JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions
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*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa##28|Astonishing Leap]]:''' Baoh has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups. | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa##28|Astonishing Leap]]:''' Baoh has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups. | ||
*'''Rushdown Specials:''' Baoh has access to multiple special moves meant to attack forward; he's all about getting into the opponent's face and staying there. | *'''Rushdown Specials:''' Baoh has access to multiple special moves meant to attack forward; he's all about getting into the opponent's face and staying there. | ||
*'''Special Armor:''' Through "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#5S|This is Baoh!]]", Baoh can grant super armor to his next special move for | *'''Special Armor:''' Through "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#5S|This is Baoh!]]", Baoh can grant super armor to the startup of his next special move for 0.25 HH Gauge. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Ikuro Hashizawa''' is a | | intro = [[file:JJASBR_Baoh_Small_Icon.png|50px]] '''Ikuro Hashizawa''' is a character that relies on his Sabers and his armor mode to keep his offensive momentum going, while being able to quickly close the distance between him and his opponent when pushed back. | ||
| pros = | | pros = | ||
*'''High Damage:''' Baoh has access to high-damaging, meter positive combos. | *'''High Damage:''' Baoh has access to high-damaging, meter positive combos. | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
Baoh jabs in front. | |||
*Standing jab with short range. | *Standing jab with short range. | ||
*Baoh's fastest button. | *Baoh's fastest button. | ||
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|hitadv=0 | |hitadv=0 | ||
|description= | |description= | ||
Baoh attacks with an outwards arm swipe. | |||
*Moves Baoh forward. | |||
*Combo filler with below average range and slight forward movement. | *Combo filler with below average range and slight forward movement. | ||
*Used for confirms and combo extensions. | *Used for confirms and combo extensions. | ||
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|hitadv=0 | |hitadv=0 | ||
|description= | |description= | ||
* | Baoh takes a step and swipes his arm upwards. | ||
*A normal with lots of forward movement. | |||
*A primary combo extension tool into super jump routes and 214M juggles. | |||
*Rather unsafe and cannot be used as a poke unless special-cancelled. | *Rather unsafe and cannot be used as a poke unless special-cancelled. | ||
}} | }} | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
Baoh jabs at the opponent's feet. | |||
*Baoh's safest low, a quick albeit short normal. | *Baoh's safest low, a quick albeit short normal. | ||
*Mainly used for pressure and in low confirms. | *Mainly used for pressure and in low confirms. | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Baoh swipes his arm outwards. | |||
*Moves Baoh forward slightly. | |||
*Low poke, slightly less reach than 5M but a little faster. | *Low poke, slightly less reach than 5M but a little faster. | ||
}} | }} | ||
}} | }} | ||
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|hitadv=KD (-2 vs Horse) | |hitadv=KD (-2 vs Horse) | ||
|description= | |description= | ||
*Moves forward slightly | Baoh extends his leg forward. | ||
*Causes hard knockdown. | |||
*Moves forward slightly, making it Baoh's furthest reaching button. | |||
*Used as combo filler for the more optimal, difficult routes. | *Used as combo filler for the more optimal, difficult routes. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Baoh quickly swipes his arm below him. | |||
*Primarily used in jump-ins low to the ground after successfuly baiting a Stylish Guard attempt. | *Primarily used in jump-ins low to the ground after successfuly baiting a Stylish Guard attempt. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Baoh attacks with a downwards arm swipe. | |||
*Solid air-to-air. | *Solid air-to-air. | ||
*Used in super-jump routes where | *Can cross up. | ||
*Used in super-jump routes where j.H's hitbox won't reach. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Baoh vaults forward with a kick. | |||
*Solid downward-reaching hitbox. | |||
*Can cross up. | |||
*The main jump-in and combo extender after Flash Canceling 214H. | *The main jump-in and combo extender after Flash Canceling 214H. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">28</font> ====== | ====== <font style="visibility:hidden" size="0">28</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Baoh_28.png | ||
|caption= | |caption= | ||
|name=Astonishing Leap | |name=Astonishing Leap | ||
|subtitle= | |subtitle= | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|description= | |description= | ||
Baoh fires off energized hairs from his head that combust upon contact with the opponent. | Baoh fires off energized hairs from his head that combust upon contact with the opponent. | ||
* | *The version used changes the number of hits. | ||
*Causes burn on hit. | |||
*Short recovery makes it a good utility for zoning, fireball wars, combo extensions, or pressure if Baoh Flash Cancels and runs behind it. | *Short recovery makes it a good utility for zoning, fireball wars, combo extensions, or pressure if Baoh Flash Cancels and runs behind it. | ||
*Baoh whipping his hair deals one of the hits, so ranged zoning will lower the move's damage. | |||
*Baoh whipping his hair deals one of the hits, so ranged zoning will lower the move's damage | ---- | ||
'''L version:''' | |||
*Fires a set of hairs. | |||
---- | |||
'''M version:''' | |||
*Fires two sets of hairs. | |||
---- | |||
'''H version:''' | |||
*Fires three sets of hairs. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=KD | |hitadv=KD | ||
|description= | |description= | ||
Baoh rises into the air, slashing his arm sabers and knocking the opponent over. | Baoh rises into the air, slashing with his arm sabers and knocking the opponent over. | ||
*The version uses determines how high Baoh rises, as well as his behavior after the ascent. | |||
*Cannot be Flash Canceled due to being considered airborne. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Baoh rises a short distance upwards. | *Baoh rises a short distance upwards. | ||
*With no invincibility and no hard knockdown on the second hit, it has less utility than the | *With no invincibility and no hard knockdown on the second hit, it has less utility than the other versions. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*Baoh will throw the projectile regardless of whether or not the rest of the move lands. | *Baoh will throw the projectile regardless of whether or not the rest of the move lands. | ||
*The direction of the projectile curves after being thrown, eventually moving forward instead of downwards. | *The direction of the projectile curves after being thrown, eventually moving forward instead of downwards. | ||
*The projectile Baoh throws | *The projectile Baoh throws causes hard knockdown. It can also hit downed opponents. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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*Baoh will throw the projectile regardless of whether or not the rest of the move lands. | *Baoh will throw the projectile regardless of whether or not the rest of the move lands. | ||
*The projectile flies downwards at a 30 degree angle. | *The projectile flies downwards at a 30 degree angle. | ||
*The projectile Baoh throws | *The projectile Baoh throws causes hard knockdown. It can also hit downed opponents. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Baoh sprouts blades from his arms to attack the opponent. | Baoh sprouts blades from his arms to attack the opponent. | ||
*The attack Baoh uses depends on the version used. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Baoh slices forward, slashing his opponent's ankles with his saber. | Baoh slices forward, slashing his opponent's ankles with his saber. | ||
* | *Causes crumple on hit, allowing for combos after. | ||
* | *Baoh's collision box is disabled during the move, allowing him to pass through the opponent when done close enough. | ||
*Unsafe, but can be tricky to punish on block depending on where he ends up. | *Unsafe, but can be tricky to punish on block depending on where he ends up. | ||
*Rather predictable, but still a threatening | *Rather predictable, but still a threatening Low in Baoh's kit. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*Causes crumple on hit. | *Causes crumple on hit. | ||
*Baoh's main mixup tool and air combo extension. | *Baoh's main mixup tool and air combo extension. | ||
* | *Can cross up against crouching opponents. It can also be made to hit from the front if spaced properly, adding another layer to Baoh's mixups. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
Baoh unleashes a flurry of saber slashes, launching the opponent into the air. | Baoh unleashes a flurry of saber slashes, launching the opponent into the air. | ||
*The final hit launches, but it will not come out on whiff or block. | |||
*Baoh's primary grounded combo starter when Flash Canceled. | *Baoh's primary grounded combo starter when Flash Canceled. | ||
*Cannot be | *Cannot be Flash Canceled until the very last hit. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">421X</font> ====== | ====== <font style="visibility:hidden" size="0">421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Baoh_421X_(1).png | ||
|caption=''Baoh Meltedin Palm Phenomenon!'' | |caption= | ||
|image2=JJASBR_Baoh_421X_(2).png | |||
|caption2=''Baoh Meltedin Palm Phenomenon!'' | |||
|name=Baoh Melting Acid | |name=Baoh Melting Acid | ||
|input=421L/M/H | |input=421L/M/H | ||
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|description= | |description= | ||
Baoh lunges forward to grab the enemy and melt their face off before slamming them into the ground. | Baoh lunges forward to grab the enemy and melt their face off before slamming them into the ground. | ||
* | *The version used dictates the move's startup, as well as the distance travelled. | ||
*This is a hitgrab. | |||
* | *Baoh bounces backwards if the lunge is blocked. | ||
*Deals the most damage of Baoh's meterless enders. | *Deals the most damage out of Baoh's meterless enders. | ||
---- | |||
'''L version:''' | |||
*Reaches about 1/4 of the screen. | |||
---- | |||
'''M version:''' | |||
*Reaches about 1/3 of the screen. | |||
---- | |||
'''H version:''' | |||
*Reaches short of midscreen. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Baoh floats into the air before discharging electricity from his body. | Baoh floats into the air before discharging electricity from his body. | ||
* | *The amount of hits, as well as the distance Baoh moves forward, change depending on the version used. | ||
*Causes knockback on hit. Hard to use in combos as a result, but has some use in more uncommon juggle extensions. | |||
*The hitboxes of Baoh's electricity will neutralize enemy projectiles. | *The hitboxes of Baoh's electricity will neutralize enemy projectiles. | ||
* | *Deals a ''very'' large amount of Guard Damage. | ||
* | *Overall, a very situational special move with long startup, even for its fastest version. | ||
* | ---- | ||
'''L version:''' | |||
*Baoh almost remains in place. | |||
---- | |||
'''M version:''' | |||
*Baoh moves about a character forward. | |||
---- | |||
'''H version:''' | |||
*Baoh moves about two characters forward. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Baoh_Throw_(1).jpg | ||
|caption= | |caption= | ||
|image2=JJASBR_Baoh_Throw_(2).jpg | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=Get the hell out of my way! | |subtitle=Get the hell out of my way! | ||
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|description= | |description= | ||
Baoh grabs the opponent before slamming them to the ground. | Baoh grabs the opponent before slamming them to the ground. | ||
* | *Leaves Baoh close to the opponent, with Back Throw leaving him slightly closer. | ||
*Recovers fast enough to let Baoh activate | *Recovers fast enough to let Baoh activate "[[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#5S|This is Baoh!]]" and do oki after. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=68 | |damage=68 (12*4, 20) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Baoh floats into the air before discharging electricity from his body. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#22X|22M]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa#22X|22M]] | ||
*Causes knockback on hit. | |||
*Deals a very large amount of Guard Damage. | |||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery=17 | |recovery=Total 17 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Baoh hardens his skin through his Tactile Sensor. | Baoh hardens his skin through his Tactile Sensor. | ||
*Costs 0.25 | *Costs 0.25 HH Gauge to use. | ||
* | *Grants Super Armor to the entire startup of the next special move Baoh uses. | ||
*Fast enough to activate after some hard knockdowns without giving up pressure. | *Fast enough to activate after some hard knockdowns without giving up pressure. | ||
* | *The buff will only be consumed if Baoh uses a special move while it is active. | ||
** | **While receiving a knockdown will not cause Baoh to lose the buff, it will be lost if the knockdown is cinematic in nature (such as a Throw, HHA, etc.). | ||
}} | }} | ||
}} | }} | ||
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==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Baoh_HHA_(1).png | ||
|caption=''BARUBARUBARUBARUBARU'' | |caption= | ||
|image2=JJASBR_Baoh_HHA_(2).png | |||
|caption2=''BARUBARUBARUBARUBARU'' | |||
|name=Laser Beam! | |name=Laser Beam! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
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|description= | |description= | ||
Baoh pulls out a laser cannon and, powering it with his own electricity, fires it at the opponent. | Baoh pulls out a laser cannon and, powering it with his own electricity, fires it at the opponent. | ||
*Launches opponents away and causes hard knockdown. | |||
*Has instant travel time and goes fullscreen, but loses some damage when done at ranges beyond the initial burst. | *Has instant travel time and goes fullscreen, but loses some damage when done at ranges beyond the initial burst. | ||
*Very fast and reliable HHA, being fast enough to punish Kars' ULF transformation from anywhere. | *Very fast and reliable HHA, being fast enough to punish Kars' ULF transformation from anywhere. |
Revision as of 17:41, 10 October 2023
Introduction
“ |
I will shut you down.... forever! |
” |
Making his debut in 1984, Baoh is from a short manga series of the same name (known in Japan and some other countries as Baoh the Visitor), arguably one of Hirohiko Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Dress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins.
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down the opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions, makes Baoh a solid pick for those who seek a well-rounded character with above-average execution requirements.
- Astonishing Leap: Baoh has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Rushdown Specials: Baoh has access to multiple special moves meant to attack forward; he's all about getting into the opponent's face and staying there.
- Special Armor: Through "This is Baoh!", Baoh can grant super armor to the startup of his next special move for 0.25 HH Gauge.
Ikuro Hashizawa is a character that relies on his Sabers and his armor mode to keep his offensive momentum going, while being able to quickly close the distance between him and his opponent when pushed back. | |
Pros | Cons |
|
|
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Spin Mode or Steel Ball Run characters picking up the Holy Corpse parts), Baoh gets an increased Stylish Defense window (gaining roughly 4 extra frames).
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Astonishing Leap
Any jump after 1/2/3 |
---|
236X
Baoh Shooting Stinger
236L/M/H |
---|
623X
Saber Off!
623L/M/H |
---|
214X
Baoh Hardened Saber
214L/M/H |
---|
421X
Baoh Melting Acid
421L/M/H |
---|
22X
Baoh Break Dark Thunder Phenomenon
22L/M/H |
---|
System Mechanics
Throw
Throw
Get the hell out of my way! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Break Dark Thunder Phenomenon Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
---|
5S
This is Baoh!
5S |
---|
Heart Heat Attack
Laser Beam!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Time to cover up that stench!
236L+M+H |
---|