JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin: Difference between revisions
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|description= | |description= | ||
Kakyoin | Kakyoin slides forward while attacking with his elbow. | ||
*Moves Kakyoin forward. | *Moves Kakyoin forward. | ||
*Launches on hit. | *Launches on hit. | ||
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|description= | |description= | ||
Kakyoin summons Hierophant Green, who protudes tentacles from the ground to attack the opponent. | Kakyoin summons Hierophant Green, who protudes tentacles from the ground to attack the opponent. | ||
* | *The spot Hierophant Green attacks in depends on the version used. | ||
*Causes crumple on hit against grounded opponents. | *Causes crumple on hit against grounded opponents. | ||
*Causes hard knockdown against airborne opponents. | *Causes hard knockdown against airborne opponents. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=25 (5, 4*5) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Hierophant Green attacks with its knee before performing a small, short-ranged Emerald Splash. | Hierophant Green attacks with its knee before performing a small, short-ranged Emerald Splash. | ||
*Hits 2-6 are considered projectiles. | *Hits 2-6 are considered projectiles. | ||
*Less range than s.5H, but still a good button for pokes. | *Less range than s.5H, but still a good button for pokes. | ||
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|description= | |description= | ||
Hierophant Green performs a long-range attack with a tentacle. | Hierophant Green performs a long-range attack with a tentacle. | ||
*Hits 1-2 will not hit opponents beyond close range. | |||
*The final hit launches opponents away. | *The final hit launches opponents away. | ||
*Very long reach, good for pokes and zoning. | *Very long reach, good for pokes and zoning. | ||
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|description= | |description= | ||
Hierophant Green performs a long | While crouching, Hierophant Green performs a long-ranged attack with a tentacle. | ||
*Very long reach | *Very long reach, but does not hit Low. | ||
*Make sure it doesn't whiff, as it has long recovery. | *Make sure it doesn't whiff, as it has long recovery. | ||
}} | }} | ||
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Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards. | Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards. | ||
*Launches on hit. | *Launches on hit. | ||
*Has less reach than 2M, but still a good button for pokes. | *Has less reach than s.2M, but still a good button for pokes. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Hierophant Green launches emeralds out towards the opponent. | Hierophant Green launches emeralds out towards the opponent. | ||
*The projectiles spread out horizontally, with their pattern | *The projectiles spread out horizontally, with their pattern and travel speed depending on the version used. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
* | *In comparison with their Stand Off counterparts, the projectiles travel faster (with each version showing more noticeable travel speed and range differences) at the cost of way more recovery. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|description= | |description= | ||
Hierophant Green performs a long range attack with 3 tentacles from the ground. | Hierophant Green performs a long range attack with 3 tentacles from the ground. | ||
* | *The spot Hierophant Green attacks in depends on the version used. | ||
*The final hit launches and causes hard knockdown. | *The final hit launches and causes hard knockdown. | ||
*Considered a hitgrab. | *Considered a hitgrab. | ||
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Hierophant Green wraps its tentacles around the opponent before hitting them with a point blank Emerald Splash. | Hierophant Green wraps its tentacles around the opponent before hitting them with a point blank Emerald Splash. | ||
* | *The version used affects the startup and damage of the attack, but not the range. | ||
*Launches opponents away and causes hard knockdown on a successful Throw. | *Launches opponents away and causes hard knockdown on a successful Throw. | ||
*A long-ranged command grab that reaches about midscreen. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|description= | |description= | ||
While in the air, Hierophant Green launches emeralds out at a downwards angle. | While in the air, Hierophant Green launches emeralds out at a downwards angle. | ||
*The projectiles' horizontal spread, as well as their angle, | *The projectiles' horizontal spread, as well as their angle, change depending on the version used. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Aims at a 15° angle | *Aims at a 15° angle. | ||
*Pushes Kakyoin backwards the least, almost staying in place. | *Pushes Kakyoin backwards the least, almost staying in place. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Kakyoin grabs the opponent before Hierophant Green knocks them down. | Kakyoin grabs the opponent before Hierophant Green's tentacle knocks them down. | ||
*Forward Throw leaves the opponent closer to Kakyoin than Back Throw. | *Forward Throw leaves the opponent closer to Kakyoin than Back Throw. | ||
}} | }} | ||
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*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#Stand 623X|s.623M]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin#Stand 623X|s.623M]] | ||
*The final hit launches and causes hard knockdown. | *The final hit launches and causes hard knockdown. | ||
*Not considered a hitgrab, unlike the original move. | |||
}} | }} | ||
}} | }} |
Revision as of 23:06, 24 October 2023
Introduction
One of the major allies of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Noriaki Kakyoin is the zoner of All-Star Battle R, with outstanding long range pokes that span half-screen and the god of all projectiles: his signature "Emerald Splash", which fires 9 small projectiles with low recovery and beats out nearly every projectile in the game. Good Kakyoin play will leave opponents entirely hopeless as they watch every approach they attempt get stuffed out.
Additionally, Kakyoin has "How's this!" and "You're already in my grasp!", long-ranged attacks which double as alternate zoning options if the opponent has an answer to "Emerald Splash". Kakyoin's zoning is extremely oppressive and will shut down a good part of the cast, and on top of this he has a solid mix-up option between 2M and dash-jump j.H as ways to catch people sleeping or who are too focused on moving around his zoning. Lastly, despite being a zoner, Kakyoin does really above average damage, making him great at creating huge lifeleads to sit on.
Despite all these strengths, Kakyoin is not entirely flawless. Much like the zoners he is inspired by, Kakyoin becomes increasingly weaker the closer the opponent gets due to his very lackluster pressure options, lack of a strong reversal, and poor movement. Winning with Kakyoin requires sniping every approach from the opponent as well as being prepared to cover all of their options. Nevertheless, with his amazing zoning, damage, and great matchup spread, Kakyoin is one of the strongest characters in All-Star Battle R.
- Long Range Normals: Kakyoin has access to long-reaching normals that can combo from afar, allowing him to play from his most effective distance.
Noriaki Kakyoin is a Stand character who zones with a diverse toolkit that covers anything. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_KAK |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6M
6M
Let's shake on it. |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
Emerald Splash
236L/M/H (Air OK) |
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214X
How's this!
214L/M/H |
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22X
Hierophant's Barrier
22L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
Emerald Splash
236L/M/H |
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Stand 623X
You're already in my grasp!
623L/M/H |
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Stand 63214X
Didn't you notice?
63214L/M/H |
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Stand J236X
Emerald Splash (Air)
j.236L/M/H |
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System Mechanics
Throw
Throw
No match for my Stand! 5/4 + Any Two Attack Buttons |
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Assist
Assist
You're already in my grasp! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off
5S |
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Heart Heat Attack
Time for your punishment!
236 + Any Two Attack Buttons |
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Great Heat Attack
20m Radius Emerald Splash
236L+M+H |
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