JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol: Difference between revisions
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(→Move List: Updated damage and Notes - Patch 2.0) |
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|description= | |description= | ||
Avdol punches upwards in a swinging motion. | Avdol punches upwards in a swinging motion. | ||
* | *The second hit launches. | ||
*Has a hitbox that extends far upwards. Can be used as an anti-air, but a very risky one. | *Has a hitbox that extends far upwards. Can be used as an anti-air, but a very risky one. | ||
*One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | *One of his main juggle tools. Avoid using this in grounded strings and opt for [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#2M|2M]] instead to save it for juggles. | ||
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Avdol performs a downward chop. | Avdol performs a downward chop. | ||
*The only normal in his entire kit that moves him forward a slight amount, therefore making it one of the better ones. | *The only normal in his entire kit that moves him forward a slight amount, therefore making it one of the better ones. | ||
*Best used in grounded strings to close in the space between opponents for | *Best used in grounded strings to close in the space between opponents for Heavy normals to hit, but also works fairly well in juggles. | ||
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Avdol summons Magician's Red, who performs a sweeping kick. | Avdol summons Magician's Red, who performs a sweeping kick. | ||
*Causes hard knockdown. | |||
*Large sweep. | *Large sweep. | ||
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Avdol summons Magician's Red, who attacks with a kick. | Avdol summons Magician's Red, who attacks with a kick. | ||
*Phenomenal air-to-air. | *Phenomenal air-to-air. | ||
*Unfortunately has as much hitstun as a | *Unfortunately has as much hitstun as a Light aerial, meaning the window to convert off it is very small. It's near impossible to convert off it with normals from mid to max range, although it is possible to connect an [[JoJo's Bizarre Adventure: All-Star Battle R/Muhammad Avdol#Heart Heat Attack|HHA]] if it hits the opponent very low from the ground. | ||
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Avdol summons Magician's Red, who performs a backwards slap. | Avdol summons Magician's Red, who performs a backwards slap. | ||
*Causes groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Mediocre heavy jump-in, only good for damage. | *Mediocre heavy jump-in, only good for damage. | ||
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==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | Magician's Red binds the opponent with flames, before breathing fire onto their face and causing an explosion. | ||
*Leaves the opponent far away from Avdol. | *Leaves the opponent far away from Avdol. | ||
*Back Throw leaves the opponent slightly closer | **Back Throw leaves the opponent slightly closer. | ||
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|description= | |description= | ||
Magician's Red kicks forward. If it hits, it then binds the opponent, hitting them a few times and launching them with a small explosion from its hand. | |||
*Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | *Very fast HHA with moderate invulnerability on startup, making it a solid reversal tool. | ||
*Has really good minimal scaling after long combos, making it worth it to meter dump for extra damage. | *Has really good minimal scaling after long combos, making it worth it to meter dump for extra damage. |
Revision as of 10:36, 14 June 2023
Introduction
The stern, Egyptian ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Muhammad Avdol is a powerful setplay character capable of melting health bars with relative ease.
- Setplay: "Crossfire Hurricane Variation" is a delayable projectile that can be set up after a knockdown, granting Avdol flexible oki and setplay capabilities.
- Tracking Projectile: "Flame Detector" is a slow moving projectile that homes in on the opponent regardless of their location.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_AVD |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Crossfire Hurricane
236L/M/H |
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214X
Must I do this the hard way?
214L/M/H |
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22X
Crossfire Hurricane Variation 22L/M/H Start Start Appearing out of the ground Appearing out of the ground
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Flaming Detector
236L/M/H |
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Stand 623X
I'll burn you to cinders!
623L/M/H |
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Stand 214X
HELL 2 U! 214L/M/H Light Light Medium Medium Heavy Heavy
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Stand 421X
Now's my chance!
421L/M/H |
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System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
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Assist
Assist
Now's my chance! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Give me four wishes instead!
236 + Any Two Attack Buttons |
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Great Heat Attack
Crossfire Hurricane Special
236L+M+H |
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