JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura: Difference between revisions
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_5H.png | ||
|caption=Infantry | |caption=Infantry | ||
|image2=JJASBR_Keicho_HT_5H.png | |image2=JJASBR_Keicho_HT_5H.png | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
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|image= | |image=JJASBR_Keicho_INF_2H.png | ||
|caption=Infantry | |caption=Infantry | ||
|image2=JJASBR_Keicho_HT_2H.png | |image2=JJASBR_Keicho_HT_2H.png | ||
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====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Keicho_INF_Jump_H.png | ||
|caption=Infantry | |caption=Infantry | ||
|image2=JJASBR_Keicho_HT_Jump_H.png | |image2=JJASBR_Keicho_HT_Jump_H.png | ||
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====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
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|image= | |image=JJASBR_Keicho_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Keicho_Assist_(2).png | |||
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|name=Assist | |name=Assist | ||
|subtitle=A l-landmine?! | |subtitle=A l-landmine?! | ||
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*The landmine launches on hit. | *The landmine launches on hit. | ||
*The landmine will remain on the field for ~10 seconds before disengaging. | *The landmine will remain on the field for ~10 seconds before disengaging. | ||
*The explosion can hurt (and kill) | *The landmine cannot be triggered by the point character stepping on it, but the explosion can hurt (and kill) them. | ||
}} | }} | ||
}} | }} |
Revision as of 10:55, 2 April 2023
Introduction
Insert character introduction here.
- Bad Company: Keicho can switch between Infantry and Helicopter/Tank formations, altering his abilities.
- All units, halt!: While in Helicopter/Tank formation, Keicho can command his Stand to remain in place and attack automatically, granting him free movement while being covered.
Keicho Nijimura is a Stand character who ambushes his opponent from all angles with calculated precision. | |
Pros | Cons |
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Bad Company
Unlike other Stand characters, Keicho's Stand, Bad Company, is always active. However, unlike fellow Stand characters in a similar predicament, he can switch between Infantry and Helicopter/Tank, two formations that change some of his moves.
As part of this unique distinction, some of his Special Moves can be chained into "Maintain Battle Formation", a variant of Stand Rush exclusive to Keicho. He is allowed to use this ability in both Infantry and Helicopter/Tank formations, and will switch from one formation to the other upon use. However, if moves from both formations are present on the screen at the same time, it cannot be used until one of the moves ends. Just like Stand Rush, this ability costs Keicho 0.5 HH Gauge to use, but unlike Stand Rush, Keicho is allowed to block while his Stand attacks.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 850 | Rumble | #ASBR_KEI |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
It pisses me off! |
---|
JL
j.L
|
---|
JM
j.M
|
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JH
j.H
|
---|
Special Moves
623X
Stop spacing out, you dumbass!
623L/M/H |
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INF 236X
All units, charge!
236L/M/H |
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INF 214X
A bunch of guys are falling...
214L/M/H |
---|
INF 22X
A l-landmine?!
22L/M/H |
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System Mechanics
Throw
Throw
We'll just have to put you in that situation! 5/4 + Any Two Attack Buttons |
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Assist
Assist
A l-landmine?! |
---|
5S
Bad Company
5S |
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Heart Heat Attack
My Bad Company has unbreakable defense.
236 + Any Two Attack Buttons |
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Great Heat Attack
Fire!
236L+M+H |
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