Fate Unlimited Codes/Berserker: Difference between revisions
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He might also need it to help build up his meter in some cases | He might also need it to help build up his meter in some cases | ||
* | *Proration: 15% | ||
}} | }} | ||
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it has poor reach and very bad combo potential. Other than to get through high guard, it can only be used to stall for the meter exhaustion period with 22C > Reflect Guard in a combo | it has poor reach and very bad combo potential. Other than to get through high guard, it can only be used to stall for the meter exhaustion period with 22C > Reflect Guard in a combo | ||
* | *Proration: 17% | ||
}} | }} | ||
}} | }} | ||
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| advblock =-10 | | advblock =-10 | ||
| description =Berserker swings his club over his head and smashes it down straight forward. Very long range and important button. Especially when pairing with pushblock to punish a whiff | | description =Berserker swings his club over his head and smashes it down straight forward. Very long range and important button. Especially when pairing with pushblock to punish a whiff | ||
* | *Proration: 15% | ||
}} | }} | ||
}} | }} | ||
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| advblock =-14 | | advblock =-14 | ||
| description =Berserker sweeps his opponent with a wide arcing slash. Very long range and very important combo starter + extender | | description =Berserker sweeps his opponent with a wide arcing slash. Very long range and very important combo starter + extender | ||
* | *Proration: 15% | ||
}} | }} | ||
}} | }} | ||
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| advblock =-6 | | advblock =-6 | ||
| description =Berserker steps-in and attempts to knock the opponent into the air. | | description =Berserker steps-in and attempts to knock the opponent into the air. | ||
* | *Proration: 15% | ||
}} | }} | ||
}} | }} | ||
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| advblock =-12 | | advblock =-12 | ||
| description = | | description = | ||
* | *Proration: 15% | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description =Berserker gets into a charging position before unleashing a powerful attack. If charged it is unblockable. This button is bad. | | description =Berserker gets into a charging position before unleashing a powerful attack. If charged it is unblockable. This button is bad. | ||
* | *Proration: 15% | ||
}} | }} | ||
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*You can crouch cancel this move over and over during activation, as long as the gravity allows it | *You can crouch cancel this move over and over during activation, as long as the gravity allows it | ||
* | *Proration: 15% | ||
}} | }} | ||
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6C has armor during its startup. | 6C has armor during its startup. | ||
* | *Proration: 15% | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
* | *Proration: 15% | ||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
* | *Proration: 15% | ||
}} | }} | ||
}} | }} | ||
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| advblock = | | advblock = | ||
| description = | | description = | ||
* | *Proration: 15% | ||
}} | }} | ||
}} | }} | ||
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| description = | | description = | ||
*This attack has 4 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 3 hits) | *This attack has 4 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 3 hits) | ||
* | *Proration: 10% | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| description = | | description = | ||
*This attack has 5 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 4 hits) | *This attack has 5 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 4 hits) | ||
* | *Proration: 10% | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| description =Berserker's 3 flavour of fireball. He smashes the ground and sends out a shockwave of varying strengths based on the button used. | | description =Berserker's 3 flavour of fireball. He smashes the ground and sends out a shockwave of varying strengths based on the button used. | ||
*The C version has 6 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 5 hits) | *The C version has 6 hits: The slam does 450 base damage, then the debris deal 300 per hit (up to 5 hits) | ||
* | *Proration: 10% | ||
*each hit does the same damage, heavier button only adds more hits at the cost of longer animation | *each hit does the same damage, heavier button only adds more hits at the cost of longer animation | ||
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Startup on B and C version are armored on startup. | Startup on B and C version are armored on startup. | ||
* | *Proration: 10% for every version | ||
*C version has very weak Armor during the startup, which can easily be broken by any attack that has 2 hits. for example, any of Salter's normal attack except 5A/2A | *C version has very weak Armor during the startup, which can easily be broken by any attack that has 2 hits. for example, any of Salter's normal attack except 5A/2A | ||
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| advblock =-4 | | advblock =-4 | ||
| description = | | description = | ||
* | *Proration: 15% | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| description = | | description = | ||
*This attack has 2 hits, dealing 500 and 600 base damage | *This attack has 2 hits, dealing 500 and 600 base damage | ||
* | *Proration: 10% | ||
}} | }} | ||
{{AttackData-FUC | {{AttackData-FUC | ||
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| description =Berserker rushes forward with a shoulder bash. B and C versions have follow-up attacks. | | description =Berserker rushes forward with a shoulder bash. B and C versions have follow-up attacks. | ||
*C version has 2 hits, dealing 500 and 600 base damage | *C version has 2 hits, dealing 500 and 600 base damage | ||
* | *Proration: 10% for C version | ||
*B and C versions will only continue into a combo on hit by using Reflect Guard or Activate to cancel the recovery. | *B and C versions will only continue into a combo on hit by using Reflect Guard or Activate to cancel the recovery. |
Revision as of 09:30, 25 July 2023
Berserker | |
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Health | 11,500 |
Prejump | 9 |
Backdash | 30F (Invulnerable 1-21) |
Weight | Very Heavy |
Introduction
Berserker is a grappler with great reach and "armor". While he is able to do decent damage from his combo, he is unable to open up his opponent's defenses with just his attacks. On top of that, he requires at least 2 interactions to win a round because he has low combo potential. But this also somewhat makes him beginner friendly.
He is relatively slow, but still considered fast for a grappler. He is able to poke and get in on his opponents from nearly any range and he is much harder to zone against than most other heavy grapplers. 214A lets him get in on his opponent (while being negative) which lets him threaten grab/command grab. He has high jump startup and no double jump, so conversely, he can often be grabbed, since he rarely wants to jump.
Strengths | Weaknesses |
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Strategy
Berserker wants to keep each round as simple as possible. Abuse his long reach to stay at a safe distance or get close to grab, keep in mind most opponents will see this coming and prepare countermeasures.
His 623C has good combo potential and does meter damage (as well as one of his strongest HP damage moves), he can use it multiple times in a combo to deplete the opponent's meter and limit their options (because Berserker himself doesn't have many options either)
Keep in mind you never want him to get Hard Knocked Down, because his 623C will not protect him. Don't be stingy with the meter and use Reflect Guard or Activate Wake Up when necessary
He can get in quickly with 214A. This move is slightly negative if guarded and allows for counterattack if the opponent is fast enough. But he can mitigate that by using command grab with 360B or C. However, this is telegraphic so be sure not to use it excessively.
The most reliably use of his 214A is with Back Dash. His Back Dash has long iframes and his 214A is reliably fast. If it lands as a Counter Attack, he can perform a very strong combo.
Take note that command grabs don't hit jumping opponent. You can bait the opponent into a false sense of security of jumping and 6C to punish them
His armor is quite niche and isn't as reliable as it should be. Don't rely on it too much
Normals
5A
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2A
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5B
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2B
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6B
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5C
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2C
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6C
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j.A
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j.B
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j.C
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6A+B
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Specials
236X
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623X
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214X
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360X
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22C
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Supers (WIP)
720A
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236236B
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236236C (Grail Super)
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Combos (WIP)
- Estimated Result Format: (HP Damage|Berserker's Meter|Opponent's Meter)
- Every combo does less damage when you start with 5A, unless first 5A is a Counter hit/Reflect Counter
- for every combo, omit the 5A just before 214C against another Berserker
Basic BnB (4133~4282 HP Damage|-0.6396|-1.1)
Start with 5A - [show video example]
Start with 2B - [show video example]
(5A) > 2B > 6C > 2C(delay) > [623A > 62369C]x3 > 5A > [623A > 62369C] > 5A > 214A
Advanced BnB - triple 623C variant (5004 Damage|-0.0828|-0.5522)
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x3 > 623A > 62369C > 5A > 623A > 62369C > 5A > 214A
Advanced BnB - RC variant (6371 HP damage|-0.3846|-0.26)
5B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369C > 2B > 623A > 62369C > 5A > 2B > 623A > 62369C > 22C > Reflect Cancel > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > 5A > 214A
Activation combo (Video Demonstration) ~9183 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > 2B > [623A > hj(fast fall) > j.B > landing jump cancel]x2 > 623A > 62369B > 5A > 2B > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] > 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)236C > 236236B
Activation combo v.2
~9286 Damage
Ideally you don't want to do this with more than 1 meter
5B > 623A > 62369C > [623A > hj(fast fall) > j.B > landing jump cancel]x4 > 623A > 62369C > 22C > 5A > 2A > 5B > 2C > [623A > hj(fast fall) > j.B > landing jump cancel] 623A > 62369B > 5A > 2B > 623A > 62369C > activate > sidestep > 623C > 5A > 2B > 623A > (82)623A > (82)623A > 2369C > 236236B