JoJo's Bizarre Adventure: All-Star Battle R/Bruno Bucciarati: Difference between revisions
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Bucciarati uses Sticky Fingers to open a zipper on the ground and | Bucciarati uses Sticky Fingers to open a zipper on the ground and grabs it to move quickly. | ||
*Distance traveled | *Distance traveled changes depending on the version used. | ||
*Can be canceled into a jump or Throw at the end of the animation. | *Can be canceled into a jump or Throw at the end of the animation. | ||
}} | }} | ||
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|description= | |description= | ||
Bucciarati performs a kick toward the opponent. | Bucciarati performs a kick toward the opponent. | ||
*Causes on hit and can trigger a wallbounce. | *Causes knockback on hit and can trigger a wallbounce. | ||
*Auto-corrects towards the opponent. | *Auto-corrects towards the opponent. | ||
*Distance traveled increases in proportion to the strength used, with every version being identical otherwise. | *Distance traveled increases in proportion to the strength used, with every version being identical otherwise. | ||
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Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | Bucciarati summons Sticky Fingers and sends one of its arms through a zipper, coming out with a punch from the exit zipper. | ||
*The punch will appear further away in proportion to the strength used, with every version being identical otherwise. | *The punch will appear further away in proportion to the strength used, with every version being identical otherwise. | ||
*Launches on hit. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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Sticky Fingers performs an aerial uppercut. | Sticky Fingers performs an aerial uppercut. | ||
*Launches on hit. | *Launches on hit. | ||
*Can cross | *Can cross up. | ||
*Good for jump-ins. | *Good for jump-ins. | ||
}} | }} | ||
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|description= | |description= | ||
Sticky Fingers performs a barrage of punches. | Sticky Fingers performs a barrage of punches. | ||
*Different versions increase the distance covered by Sticky Fingers, as well as the number of hits and damage. | |||
*Launches opponents away on hit. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Bucciarati and Sticky Fingers perform a unison attack with a false arm. | Bucciarati and Sticky Fingers perform a unison attack with a false arm. | ||
*Different versions change the startup and amount of hits. | |||
*Different versions change the startup and amount of hits | *Has Auto Guard during startup. | ||
* | ---- | ||
'''L version:''' | |||
*Launches opponents towards the ground. | |||
---- | |||
'''M version:''' | |||
*Launches opponents away. | |||
---- | |||
'''H version:''' | |||
*Launches opponents upwards. | |||
**Allows for a meterless confirm on hit. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Sticky Fingers opens a zipper along the ground and uses it as a projectile. | Sticky Fingers opens a zipper along the ground and uses it as a projectile. | ||
*The distance covered by the zipper changes depending on the version used. | |||
*Launches on hit. | *Launches on hit. | ||
*Causes a hard knockdown. | *Causes a hard knockdown. | ||
* | *Cannot be reflected. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= |
Revision as of 23:12, 13 April 2023
Introduction
The deuteragonist of the fifth part of JoJo's Bizarre Adventure, Vento Aureo, Bruno Bucciarati is the leader of a small gang of Passione defectors attempting to protect the daughter of the organization's Boss, Trish Una, and discover the identity of the Boss himself. Bruno is a stoic and strong-willed individual, carrying his group through the toughest of times with the power of his own resolve, inspiring others to do the same. He is compassionate and understanding to those around him, but will not hesitate to outsmart his opponents in a direct encounter to come out on top.
Bucciarati is a rushdown character that focuses on using strike/throw and stagger pressure to open opponents up and carry out long high-damage combos afterwards. His primary strength is his flexibility in neutral, being able to play at anywhere midscreen comfortably - and even further out if he utilizes his "I'll finish you from afar." teleport. While his okizeme options leave something to be desired, Bruno can control space in almost any other way needed, including sniping bad jumps on reaction with one of the few real reaction anti-airs in the game (3H). His mobility is nearly unrivaled, with a hybrid command dash that travels the entire length of the screen at a blistering pace. His strong normals and excellent approach options means that Bruno has an easy time getting in, staying in, and laying on honest pressure until his opponent cracks and lets him in - and even if he doesn't get in, he has the best revive in the game to steal the set-winning round back.
- A tiny stroke of fate that heaven allowed.: Bucciarati is able to revive when he is about to lose the match, granting him an opportunity to turn the game around.
Bruno Bucciarati is a Stand character whose abilities let him cover multiple ranges and play the game at his own pace. | |
Pros | Cons |
|
|
A tiny stroke of fate that heaven allowed.
Upon death which would usually result in a match loss, a small cutscene will play where Bucciarati resurrects with roughly 10% health.
In order for this to occur, Bucciarati must have at least 1 HH Gauge stored prior to (or just enough gained from) the death blow. If the conditions are met, the meter will be consumed, which will cause him to drop out of any combo, while also removing any projectiles on the screen. This effect can occur a maximum of 1 time per round, and 2 times per match.
This effect means Bucciarati must be VERY aware of his current meter at all times. Spending the required amount at a bad time could be the difference between barely losing the game, or coming back with a 2nd opportunity to steal the round (and possibly the match). If near death, spending the meter is not reccomended unless it will close out the round with 100% certainty.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_BRU #ASBR_BUC |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3X
3L/M/H
I've got you! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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J3X
j.3L/M/H
I've got you! (Air) |
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Special Moves
236X-214X
Close, zipper!
236L/M/H or 214L/M/H |
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236X-X
So, I gotta beat you, huh?
L/M/H after Close, zipper! |
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421X
Saw it coming miles away!
421L/M/H |
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22X
I'll finish you from afar.
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
---|
Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
Not so bright, are you? |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
ARI ARI ARI ARI
236L/M/H (Air OK) |
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Stand 623X
This isn't my arm.
623L/M/H |
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Stand 214X
Open, zipper!
214L/M/H |
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System Mechanics
Throw
Throw
From interrogation to torture. 5/4 + Any Two Attack Buttons |
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Assist
Assist
Open, zipper! |
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5S
Stand On/Off
5S |
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Heart Heat Attack
Are you prepared? I am!
236 + Any Two Attack Buttons |
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Great Heat Attack
Arrivederci!
236L+M+H |
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