Fate Unlimited Codes/Assassin: Difference between revisions
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* Excellent in both speed and reach | * Excellent in both speed and reach | ||
* Excellent Meter control combo with excellent damage, that has the potential to win in 2 interactions without letting the opponent burst | * Excellent Meter control combo with excellent damage, that has the potential to win in 2 interactions without letting the opponent burst | ||
* All of his Special Moves are great in neutral | |||
* 623A can low profile and cause the opponent to collapse on Counter Hit | |||
* 623B has iframes on startup and can be used as a meterless reversal | * 623B has iframes on startup and can be used as a meterless reversal | ||
* Throw and Reflect Counter C can lead to combo | * Throw and Reflect Counter C can lead to combo | ||
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* High execution barrier | * High execution barrier | ||
* 623B and 623C can whiff if the positioning is bad | |||
* Does not possess projectiles | * Does not possess projectiles | ||
* Does not have many answers to zoning | * Does not have many answers to zoning |
Revision as of 19:36, 29 June 2023
Assassin | |
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Health | 9,500 |
Prejump | 4 |
Backdash | 24F (Invulnerable 1-14) |
Weight | Medium |
Introduction
Assassin is a defensive character, functioning like Guilty Gear's Baiken with guard cancel parries (646C) as his central mechanic.
Assassin's biggest strength is the range of his normals which are mostly fast and keep people at a healthy midrange. Assassin has a high execution barrier to getting respectable damage.
Strengths | Weaknesses |
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Normals
5A
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2A
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6A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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421X
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646X
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Reflect Counters (WIP)
Reflect Guard has 9 frames of animation lock before you can perform the counter
Reflect Guard ~ A
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Reflect Guard ~ B
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Reflect Guard ~ C
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Guard Cancel (WIP)
Guard ~ 6B+C
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Guard ~ 646C
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Full Meter Activation (WIP)
A+B+C
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Supers (WIP)
236236A
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236236C (Grail Super)
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Combos (WIP)
• 5B and 2B can be used interchangeably. note that 2B hits low, faster, but has shorter reach. You might have to skip it if you're too far from the opponent
• [6469A > 42147C] is considered an essential loop to master
• Assassin's combo's are very sensitive to the size of the opponent. Which is why I put them into 3 main categories
- Small Characters: Rin, Saber, Sakura, Saber Alter. Caster also belongs in this category, but she's slightly taller so the combo might not be too consistent, in this case, don't be hesitate to use tall variant combo against her
- Tall Characters: Pretty much everyone else that are not in the small category, except Kirei and Berserker
- Very Tall Characters: Kirei and Berserker
• There're mainly 2 routes: 623C and 623B. 623C variant is not very consistent against Kirei and Berserker (unless you are willing to compromise the damage), which is why it is recommended to use 623B variant against them
• It is recommended to use Reflect Cancel to continue the combo to deal more damage. However, activate cancel should be used only when it's absolutely necessary.
Combo Sections
There're main 3 sections of every combo
- Starter: any normal attacks that you use to open the opponent up. Commonly by using a mix of upper attacks: j.C, and lower attack: 2B
- Extender: a string of attacks that makes the combo longer
- Ender: Assassin doesn't have any attack that cause HKD (except Supers), which means it's mostly 236B for him since it has very good recovery, or 236C is you want to use rc. or act.
Starters
idj > (j.C) > 2B > 6B > 5C > Extender: for damage
idj > (j.C) > 2B > 5B > 6B > 5C > 2C > 6C > Extender: for meter generation
Alternative starters
Throw, and Reflect Counter are reliable tools for Assassin
Throw > idj > j.C > 2B > 6B > 5C >
Reflect Counter A > 2B > 6B > 5C >
Reflect Counter B > 623B
Reflect Counter C > 623B
Reflect Counter C > 623C (Video Demonstration)
Extender and Ender
Ender is almost always 236B
but if you want to extend the combo, use 236C in its place and use either Reflect Cancel or Activate(not recommended)
Extender is consisted of multiple chains, which can branch into various endings
chain 3 is mainly for Kirei and Berserker as chain 2 isn't very consistent against them (unless you're willing to compromise the damage)
chain 1: 623B > 6469A > sj. > j.A > (delay)j.B > 2B > 5C > chain 2/chain 3
chain 2: 623C > 2B > 5C > (623B) > [6469A > 42147C]x2 > 2369B/2369C > rc > rc chain 2
rc chain 2: 5C > 623C > 2B > 5C > [6469A > 42147C]x2 > 2369B
chain 3: 623B > [6469A > 42147C]x4 > 2369B/2369C > rc > rc chain 3
rc chain 3: 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B
Demonstrations
Counter Hit Combo
The most common Counter Hits are from 623A and 623C
Counter Hit Combo, Very Light Characters variation (Video Demonstration)
This combo only works against Rin, Saber and Saber Alter
Omit the (623B) against everyone else
Counter Hit > 623C > 5B > 5C > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > (623B) > [646A > 42147C]x2 > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Counter Hit Combo, Basic variation (Video Demonstration)
You can change from the first 5B after 623C to 2B on Tall Opponent such as Berserker, Kirei and Archer
Counter Hit > 623C > 5B > 5C > 623B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > [646A > 42147C]x2 > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Small Characters: Rin, Saber, Sakura, Saber Alter, Caster
623C variantion (small) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369B
623C with Reflect Cancel (small) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > 623B > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Tall Characters, except Kirei and Berserker
Almost identical to small variant, you just omit the 2nd 623B before the [646A > 42147C] loop
- This combo can still work on Kirei, but it's inconsistent
623C variant (tall) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
623C with Reflect Cancel (tall) (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369C > rc > 5C > 623C > 2B > 5C > [646A > 42147C]x2 > 2369B
Against Kirei
623B Kirei variant(Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B
623B Kirei variant: with Reflect Cancel(Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x4 > 2369B > rc > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B
Against Berserker
The combo is almost identical to Kirei variant. You just omit 1 [6469A > 42147C] loop (or just the last 42147C)
But the combo is identical after rc
623B Berserker variant (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369B
623B Berserker variant: with Reflect Cancel (Video Demonstration)
Normals > 626B > 6469A > sj > j.A > (delay)j.B > 2B > 5C > 623B > [6469A > 42147C]x3 > 2369C > RC > 5B > 5C > 623B > [6469A > 42147C]x3 > 2369B