JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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==Introduction== | ==Introduction== | ||
:''This article is about Dio Brando's ''Stardust Crusaders'' incarnation, primarily known as "DIO". For information about his ''Phantom Blood'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].'' | :''This article is about Dio Brando's ''Stardust Crusaders'' incarnation, primarily known as "DIO". For information about his ''Phantom Blood'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Dio Brando|Dio Brando]].'' | ||
Making his grand return as the main antagonist of ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that ''stands'' in his way. | |||
*'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
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|description= | |description= | ||
DIO performs a jab as he turns his head away. | DIO performs a jab as he turns his head away. | ||
*A standard jab, good for stopping dash jumps. | *A standard jab, good for stopping dash-jumps. | ||
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*3H > 236L > FC is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | *3H > 236L > FC is a common launcher string for Stand Off combos, and 3H can also be used to combo directly into GHA. | ||
*Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | *Cannot be cancelled with Flash Cancel or Stylish Guard, and leaves a large gap when used in a blockstring, leaving DIO extremely unsafe if the opponent SGs this. | ||
*Has such long recovery that it should be cancelled into 46L after being used as an OTG | *Has such long recovery that it should be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#46X|46L]] after being used as an OTG just to let DIO move out of it quicker. | ||
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This effect is only available once per round, and activates when DIO lands this move on one of the following characters: | This effect is only available once per round, and activates when DIO lands this move on one of the following characters: | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph | *[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Jotaro (Part 4)]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke | *[[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)|Josuke (Part 4)]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno | *[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno]] | ||
*[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne | *[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh|Jolyne]] | ||
Aside from the usual health gained, DIO will also gain an additional 0.25 HH Gauge. Because of the animation tied to this effect, however, | Aside from the usual health gained, DIO will also gain an additional 0.25 HH Gauge. Because of the animation tied to this effect, however, DIO is left at a disadvantage after landing it on one of the above characters. | ||
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DIO briefly stops time and "teleports" out of the way of an attack. | DIO briefly stops time and "teleports" out of the way of an attack. | ||
*Requires 2 HH Gauges. | *Requires 2 HH Gauges. | ||
*Leaves DIO in a position as if he just | *Leaves DIO in a position as if he just Dodged to the side, ending close enough to the opponent to punish them for their attack hitting. | ||
}} | }} | ||
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The World performs a standing low kick. | The World performs a standing low kick. | ||
*Despite its appearance, this does not hit Low. | *Despite its appearance, this does not hit Low. | ||
*Not good for stopping dash jumps due to its low height. | *Not good for stopping dash-jumps due to its low height. | ||
}} | }} | ||
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The World performs a high kick. | The World performs a high kick. | ||
*Good range for pokes. | *Good range for pokes. | ||
*The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters [[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | *The hitbox is rather accurate to the animation, which means it won't hit people that are below the leg unless they are close. This makes it pretty much unusable against short-sized characters ([[JoJo's Bizarre Adventure: All-Star Battle R/Iggy|Iggy]], [[JoJo's Bizarre Adventure: All-Star Battle R/Shigekiyo Yangu|Shigechi]], etc.) unless they are in the air, and very bad as a poke against characters of below-average height. | ||
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The World performs a crouching punch. | The World performs a crouching punch. | ||
*A standard jab. | *A standard jab. | ||
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|description= | |description= | ||
The World performs a crouching hook. | The World performs a crouching hook. | ||
*Launches | *Launches airborne opponents. | ||
*Great normal with massive range. | *Great normal with massive range. | ||
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|description= | |description= | ||
The World performs a sweeping punch at the opponent's feet. | The World performs a sweeping punch at the opponent's feet. | ||
*Launches | *Launches on hit. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
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|description= | |description= | ||
The World performs a punch downwards. | The World performs a punch downwards. | ||
* | *While it has a small hitbox, this is compensated by its absurd amount of active frames. | ||
*Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | *Can be combo'd out of from air-to-air hits with a [[JoJo's Bizarre Adventure: All-Star Battle R/DIO#Stand J236X|j.236L]]. | ||
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|description= | |description= | ||
DIO performs a pose as The World prepares a heavy punch to the gut. | DIO performs a pose as The World prepares a heavy punch to the gut. | ||
* | *Different versions change the speed and range. | ||
*Causes knockback on hit. | *Causes knockback on hit. | ||
*An unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | *An unblockable move that can only be canceled into HHA, or combo'd out of with specific Assist setups. | ||
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|description= | |description= | ||
The World performs a barrage of punches downwards, finishing with a roundhouse kick. | The World performs a barrage of punches downwards, finishing with a roundhouse kick. | ||
*Different versions increase the amounts of hits. | |||
*The final hit launches. | *The final hit launches. | ||
*Causes hard knockdown. | *Causes hard knockdown. |
Revision as of 15:00, 21 May 2023
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO is one of three characters in the game (along with both incarnations of Jotaro Kujo) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 840 | Rumble | #ASBR_DIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
An absolute end |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Right in front of me!? 236L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
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22X
I'll give you one chance. 22L/M/H Counter Counter Catch Catch
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46X
And one more just in case!
46L/M/H |
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63214X
Oh, this suits me well! 63214L/M/H Whiff Whiff Hit Hit The Greatest High The Greatest High
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Guard 46H
So close!
46H while taking damage or Guarding |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
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Stand 214X
This is... The World!
214L/M/H |
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Stand J236X
My Stand's full power! j.236L/M/H TK Mudas my beloved TK Mudas my beloved
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System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
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Assist
Assist
This is... The World! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
Stop, time!
22S |
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Heart Heat Attack
Scared, are you?
236 + Any Two Attack Buttons |
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Scared, are you? (Time Stop) 236 + Any Two Attack Buttons during Stop, time! Only use this move to style on the opponent Only use this move to style on the opponent
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Great Heat Attack
It's a steamroller! 236L+M+H Jotaro's escape Jotaro's escape
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Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)