JoJo's Bizarre Adventure: All-Star Battle R/Kars/Strategy: Difference between revisions

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== Neutral ==
== Neutral ==
Kars' neutral is pretty straight forward and self-explanatory, but there's still a couple basic things to go over. Your main air buttons are always j.M and j.H, with j.M being the more preferred of the two. It's fast, extremely large, leads into all BnBs and can cross-up - you can honestly play neutral with just this button and be okay for the most part. On the ground, you want to use 5M and 5H for your best mids, and 2L if you need a low. Kars doesn't have any really truly ''oppressive'' lows in base form, so only sprinkle them in when you're already in the opponent's face.
Kars' neutral is pretty straight forward and self-explanatory, but there's still a couple basic things to go over. Your main air buttons are always j.M and j.H, with j.M being the more preferred of the two. It's fast, extremely large, leads into all BnBs and can cross up - you can honestly play neutral with just this button and be okay for the most part. On the ground, you want to use 5M and 5H for your best mids, and 2L if you need a low. Kars doesn't have any really truly ''oppressive'' lows in base form, so only sprinkle them in when you're already in the opponent's face.


In ULF, your neutral gets a little bit more complicated, but still relatively simple. Your air normals have become even '''better''' than before, and you want to transition from using j.M to j.H. Not only is the normal huge, it groundbounces on hit (leading to his best routes) and crosses up very easily. You're gonna be in the air most of the time as ULF, but remember you have access to 214X at all times whether grounded or in flight. You'll mostly be using 214L and H, but M can be used to surprise people who aren't expecting an overhead from that far. Abuse j66 when possible - it's mostly safe, gives an incredible knockdown on hit, and covers a big chunk of the screen.
In ULF, your neutral gets a little bit more complicated, but still relatively simple. Your air normals have become even '''better''' than before, and you want to transition from using j.M to j.H. Not only is the normal huge, it groundbounces on hit (leading to his best routes) and crosses up very easily. You're gonna be in the air most of the time as ULF, but remember you have access to 214X at all times whether grounded or in flight. You'll mostly be using 214L and H, but M can be used to surprise people who aren't expecting an overhead from that far. Abuse j66 when possible - it's mostly safe, gives an incredible knockdown on hit, and covers a big chunk of the screen.
== Offense ==
== Offense ==


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== Assist Usage ==
== Assist Usage ==
''Avdol'' is gonna be your primary assist for ~99% of situations, since it makes teleport safe and is just generally fantastic for quality of life. However, in case that assist gets nerfed or you want to shake things up, here are a few alternatives:
=== [[File:JJASBR_Avdol_Small_Icon.png|40px]] Muhammad Avdol ===
Assist Stocks: 2 | Breaker Stocks: 2
 
'''Avdol''' is gonna be your primary assist for ~99% of situations, since it makes teleport safe and is just generally fantastic for quality of life. However, in case you want to shake things up, here are a few alternatives:
 
=== [[File:JJASBR_Shigechi_Small_Icon.png|40px]] Shigekiyo Yangu ===
Assist Stocks: 2 | Breaker Stocks: 2
 
'''Shigechi''' counters projectiles (!!!) but doesn't give much of a combo if they hit the counter to balance it out.
 
=== [[File:JJASBR_Mista_Small_Icon.png|40px]] Guido Mista ===
Assist Stocks: 2 | Breaker Stocks: 2
 
'''Mista''' is a general quality of life and neutral assist for if you desperately need to get in. No real usage in Kars' setups, though.


''Shigechi:'' 2/2, counters projectiles (!!!) but doesn't give much of a combo if they hit the counter to balance it out. Good substitute if Avdol gets nerfed.
=== [[File:JJASBR_Kakyoin_Small_Icon.png|40px]] Noriaki Kakyoin ===
Assist Stocks: 2 | Breaker Stocks: 2


''Mista:'' 2/2, general quality of life and neutral assist for if you desperately need to get in. No real usage in Kars' setups, though.
'''Kakyoin''' can be used to guarantee GHA midscreen.


''Kakyoin:'' 2/2, can be used to guarantee GHA midscreen.
=== [[File:JJASBR_Polnareff_Small_Icon.png|40px]] Jean Pierre Polnareff ===
Assist Stocks: 2 | Breaker Stocks: 2


''Polnareff:'' 2/2, gives you universal taunt combos anywhere on screen in base form, which was something Kars never had access to beforehand.
'''Polnareff''' gives you universal taunt combos anywhere on screen in base form, which was something Kars never had access to beforehand.


==Navigation==
==Navigation==

Revision as of 09:50, 26 June 2023

Neutral

Kars' neutral is pretty straight forward and self-explanatory, but there's still a couple basic things to go over. Your main air buttons are always j.M and j.H, with j.M being the more preferred of the two. It's fast, extremely large, leads into all BnBs and can cross up - you can honestly play neutral with just this button and be okay for the most part. On the ground, you want to use 5M and 5H for your best mids, and 2L if you need a low. Kars doesn't have any really truly oppressive lows in base form, so only sprinkle them in when you're already in the opponent's face.

In ULF, your neutral gets a little bit more complicated, but still relatively simple. Your air normals have become even better than before, and you want to transition from using j.M to j.H. Not only is the normal huge, it groundbounces on hit (leading to his best routes) and crosses up very easily. You're gonna be in the air most of the time as ULF, but remember you have access to 214X at all times whether grounded or in flight. You'll mostly be using 214L and H, but M can be used to surprise people who aren't expecting an overhead from that far. Abuse j66 when possible - it's mostly safe, gives an incredible knockdown on hit, and covers a big chunk of the screen.

Offense

Defense

Assist Usage

JJASBR Avdol Small Icon.png Muhammad Avdol

Assist Stocks: 2 | Breaker Stocks: 2

Avdol is gonna be your primary assist for ~99% of situations, since it makes teleport safe and is just generally fantastic for quality of life. However, in case you want to shake things up, here are a few alternatives:

JJASBR Shigechi Small Icon.png Shigekiyo Yangu

Assist Stocks: 2 | Breaker Stocks: 2

Shigechi counters projectiles (!!!) but doesn't give much of a combo if they hit the counter to balance it out.

JJASBR Mista Small Icon.png Guido Mista

Assist Stocks: 2 | Breaker Stocks: 2

Mista is a general quality of life and neutral assist for if you desperately need to get in. No real usage in Kars' setups, though.

JJASBR Kakyoin Small Icon.png Noriaki Kakyoin

Assist Stocks: 2 | Breaker Stocks: 2

Kakyoin can be used to guarantee GHA midscreen.

JJASBR Polnareff Small Icon.png Jean Pierre Polnareff

Assist Stocks: 2 | Breaker Stocks: 2

Polnareff gives you universal taunt combos anywhere on screen in base form, which was something Kars never had access to beforehand.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh