JoJo's Bizarre Adventure: All-Star Battle R/Robert E. O. Speedwagon: Difference between revisions
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Speedwagon throws his hat as a projectile. | Speedwagon throws his hat as a projectile. | ||
*Deals damage on the way back. | *Deals damage on the way back. | ||
*Number of hits, as well as travel distance, | *Number of hits, as well as travel speed and distance, change depending on the version used. | ||
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'''L version:''' | '''L version:''' | ||
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|description= | |description= | ||
Speedwagon orders Tattoo to move in front of him and deliver a stab. | Speedwagon orders Tattoo to move in front of him and deliver a stab. | ||
*Travel distance | *Travel distance changes depending on the version used. | ||
*Launches | *Launches on hit. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon orders Tattoo to leap upwards and come down in a diving stab. | Speedwagon orders Tattoo to leap upwards and come down in a diving stab. | ||
*Travel distance | *Travel distance changes depending on the version used. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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After the initial strike, the Kempo Fighter follows up with a high knee. | After the initial strike, the Kempo Fighter follows up with a high knee. | ||
*Only performs follow-up | *Only performs the follow-up attack on hit. | ||
*Causes crumple | *The second hit has a different hit effect depending on the opponent's current position: | ||
**Launches high | **Causes crumple against grounded opponents. | ||
**Launches high against airborne opponents. | |||
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'''H version:''' | '''H version:''' | ||
After the previous two strikes, the Kempo Fighter finishes the chain with a roundhouse kick. | After the previous two strikes, the Kempo Fighter finishes the chain with a roundhouse kick. | ||
*Only performs follow-up attacks on hit. | *Only performs the follow-up attacks on hit. | ||
*Causes crumple | *The second hit has a different hit effect depending on the opponent's current position: | ||
**Launches high | **Causes crumple against grounded opponents. | ||
* | **Launches high against airborne opponents. | ||
*The third hit launches the opponent away. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick. | Speedwagon orders the Kempo Fighter to leap upwards and come down in a diving kick. | ||
*Travel distance | *Travel distance changes depending on the version used. | ||
*The Kempo Fighter bounces backwards on contact with the opponent. | *The Kempo Fighter bounces backwards on contact with the opponent. | ||
*The second hit causes knockback and triggers a wallbounce. | *The second hit causes knockback and triggers a wallbounce. | ||
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|description= | |description= | ||
Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it. | Speedwagon pulls out his sledgehammer and thrusts it forward before spinning it. | ||
*Number of hits and distance traveled | *Number of hits and distance traveled change depending on the version used. | ||
*Causes hard knockdown on hit. | *Causes hard knockdown on hit. | ||
}} | }} |
Revision as of 08:05, 21 April 2023
Introduction
Robert E. O. Speedwagon, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a "stance change" type of character who can call between two companions in order to adapt to the situation at hand. When accompanied by Tattoo, Speedwagon's kit is focused on starting high-damage combos and applying pressure; when accompanied by the Kempo Fighter, Speedwagon's gameplan is centered around pestering the opponent in neutral.
On offense, Speedwagon can be quite formidable thanks to his wide array of pressure options, strong jump-in normals, and above-average damage output. "Don't try to bluff, you rich little snot!" is his main offensive tool both on block and during combos. Thanks to it being a multi-hitting projectile, Speedwagon is able to Flash Cancel this move and mix-up the opponent during blockstrings. The move also does a good amount of Guard Damage, so pressure strings often leave the opponent's Guard Gauge low. When accompanied by Tattoo, Speedwagon gains access to the move "That does it!", a fast overhead that can lead to high damage.
Speedwagon has the option to swap Tattoo for his other companion, the Kempo Fighter, when battling at long range. While he does have access to his projectile in both stances, the Kempo Fighter offers another neutral tool in "Aren't you acting tough!", a disjointed aerial attack that causes a hard knockdown, also acting as a great anti-air due to its angle of descent. Alternating between this move and his projectile is an effective combination, making it hard for the opponent to close the gap.
On defense, Speedwagon can struggle a bit due to the lack of any reversal options besides HHA and GHA, both of which are meter-dependent, slow, and unsafe.
- Ogre Street: Speedwagon can utilize his unique Style to switch between two different companions, altering some of his moves.
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Pros | Cons |
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Ogre Street
Speedwagon possesses his own unique style in the form of "Ogre Street". By pressing the Style button, Speedwagon can switch his companion to either Tattoo or the Kempo Fighter (referred to as The Asian in-game); most of Speedwagon's special moves change depending on which companion is out (rounds start with Tattoo). Additionally, Speedwagon can use 0.5 HH Gauge to swap between the two in a combo with each version of 6H.
As they act separately from him, Tattoo and the Kempo Fighter will continue performing their respective moves even if Speedwagon is attacked; inversely, they themselves can be struck by the opponent directly to interrupt their moves, even if Speedwagon himself isn't hit. As an additional rule, any move involving either of the two would not be possible if they're a set distance away from Speedwagon, needing to move to his back in order to be used again.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Ogre Street | 950 | Rumble | #ASBR_SPW |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Don't try to bluff, you rich little snot!
236L/M/H |
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![Tattoo Tattoo](/images/thumb/4/47/JJASBR_Tattoo_Icon.png/80px-JJASBR_Tattoo_Icon.png)
![The Kempo Fighter The Kempo Fighter](/images/thumb/5/50/JJASBR_Kempo_Icon.png/80px-JJASBR_Kempo_Icon.png)
Tattoo 6H
This guy reeks!
6H |
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Tattoo 623X
Go nuts with those knives, boys!
623L/M/H |
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Tattoo 214X
GYAAAAAAAH!
214L/M/H |
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Tattoo 22X
That does it!
22L/M/H |
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Kempo 6H
He smells worse than vomit!
6H |
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Kempo 623X
Martial Arts, the Eastern mystery!
623L/M/H |
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Kempo 214X
Aren't you acting tough!
214L/M/H |
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Kempo 22X
You've got a lot to learn...
22L/M/H |
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System Mechanics
Throw
Throw
Bastard! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Don't try to bluff, you rich little snot! |
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5S
Ogre Street
5S |
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Heart Heat Attack
Hand over all you've got!
236 + Any Two Attack Buttons |
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Great Heat Attack
Ha ha! The blade went right to the bone!
236L+M+H |
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