JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4): Difference between revisions
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|description= | |description= | ||
Jotaro does a downwards kick with the tip of his boot. | Jotaro does a downwards kick with the tip of his boot. | ||
*Moves Jotaro forward during startup. | |||
*A rare standing Low, making it a deceptive tool. | *A rare standing Low, making it a deceptive tool. | ||
*Slow recovery. Always cancel into another move when it connects. | *Slow recovery. Always cancel into another move when it connects. | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jotaro summons Star Platinum to attack with a crouching fist. | Jotaro summons Star Platinum to attack with a crouching fist. | ||
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|recovery=35 | |recovery=35 | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jotaro steps forward and delivers a high side kick. | Jotaro steps forward and delivers a high side kick. | ||
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*The second hit launches the opponent and causes hard knockdown. | *The second hit launches the opponent and causes hard knockdown. | ||
*Fast enough to serve as a combo extender and loop into itself once. | *Fast enough to serve as a combo extender and loop into itself once. | ||
* | *If blocked, the first hit deals considerable Guard Damage, while the second hit pulls the opponent towards Jotaro. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_Part_4_Stand_3H.png | |image=JJASBR_Jotaro_Part_4_Stand_3H.png | ||
|caption=It has four "A"s | |caption=It has four "A"s | ||
|name=3H | |name=3H | ||
|subtitle=ORAAAA! | |subtitle=ORAAAA! | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum unleashes a | Star Platinum unleashes a barrage of punches. | ||
*The distance covered by Star Platinum depends on the version used. | *The distance covered by Star Platinum depends on the version used. | ||
* | *Leaves grounded opponents standing, while leaving airborne opponents mostly in place. | ||
*Cannot be Flash Canceled, but can be canceled into an HHA. | *Cannot be Flash Canceled, but can be canceled into an HHA. | ||
---- | |||
'''L version:''' | |||
*Star Platinum doesn't move at all. | |||
---- | |||
'''M version:''' | |||
*Star Platinum moves a bit further, though still remaining close to Jotaro. | |||
---- | |||
'''H version:''' | |||
*Star Platinum moves even further, though still remaining close to Jotaro. | |||
}} | }} | ||
}} | }} | ||
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|image3=JJASBR_Jotaro_Part_4_Stand_236X-6H.png | |image3=JJASBR_Jotaro_Part_4_Stand_236X-6H.png | ||
|caption3=Heavy | |caption3=Heavy | ||
|caption4=That's three "A"s | |caption4=That's three "A"s | ||
|name=ORAAA! | |name=ORAAA! | ||
|input=236L/M/H > 6L/M/H | |input=236L/M/H > 6L/M/H | ||
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*Against grounded opponents, it can be converted into a combo with a launching Assist, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#Assist|Jonathan]]. | *Against grounded opponents, it can be converted into a combo with a launching Assist, such as [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#Assist|Jonathan]]. | ||
*If it hits an airborne opponent, Jotaro can pick up a combo with [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 3H|s.3H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 22X|s.22L/M]]. | *If it hits an airborne opponent, Jotaro can pick up a combo with [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 3H|s.3H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 22X|s.22L/M]]. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum briefly stops time and, alongside Jotaro, "teleports" to another location. | |||
*The point where Jotaro | *The point where Jotaro and Star Platinum reappear depends on the version used. | ||
*Requires 0.2 HH Gauge to be used. | *Requires 0.2 HH Gauge to be used. | ||
*When chained into from "ORA ORA": | *When chained into from "ORA ORA": | ||
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---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Teleports behind the opponent. | *Teleports behind the opponent unless their back is against the wall. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Star Platinum moves forward and extends its hand | Star Platinum moves forward and extends its hand to grab the opponent. If successful, Star Platinum will pick them up and punch them several times before knocking them away. | ||
* | *How far Star Platinum moves, as well as how far the opponent ends up, depend on the version used. | ||
*Launches the opponent away and causes hard knockdown. | *Launches the opponent away and causes hard knockdown on a successful Throw. | ||
*A ranged command grab that grants Jotaro an option to open up the opponent from a fair distance away. This can catch the opponent by surprise at ranges his standard Throw won't connect. | *A ranged command grab that grants Jotaro an option to open up the opponent from a fair distance away. This can catch the opponent by surprise at ranges his standard Throw won't connect. | ||
---- | |||
'''L version:''' | |||
*Shortest range, fastest recovery. | |||
*Leaves the opponent close to Jotaro. | |||
---- | |||
'''M version:''' | |||
*Intermediate startup and recovery. | |||
*Leaves the opponent far from Jotaro. | |||
---- | |||
'''H version:''' | |||
*Longest range, slowest recovery. | |||
*Leaves the opponent much farther from Jotaro. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | ||
*After the Time Stop ends, there is a ~5 second period where Jotaro cannot gain any HH Gauge (with [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi|Akira]]'s Assist providing the only exception). | |||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]], [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], and himself, Jotaro can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before Jotaro's does, they will be frozen instead. | *Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro (Part 3)]], [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], and himself, Jotaro can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before Jotaro's does, they will be frozen instead. | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, Star Platinum unleashes a barrage of punches on the opponent before knocking them away. | Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, Star Platinum unleashes a barrage of punches on the opponent before knocking them away. | ||
* | *Its great range, along with Jotaro's meter efficiency, make this the go-to ender in low-resource combos. | ||
*Not | *Not very useful as a defensive option due to very low invulnerability. | ||
}} | }} | ||
}} | }} |
Revision as of 18:15, 31 October 2023
Introduction
- This article is about Jotaro Kujo's Diamond is Unbreakable incarnation, primarily known as "Jotaro 4". For information about his Stardust Crusaders incarnation, see Jotaro Kujo (Part 3).
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
The first thing to notice are his beefy normals. In Stand Off, 5H is a great move in general, acting as a decent anti-air, a good wall, and a solid poke all at once; 2H is amazing as well, being an incredibly quick normal that knocks down; 3H launches and can be combo'd out of with Quick Stand On; and j.H is a godly air-to-air, having a massive lingering hitbox that can catch people where it really shouldn't. Stand On normals further compliment this, since they have amazing range and easily set up combos: s.2H is even better, having more range yet similar framedata than its Stand Off counterpart; s.3H becomes a horizontal wall; and s.jM is a solid air-to-air.
As for special moves, Jotaro's kit has different purposes depending on his current state. In Stand Off, Jotaro's toolkit revolves around space control, with access to a projectile in "If I throw this bearing...", a powerful anti-air in "I'm going to break you into pieces.", and a potent combo extender in "Star Finger". Stand On's tools, on the other hand, have more offensive/mix-up purposes, with "ORA ORA!" being a persistent hitbox that features several follow-ups, the ability to teleport with "Where'd all that time go?", and a long-ranged command grab in "So I'm gonna bust you up!".
Jotaro's versatility is paid with a price, however: his ability to convert off of stray air hits in neutral is lacking without spending his resources. While there are ways to play around it, his biggest threat comes into play when close to the opponent, a deceptively hard task to achieve due to his telegraphed approach options; his teleport is a strong tool, but it is limited by requiring both meter and Stand On. This issue also extends to his attacks: while possessing rather large hitboxes, they are marred by their absence of air convertibility. He mainly suffers, however, due to a very weak okizeme game and a lack of meterless defensive tools, making it easy for the opponent to take his momentum away.
- Star Platinum, The World!: Jotaro is one of four characters in the game (along with his younger incarnation, DIO, and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Jotaro Kujo (Part 4) is a Stand character who controls space with strong normals and a balanced toolkit. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Just shut up! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
If I throw this bearing...
236L/M/H |
---|
623X
I'm going to break you into pieces.
623L/M/H |
---|
214X
Star Finger
214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236L/M/H > 6L/M/H |
---|
Stand 22X
Where'd all that time go?
236L/M/H > 4L/M/H or 22L/M/H |
---|
Stand 63214X
So I'm gonna bust you up!
63214L/M/H |
---|
System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
If I throw this bearing... Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
---|
5S
Stand On/Off
5S |
---|
22S
Star Platinum, The World!
22S |
---|
Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
---|