects too for good measure.

  • Weather Report: Through the powers of his Stand, Weather is able to inflict several status conditions, such as burn and poison damage.
  • Heavy Weather: Weather is able to turn the opponent into a snail, allowing him to leave the opponent defenseless.
  • Multi-directional Dashes: With the usage of "I'm blowing in" (and its aerial version), Weather has an offensive command dash that allows him to go in a multitude of directions both in the air and the ground.
Playstyle
JJASBR Weather Small Icon.png Weather Report is a Stand character who manipulates the weather to inflict varied status conditions and overwhelm the opponent.
Pros Cons
  • High Damage and Burst-Safe: Weather has an extremely free-form and open-ended combo structure, almost always being able to convert into his HHA for nearly 50% health while staying meter neutral. HHA itself means that he can tack an incredible amount of guaranteed damage onto any confirm.
  • Projectile Nullification: Weather is one of the few designated anti-zoner characters in the game, between a combination of his own projectiles ("Wind speed of 280 km/h!", "Don't slip, or you're done...") and his anti-zoning install, which negates most if not all projectiles that come into contact with Weather's hurtbox, including while he is in hitstun.
  • Excellent Pressure and Okizeme: Between an abundance of instant overheads that all convert into high damage and his various setups after a Throw with "Don't slip, or you're done..." (while in Stand Off) or "Torrential Downpour Warning" (while in Stand On), Weather has some of the scariest blockstring options in the game. His Stand On buttons also do an abnormal amount of Guard Damage, giving him easy Guard Breaks after only a few staggers.
  • Great Normals: Most of Weather's grounded buttons in both modes are very strong at midscreen, and become even better with install active, which gives additional hit effects to his Heavy normals.
  • Meter-Reliant: Weather does build a high amount of meter, but between his install, his combo-ending HHA and "Got you pinned!", he'll usually end up spending much more of that meter than the amount built.
  • Momentum-Heavy: When Weather loses the advantage, he can struggle to regain his turn against consistent and safe pressure and setups, due to his lack of a fast, safe reversal. His only real get-off-me tool is to bet on universal mechanics.

Heavy Weather

By landing his HHA, Weather can turn the opponent into a snail. The time the opponent spends in this state is determined by the Heavy Weather gauge, which decreases over time; additionally, Weather's attacks will also consume a portion of the gauge on hit.

While in snail form, the opponent cannot perform any action other than moving forward, backward, Dodging, calling Assists and escaping Throws. Additionally, the opponent is in a permanent state of Super Armor; this makes it impossible to juggle them in a combo, but their inability to block allows Weather to deal a considerable amount of damage to the opponent without them being able to fight back or defend themself.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_WEA

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

  • Data in [] corresponds to the version of the move with install active.

Normal Moves

5L
5L
JJASBR Weather 5L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [15] Mid - - - - -

Weather performs an outwards chop.

  • Standard jab, good for stopping dash jumps.
  • Good range for a jab.
5M
5M
JJASBR Weather 5M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 [25] Mid - - - - -

Weather performs an advancing open palm strike.

  • Good range for counter-pokes.
5H
5H
JJASBR Weather 5H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 [38] Mid - - - - -

Weather takes a step forward with a pose as Weather Report performs a punch.

  • Good range for pokes and counter-pokes.
  • Causes crumple on hit against grounded opponents with install active.
  • Provides hard knockdown against airborne opponents with install active.
2L
2L
JJASBR Weather 2L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 [14] Low - - - - -

Weather performs a crouching kick outwards.

  • Hits very low.
  • Good range for pokes. Deceptively good hitbox.
2M
2M
JJASBR Weather 2M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 [24] Low - - - - -

Weather performs a sweeping kick.

  • Great range for pokes.
  • One of Weather's primary neutral poke buttons.
2H
2H
JJASBR Weather 2H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 [37] Low - - - - -

Weather Report creates a small tornado on the ground

  • Does not provide hard knockdown without install active.
  • Launches on hit and provides hard knockdown with install active, allowing Weather to combo from this move.
  • Disjointed hitbox (no hurtbox on tornado), making it useful for awkward close-range situations where 2L/2M won't reach.
JL
j.L
JJASBR Weather Jump L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 [19] Overhead - - - - -

Weather performs a knee attack.

  • Good for air-to-airs.
  • Can cross up.
JM
j.M
JJASBR Weather Jump M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 [30] Overhead - - - - -

Weather performs an aerial kick downwards.

  • Good for jump-ins.
  • Can cross up.
JH
j.H
JJASBR Weather Jump H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 [38] Overhead - - - - -

Weather Report performs an overhead punch.

  • Good for jump-ins.
  • Deceptively good as a cross up.
  • Launches the opponent downwards on air hit.
  • Causes crumple on hit against grounded opponents with install active.
  • Provides hard knockdown against airborne opponents with install active.

Special Moves

236X
Wind speed of 280 km/h!
236L/M/H
JJASBR Weather 236X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 Mid - - - - -
Medium 50 (25*2) Mid - - - - -
Heavy 60 (20*3) Mid - - - - -

Weather Report creates tornadoes that travel forward as projectiles.


L version:

  • Launches 1 tornado.
  • Travels about 1/4 of the screen.
  • Keeps the opponent grounded on hit.

M version:

  • Launches 2 tornadoes.
  • Travels about halfscreen.
  • Launches the opponent on hit.

H version:

  • Launches 3 tornadoes.
  • Travels about 3/4 of the screen.
  • Launches the opponent on hit.
623X
Don't you dare touch me! I'll kill you!
623L/M/H
JJASBR Weather 623X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 64 (6*9, 10) [84 (8*9, 10)] Mid - - - - -
Medium 82 (4*18, 10) [118 (6*18, 10)] Mid - - - - -
Heavy 91 (3*27, 10) [145 (5*27, 10)] Mid - - - - -

Weather summons Weather Report to create lightning around themselves, shocking the opponent on hit.

  • Launches the opponent away on hit.
  • Different versions increase in hits, damage, and recovery in proportion to the strength of button pressed.
214X
Don't slip, or you're done...
Dry out and stiffen up!

214L/M/H
JJASBR Weather 214X (1).jpeg
The initial throw
The initial throw
JJASBR Weather 214X (2).jpeg
Light
Light
JJASBR Weather 214X (3).jpeg
Medium
Medium
JJASBR Weather 214X (4).jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Blood: 10
Spike: 45
Mid - - - - -
Medium Blood: 10
Spikes: 45
Mid - - - - -
Heavy Blood: 10
Spikes: 45
Mid - - - - -

Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into a spike, creating a trap.

  • The spikes will manifest even if the initial drop of blood hits the opponent, although they will not combo.
  • The spikes cause crumple on hit.

L version:

  • Weather throws one puddle of blood.
  • Fastest version.
  • Places the spike at the same distance Forward Throw leaves the opponent.

M version:

  • Weather throws two puddles of blood.
  • Places a second spike at around a character's distance away from the first spike.
  • Used for 1 bar Stand Off confirms.

H version:

  • Weather throws three puddles of blood.
  • Places a third spike at around a character's distance away from the second spike.
  • Slowest version of the move, but is typically used for okizeme post-Throw.
63214S
Got you pinned!
63214S
JJASBR Weather 63214S.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Weather summons Weather Report to create a strong gust of wind, pulling the opponent towards them.

  • Costs 1 HH Gauge.
  • Launches the opponent towards Weather on hit.
  • Pulls the opponent towards Weather on block, leaving him advantageous.
  • Combos from this move are significantly scaled.

Stand On

  • Data in [] corresponds to the version of the move with install active.

Normal Moves

Stand 5L
5L
JJASBR Weather Stand 5L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [16] Mid - - - - -

Weather Report performs a high jab.

  • Standard jab, good for stopping dash jumps.
  • Reaches very high.
Stand 5M
5M
JJASBR Weather Stand 5M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (10, 20) [36 (12, 24)] Mid - - - - -

Weather Report performs an uppercut.

  • Good for anti-airs.
  • Slightly stubby in poke range. Better to use 2L/2M.
  • Does a notably high amount of guard damage for a normal.
Stand 5H
5H
JJASBR Weather Stand 5H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 [43] Mid - - - - -

Weather Report performs a punch with both fists simultaneously.

  • Good range for pokes.
  • Causes crumple on hit against grounded opponents with install active.
Stand 2L
2L
JJASBR Weather Stand 2L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [15] Low - - - - -

Weather Report performs a sweeping chop.

  • Good range for pokes.
  • Can chain into itself three times.
  • Deceptively active.
Stand 2M
2M
JJASBR Weather Stand 2M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 [22] Low - - - - -

Weather and Weather Report perform an open palm attack.

  • Good range for counter-pokes.
  • Good for combo filler.
Stand 2H
2H
JJASBR Weather Stand 2H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 [35] Low - - - - -

Weather Report performs a sweeping chop at the opponent's feet.

  • Good range for pokes.
  • Particularly low hitbox makes it very hard to hit airborne opponents with this move.
  • Provides hard knockdown without install active.
  • Causes crumple on hit against grounded opponents with install active.
Stand 3H
3H
You can't get away from me!
JJASBR Weather Stand 3H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 [35] Overhead - - - - -

Weather Report performs an overhead chop.

  • Causes a slight launch that transitions into a groundbounce on hit.
  • Fast startup for an overhead, but using it too predictably will get Weather punished.
Stand JL
j.L
JJASBR Weather Stand Jump L.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 [20] Overhead - - - - -

Weather Report performs an open palm strike downwards.

  • Good for air-to-airs.
Stand JM
j.M
JJASBR Weather Stand Jump M.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 [31] Overhead - - - - -

Weather Report performs an uppercut.

  • Good for air-to-airs and combo filler.
Stand JH
j.H
JJASBR Weather Stand Jump H.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 [48] Overhead - - - - -

Weather Report performs an overhead punch.

  • Good for jump-ins.
  • Spikes the opponent downwards on air hit.
  • Causes a groundbounce with install active.

Special Moves

Stand 236X
I'm blowing in!
236L/M/H
JJASBR Weather Stand 236L.jpeg
Light
Light
JJASBR Weather Stand 236M.jpeg
Medium
Medium
JJASBR Weather Stand 236H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 [45] Mid - - - - -
Medium 35 [45] Mid - - - - -
Heavy 45 (10, 35) [60 (15, 45)] Mid - - - - -

Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.

  • Can be cancelled into itself for a second attack by pressing L/M/H again.
  • All versions launch on hit.

L version:

  • Weather flies forward.

M version:

  • Weather flies forward and upward.

H version:

  • Weather flies straight upward.
  • Vacuums the opponent in on the first hit.
  • Main combo starter post-s.3H.
Stand J236X
I'm blowing in! (Air)
j.236L/M/H
JJASBR Weather Stand Jump 236L.jpeg
Light
Light
JJASBR Weather Stand Jump 236M.jpeg
Medium
Medium
JJASBR Weather Stand Jump 236H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 [45] Mid - - - - -
Medium 35 [45] Overhead - - - - -
Heavy 35 [45] Overhead - - - - -

Whine in the air, Weather Report creates a gust of wind for Weather to fly in a direction and attack the opponent.

  • Can be cancelled into itself for a second attack by pressing L/M/H again.

L version:

  • Weather flies forward.
  • Launches on hit.

M version:

  • Weather flies diagonally downward.
  • Causes a groundbounce on hit.

H version:

  • Weather flies straight downward.
  • Causes a groundbounce on hit.
Stand 236X-4X
Change Direction
236L/M/H > 4L/M/H (Air OK)
JJASBR Weather Stand 236X-4X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - Total XX - -
Medium - - - - Total XX - -
Heavy - - - - Total XX - -

Weather moves back away from the opponent after "I'm blowing in!".

  • Weather moves further away with more recovery in proportion to the strength of button pressed.
Stand 236S
Quick Stop
236L/M/H > S (Air OK)
JJASBR Weather Stand 236S.jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 Mid - - - - -

During "I'm blowing in!", Weather stops immediately and releases a shockwave around himself.

  • The shockwave can hit OTG.
Stand 623X
Don't you dare touch me! I'll kill you!
623L/M/H
JJASBR Weather Stand 623X.jpeg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 64 (6*9, 10) [84 (8*9, 10)] Mid - - - - -
Medium 82 (4*18, 10) [118 (6*18, 10)] Mid - - - - -
Heavy 91 (3*27, 10) [145 (5*27, 10)] Mid - - - - -

Weather Report creates lightning around Weather, shocking the opponent on hit.

  • Launches the opponent away on hit.
  • Different versions increase in hits, damage, and recovery in proportion to the strength of button pressed.
Stand 214X
Torrential Downpour Warning
214L/M/H
JJASBR Weather Stand 214L.jpeg
Light
Light
JJASBR Weather Stand 214M.jpeg
Medium
Medium
JJASBR Weather Stand 214H.jpeg
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 Mid - - - - -
Medium 0 Mid - - - - -
Heavy 0 Mid - - - - -

Weather summons poisonous frogs to rain down on the opponent.

  • Poison damage: ~40 (approximately)
  • Stand Rush-compatible.
  • Inflicts poison on hit and block.
  • Frogs rain at different distances in proportion to the strength of the button pressed.
  • VERY slow. Much too slow to use in neutral. Exclusively an okizeme tool.

System Mechanics

Throw
Throw
Shut your mouth!
5/4 + Any Two Attack Buttons
JJASBR Weather Throw (1).jpeg
JJASBR Weather Throw (2).jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 Throw - - - - -

Weather grabs the opponent and lifts them up, using Weather Report to fill them with water before knocking them away.

  • Leaves the opponent far away from Weather.
  • Both Throws are identical aside from direction.
  • Sets up the perfect distance to use 214L as oki.
Assist
Assist
Don't slip, or you're done...
JJASBR Weather Assist (1).png
JJASBR Weather Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Blood: 10
Spikes: 45
Mid - - - - -

Weather throws a puddle of blood forward. Upon coming in contact with the ground, the blood solidifies into two spikes, creating a trap.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 214M
  • The spikes will manifest even if the initial drop of blood hits the opponent, although they will not combo.
  • The spikes cause crumple on hit.
5S
Stand On/Off
5S
JJASBR Weather Stand On.jpeg
Stand On
Stand On
JJASBR Weather Stand Off.jpeg
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Weather Report, altering Weather's moveset and abilities.

22S
Weather Report
22S
JJASBR Weather 22S (1).png
JJASBR Weather 22S (2).jpeg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Weather places thunderclouds around himself, gaining both offensive and defensive buffs.

  • Costs 1 HH Gauge.
  • An install that lasts ~9 seconds or until a GHA is used.
  • If Weather is affected by a Throw or a hitgrab, the install will instantly end.
  • Deflects certain non-HHA/GHA projectiles, even while in hitstun.
  • Inflicts burn damage on the opponent if they attack and reach the clouds, even if they don't hit Weather.
  • Adds electricity to all of Weather's normal attacks, increasing their damage and adding additional hit effects to his Heavy normals.

Heart Heat Attack

The Devil's Rainbow! It's Heavy Weather!
236 + Any Two Attack Buttons
JJASBR Weather HHA (1).jpeg
I'm a curse on my own existence!
I'm a curse on my own existence!
JJASBR Weather HHA (2).jpeg
JJASBR Weather HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 Mid - - - - -

Weather creates small rainbows that, upon hit, turn the opponent into a snail for a limited time.

  • Creates three rainbows, which can hit separately.
  • The opponent cannot be juggled while they are a snail due to being in a permanent state of Super Armor.
  • Opponent is entirely inactionable with the exception of forward movement, backwards movement, Dodging, calling Assists and escaping Throws.
  • While under the effects of "I shall see with the wind.", Wamuu is completely immune to Heavy Weather.

Great Heat Attack

Cloud Suit
236L+M+H
JJASBR Weather GHA (1).jpeg
Weather Report!
Weather Report!
JJASBR Weather GHA (2).jpeg
JJASBR Weather GHA (3).jpeg
It's a cloud suit.
It's a cloud suit.
JJASBR Weather GHA (4.jpeg
Weather Report controls the weather
Weather Report controls the weather
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
312 (60+24*8+60) Mid - - - - -

Weather creates a strong gust of wind that launches the opponent into the air before donning a cloud suit. He then dashes through the opponent multiple times before landing, removing his cloud suit, and striking the opponent with lightning.

  • Causes a groundbounce on hit.
  • Can be followed up by an Assist.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh