JoJo's Bizarre Adventure: All-Star Battle R/Prosciutto & Pesci: Difference between revisions
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(Updated Frame Data to new understanding) |
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Line 76: | Line 76: | ||
|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Prosciutto slaps the opponent. | Prosciutto slaps the opponent. | ||
Line 98: | Line 98: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Prosciutto attacks with an upwards elbow strike. | Prosciutto attacks with an upwards elbow strike. | ||
Line 121: | Line 121: | ||
|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv=- | |hitadv=-4 | ||
|description= | |description= | ||
Prosciutto perfoms a push kick. | Prosciutto perfoms a push kick. | ||
Line 143: | Line 143: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Prosicutto performs a crouching slap. | Prosicutto performs a crouching slap. | ||
Line 165: | Line 165: | ||
|damage=19 | |damage=19 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Prosciutto perfoms a downwards diagonal chop. | Prosciutto perfoms a downwards diagonal chop. | ||
Line 188: | Line 188: | ||
|damage=31 (15, 16) | |damage=31 (15, 16) | ||
|guard=Low | |guard=Low | ||
|startup=13 | |startup=12(13)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 212: | Line 212: | ||
|damage=55 (15*2, 25) | |damage=55 (15*2, 25) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 239: | Line 239: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 263: | Line 263: | ||
|damage=24 (12*2) | |damage=24 (12*2) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 285: | Line 285: | ||
|damage=32 | |damage=32 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 311: | Line 311: | ||
|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv=- | |hitadv=-46 | ||
|description= | |description= | ||
}} | }} | ||
Line 323: | Line 323: | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv=- | |hitadv=-46 | ||
|description= | |description= | ||
}} | }} | ||
Line 335: | Line 335: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv=- | |hitadv=-46 | ||
|description= | |description= | ||
Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | Prosciutto commands Pesci to use his Stand, Beach Boy, and cast out its fishing line to try and attach it to his opponent. | ||
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|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 393: | Line 393: | ||
|damage=0 | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 416: | Line 416: | ||
|damage=65 (5*3, 50) | |damage=65 (5*3, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 428: | Line 428: | ||
|damage=75 (5*3, 60) | |damage=75 (5*3, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(1)1(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 440: | Line 440: | ||
|damage=85 (5*3, 70) | |damage=85 (5*3, 70) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(1)1(1)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 473: | Line 473: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 485: | Line 485: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 497: | Line 497: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 533: | Line 533: | ||
|damage=50 | |damage=50 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 545: | Line 545: | ||
|damage=60 | |damage=60 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 557: | Line 557: | ||
|damage=70 | |damage=70 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 594: | Line 594: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
The Grateful Dead attacks with a quick, close range swipe. | The Grateful Dead attacks with a quick, close range swipe. | ||
Line 615: | Line 615: | ||
|damage=21 | |damage=21 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
The Grateful Dead attacks with an outwards swipe. | The Grateful Dead attacks with an outwards swipe. | ||
Line 638: | Line 638: | ||
|damage=32 (16*2) | |damage=32 (16*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
The Grateful Dead stomps with each hand. | The Grateful Dead stomps with each hand. | ||
Line 660: | Line 660: | ||
|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
The Grateful Dead jabs at a slight downwards angle. | The Grateful Dead jabs at a slight downwards angle. | ||
Line 684: | Line 684: | ||
|damage=21 (10, 11) | |damage=21 (10, 11) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=+2 | |blockadv=+2 | ||
|hitadv=+ | |hitadv=+6 | ||
|description= | |description= | ||
The Grateful Dead swipes twice. | The Grateful Dead swipes twice. | ||
Line 706: | Line 706: | ||
|damage=30 | |damage=30 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 727: | Line 727: | ||
|damage=70 | |damage=70 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 749: | Line 749: | ||
|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 771: | Line 771: | ||
|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 793: | Line 793: | ||
|damage=37 | |damage=37 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 819: | Line 819: | ||
|damage=60 (4*5, 40) | |damage=60 (4*5, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 831: | Line 831: | ||
|damage=80 (4*10, 40) | |damage=80 (4*10, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 843: | Line 843: | ||
|damage=100 (4*15, 40) | |damage=100 (4*15, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 881: | Line 881: | ||
|damage=60 (20, 40) | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 893: | Line 893: | ||
|damage=60 (20, 40) | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 905: | Line 905: | ||
|damage=60 (20, 40) | |damage=60 (20, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 938: | Line 938: | ||
|damage=0 | |damage=0 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-32 | |blockadv=-32 | ||
|hitadv=- | |hitadv=-26 | ||
|description= | |description= | ||
}} | }} | ||
Line 950: | Line 950: | ||
|damage=0 | |damage=0 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=34 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-42 | |blockadv=-42 | ||
|hitadv=- | |hitadv=-38 | ||
|description= | |description= | ||
}} | }} | ||
Line 962: | Line 962: | ||
|damage=0 | |damage=0 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=44 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-60 | |blockadv=-60 | ||
|hitadv=- | |hitadv=-56 | ||
|description= | |description= | ||
The Grateful Dead emits its aging mist in a radial burst across the ground. | The Grateful Dead emits its aging mist in a radial burst across the ground. | ||
Line 998: | Line 998: | ||
|damage=100 (25*2, 50) | |damage=100 (25*2, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,104: | Line 1,104: | ||
|damage=369 (36+24+3*23+24+72+48*3) | |damage=369 (36+24+3*23+24+72+48*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= |
Revision as of 05:42, 15 October 2023
Introduction
Two minor villains from Vento Aureo, the fifth part of JoJo's Bizarre Adventure, Prosciutto and Pesci (often referred to as just Prosciutto) are a highly versatile character in All-Star Battle R: with almost every tool in the game, along with strong normals and special moves, Prosciutto has an answer to almost everything. In Stand Off mode, Prosciutto has Pesci by his side, giving him access to a highly powerful trap with "Hook, line and sinker! You took the bait!" that makes approaching Prosciutto a very difficult task, as well as a strong ranged Low special with "Nice try!" that leads into Prosciutto's highly damaging OTG combos using his 3H. Combining all of these tools together can make Prosciutto in Stand Off one of the hardest-to-approach characters in the game.
While in Stand On, Prosciutto gains some of the hardest-to-escape pressure in the game with "You're soft!", allowing him to make everything plus, and when combined with his quick standing overhead s.3H and instant overhead with dash-jump s.jH, makes blocking him a tough task. Prosciutto's damage in Stand On is also some of the highest meterless damage in the game, making him a monster if he ever gets close and someone who absolutely must be kept out or be ready to block against. Adding onto this, every time Prosciutto gets in, he ends his combos with "We're in it to the end!", which increases his unique Aging Gauge and disables certain universal mechanics; this makes it even harder to deal with his next pressure sequence, as his opponent will be missing out a few key answers to escaping him. While in Stand On, Prosciutto can very easily 2-touch the entire cast even without Assists thanks to his high damage and scary pressure.
While Prosciutto and Pesci sound invincible, they have one huge weakness: zoning. Prosciutto has no easy answer to getting zoned out hard and will have to wade his way through projectiles to get his gameplan started. Nevertheless, with his combination of huge strengths, few weaknesses, and unique Aging mechanic, Prosciutto and Pesci are one of the strongest characters in the game.
- Bro and Mammoni: Prosciutto can switch between having Pesci by his side or send him away to call his Stand, altering his abilities.
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Pros | Cons |
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Bro and Mammoni
Prosciutto possesses his own unique Style in the form of Bro and Mammoni. By pressing the Style button, Prosciutto can switch between having Pesci by his side to perform special moves, or send him away to call his Stand, The Grateful Dead, to use like any typical Stand character; all rounds start with Pesci. Additionally, Prosciutto can use 0.5 HH Gauge to swap between the two in a combo with each version of 3H.
As he acts separately from Prosciutto, attacks performed by Pesci will not trigger counters. Pesci will also continue performing his attacks even if Prosciutto is attacked; inversely, Pesci himself can be struck by the opponent directly to interrupt his moves, even if Prosciutto himself isn't hit. As an additional rule, any move involving Pesci would not be possible if he's a set distance away from Prosciutto, needing to move to his back in order to be used again.
Aging Gauge
The Aging Gauge is located above Prosciutto's meter; manifesting as a three-level gauge, it tracks his unique Aging mechanic. It increases by one level every time he lands "Direct contact is fastest." and "We're in it to the end!", and goes all the way to LVMAX if Prosciutto successfully counters his opponent with his HHA. Each level disables a specific universal system mechanic:
- Template:NotationIcon-JJASBR LVL1: The opponent loses the ability to Stylish Dodge and Stylish Guard.
- Template:NotationIcon-JJASBR LVL2: The opponent loses the ability to jump (and Super Jump for applicable characters).
- Template:NotationIcon-JJASBR LVMAX: The opponent loses the ability to backdash, forward dash, airdash, and run.
If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
The Aging Gauge will passively drain on its own at a steady rate, and will drain slower while the opponent is moving or attacking. Under normal circumstances, the effects last 7 seconds before the gauge goes back to Level 0, but the timer is reset every time Prosciutto lands a move that inflicts Aging. One level is removed every time Prosciutto is knocked down, and the gauge is reset to 0 instantly if Prosciutto is hit by a GHA.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Bro and Mammoni | 950 | Resolve | #ASBR_PRO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
|
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
You gutless rat! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Beach Boy!
236L/M/H |
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236X-X
You can feel shocks through the line!
236L/M/H > L/M/H |
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236X-4
Now I'll reel you in!
236L/M/H > 4 |
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623X
I'll rip you apart!
623L/M/H |
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214X
Hook, line and sinker! You took the bait!
214L/M/H |
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22X
Nice try!
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
How's this? |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
You're soft! 236L/M/H Start Start Attack Attack
|
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Stand 63214X
Direct contact is the fastest.
63214L/M/H |
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Stand 22X
We're in it to the end!
22L/M/H |
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System Mechanics
Throw
Throw
You still don't get it! You little mammoni! 5/4 + Any Two Attack Buttons |
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Assist
5S
Bro & Mammoni 5S Dismissing Pesci Dismissing Pesci Recalling Pesci Recalling Pesci
|
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Heart Heat Attack
I can see your movements! You're wide open! 236 + Any Two Attack Buttons That won't do you any good! That won't do you any good! I see you! I see you! Wide open! Wide open!
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Great Heat Attack
Once we decide that we're gonna kill someone, the deed's already been done!
236L+M+H |
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