JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions
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Jonathan Joestar, the protagonist of ''Phantom Blood'', the first part of ''JoJo’s Bizarre Adventure'', is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]] will poke, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]], he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|Hamon Breathing]]" if too far away. | Jonathan Joestar, the protagonist of ''Phantom Blood'', the first part of ''JoJo’s Bizarre Adventure'', is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]] will poke, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]], he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|Hamon Breathing]]" if too far away. | ||
On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the | On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | ||
On defense, Jonathan has a meterless invincible reversal with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]": each version has varying degrees of invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor. | On defense, Jonathan has a meterless invincible reversal with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]": each version has varying degrees of invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor. | ||
*''' | *'''Hamon Specials''': For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
*'''This is my final Hamon!''': For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their | *'''This is my final Hamon!''': For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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| pros = | | pros = | ||
* '''Jack of All Trades:''' Jonathan can do almost anything, whether on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent. | * '''Jack of All Trades:''' Jonathan can do almost anything, whether on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent. | ||
* '''Combo Starter:''' Jonathan can get combos off of almost any hit, and due to being a Hamon Style character, he can almost always extend combos with his | * '''Combo Starter:''' Jonathan can get combos off of almost any hit, and due to being a Hamon Style character, he can almost always extend combos with his Hamon Specials, resulting in a significant increase in damage. | ||
* '''Scary Pressure:''' Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing. | * '''Scary Pressure:''' Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing. | ||
* '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score. | * '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score. | ||
|cons = | |cons = | ||
* '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 | * '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources. | ||
* '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" | * '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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Jonathan picks up the opponent with one hand and slams them to the ground. | Jonathan picks up the opponent with one hand and slams them to the ground. | ||
*Forward Throw leaves the opponent just outside of 6M range. | *Forward Throw leaves the opponent just outside of 6M range. | ||
*Back Throw leaves the opponent slightly farther than Forward Throw. | *Back Throw leaves the opponent slightly farther than Forward Throw. | ||
* | *5L > Dodge auto-times a safejump for both Throws. | ||
}} | }} | ||
}} | }} | ||
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Jonathan focuses and makes a pose. | Jonathan focuses and makes a pose. | ||
*Requires 1 HH Gauge to use; consumes all available. | *Requires 1 HH Gauge to use; consumes all available. | ||
*Disables usage of | *Disables usage of Hamon Specials. | ||
*Revives Jonathan with 100 Health. | *Revives Jonathan with 100 Health. | ||
*After reviving, the HH Gauge is fully destroyed, and | *After reviving, the HH Gauge is fully destroyed, and Jonathan's special moves will be replaced by their Hamon variants. | ||
}} | }} | ||
}} | }} |
Revision as of 18:50, 3 August 2023
Introduction
Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "Sendo Overdrive" projectiles reach, 6M will poke, and "The Sword of Luck and Pluck" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "Hamon Breathing" if too far away.
On offense, Jonathan has some fairly safe options, with "Overdrive Barrage" or "Sendo Overdrive" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On defense, Jonathan has a meterless invincible reversal with "Scarlet Overdrive": each version has varying degrees of invincibility, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. This makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.
- Hamon Specials: For the cost of 0.5 bars, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- This is my final Hamon!: For the cost of all meter available (and a requirement of 1 bar), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 1000 | Rumble | #ASBR_JON #ASBR_JNT |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6L
6L
Zoom Punch |
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6M
6M
Zoom Punch |
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6H
6H
Tackle |
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JL
j.L
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JM
j.M
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JH
j.H Cross up of HEROES Cross up of HEROES
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Special Moves
236X
Sendo Overdrive
236L/M/H/S |
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623X
Scarlet Overdrive 623L/M/H/S Light version Light version First hit of M/H/S versions First hit of M/H/S versions
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214X
The Sword of Luck and Pluck
214L/M/H/S |
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22X
Overdrive Barrage
22L/M/H/S |
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System Mechanics
Throw
Throw
I will protect my father! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Scarlet Overdrive |
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5S
Hamon Breathing
5S |
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22LMH
This is my final Hamon!
22L+M+H |
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Heart Heat Attack
Who'll be the last one standing?
236 + Any Two Attack Buttons |
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Great Heat Attack
Sunlight Yellow Overdrive 236L+M+H My heart resonates! The heat's enough to burn! My heart resonates! The heat's enough to burn! Cut him, beat of my blood! Cut him, beat of my blood! Sunlight Yellow... Overdrive! Sunlight Yellow... Overdrive!
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