JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli: Difference between revisions
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Zeppeli spits out wine infused with Hamon in the form of 3 Bubble Cutters. | Zeppeli spits out wine infused with Hamon in the form of 3 Bubble Cutters. | ||
*The version used alters the pattern in which the projectiles are fired. | |||
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'''L version:''' | '''L version:''' | ||
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Zeppeli performs a rising knee attack. | Zeppeli performs a rising knee attack. | ||
*The version used alters the distance Zeppeli moves. | |||
*Most variants do not have invul. | *Most variants do not have invul. | ||
*Cannot be Flash Canceled due to being considered airborne. | *Cannot be Flash Canceled due to being considered airborne. | ||
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Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | Zeppeli jumps into the air and spins on his way down, finishing with a sweeping kick. | ||
*The version used determines how high Zeppeli jumps. | |||
*N = number of hits. | *N = number of hits. | ||
* | *The final hit launches, can be Flash Canceled, and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
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'''L version:''' | '''L version:''' | ||
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Zeppeli attacks the opponent his his palm. If successful, he'll start filling them with Hamon. | Zeppeli attacks the opponent his his palm. If successful, he'll start filling them with Hamon. | ||
*The version used alters the startup, damage and recovery. | |||
*This is a hitgrab. | *This is a hitgrab. | ||
*Cannot be Flash Canceled. | |||
*Prevents the use of Reversal Assists on hit. | *Prevents the use of Reversal Assists on hit. | ||
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'''L version:''' | '''L version:''' | ||
*Fastest meterless variant. | *Fastest meterless variant. | ||
*Launches the lowest. | |||
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'''M version:''' | '''M version:''' | ||
*Average variant. | *Average variant. | ||
*Launches higher than the L version. | |||
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'''H version:''' | '''H version:''' | ||
*Slowest variant. | *Slowest variant. | ||
*Launches the highest. | |||
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'''S version:''' | '''S version:''' | ||
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While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble Butters. | While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble Butters. | ||
*The version used alters the amount of projectiles fired. | |||
*Projectiles travel downwards at a 70° angle. | *Projectiles travel downwards at a 70° angle. | ||
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While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | While in the air, Zeppeli attacks with a divekick (spinning on his way down), finishing with a sweeping kick. | ||
*The version used alters Zeppeli's trajectory. | |||
*Similar to the ground variants, but skips the initial jump. | |||
*N = number of hits. | *N = number of hits. | ||
* | *The final hit launches, can be Flash Canceled, and can hit OTG. It also autocorrects if Zeppeli ends up past the opponent. | ||
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'''L version:''' | '''L version:''' | ||
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Zeppeli grabs the opponent, jabs them with his pinky, then kicks them away. | Zeppeli grabs the opponent, jabs them with his pinky, then kicks them away. | ||
*The only Throw whose damage changes depending on the version used. | |||
*Both versions leave the opponent in range for 214M or 214H to OTG. | *Both versions leave the opponent in range for 214M or 214H to OTG. | ||
*Back Throw>5D autotimes a safejump. | *Back Throw > 5D autotimes a safejump. | ||
}} | }} | ||
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*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214H]] | ||
*N = number of hits. | *N = number of hits. | ||
* | *The final hit launches and can hit OTG. | ||
}} | }} | ||
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Zeppeli makes a glider out of leaves held together by Hamon | Zeppeli makes a glider out of leaves held together by Hamon. | ||
*Zeppeli glides forward as he falls slowly. | *Zeppeli glides forward as he falls slowly. | ||
*Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | *Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | ||
* | *Zeppeli stops upon gliding past (or coming in contact with) the opponent. | ||
*Not as good as j.4S for instant overheads. | *Not as good as j.4S for instant overheads. | ||
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Zeppeli blocks in the air by extending his feet out and infusing them with Hamon. | Zeppeli blocks in the air by extending his feet out and infusing them with Hamon. | ||
* | *Does not require HH Gauge to be used, but can be extended by holding the move at the cost of draining it. | ||
*Automatically defends Zeppeli against all attack attributes, including Unblockable attacks. | |||
* | |||
*Stalls Zeppeli in the air and stops his momentum upon use, allowing it to be used to perform instant overheads. | *Stalls Zeppeli in the air and stops his momentum upon use, allowing it to be used to perform instant overheads. | ||
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*This is a hitgrab. | *This is a hitgrab. | ||
*Zeppeli slides low to the ground, almost around crouch height. | *Zeppeli slides low to the ground, almost around crouch height. | ||
*The opponent is left close to Zeppeli while in a Hard Knockdown state. | |||
}} | }} | ||
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Revision as of 21:54, 31 August 2023
Introduction
Will A. Zeppeli, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a rushdown-centered character with above-average mixup potential, excelling at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having 6M and "Hamon Cutter" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close.
On offense, Zeppeli can be quite tricky, as "Low Contact Hamon Guard" and "Spirit Hamon Overdrive" both stall him in the air, making instant overheads available as a mixup option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "Sunlight Yellow Overdrive" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage.
On defense, Zeppeli has an invincible reversal in "Sendo Wave Kick" (S version). He can also block aerial attacks using "Low Contact Hamon Guard", making his defense a bit better than other characters. His HHA can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air.
- Hamon Specials: For the cost of 0.5 bars, Zeppeli can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Movement: Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mixup options that other characters do not have.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 950 | Rumble | #ASBR_WIL #ASBR_ZEP |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6M
6M
Zoom Punch |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236X
Hamon Cutter
236L/M/H/S |
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623X
Sendo Wave Kick
623L/M/H/S |
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214X
Tornado Overdrive
214L/M/H/S |
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63214X
Sunlight Yellow Overdrive
63214L/M/H/S |
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J236X
Hamon Cutter (Air)
j.236L/M/H/S |
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J214X
Tornado Overdrive (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw Pow! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
Tornado Overdrive Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Hamon Breathing
5S |
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J6S
Spirit Hamon Overdrive
j.6S |
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J4S
Low Contact Hamon Guard
j.4S |
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Heart Heat Attack
This is Sendo!
236 + Any Two Attack Buttons |
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Great Heat Attack
Hamon of the sun! Sunlight Yellow Overdrive!
236L+M+H |
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