JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli: Difference between revisions
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*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*This variant is invincible during the ascent. In addition, it can hit the opponent while rising, causing a crumple and ensuring the remaining hits connect. | |||
*The final hit can relaunch downed opponents. | *The final hit can relaunch downed opponents. | ||
* | *Identical to the L variant, distance-wise. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble | While in the air, Zeppeli spits out wine infused with Hamon in the form of Bubble Cutters. | ||
*The version used alters the amount of projectiles fired. | *The version used alters the amount of projectiles fired. | ||
*Projectiles travel downwards at a 70° angle. | *Projectiles travel downwards at a 70° angle. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | |damage=Ascent: 12<br>Loop: 5*N<br>Landing: 25 | ||
|guard=Loop: Mid<br>Landing: Low | |guard=Ascent: Mid<br>Loop: Mid<br>Landing: Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214S]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#214X|214S]] | ||
*N = number of hits. | *N = number of hits. | ||
*The final hit launches | *Deals Hamon Damage. | ||
*The first hit causes crumple, while the final hit launches. | |||
*The final hit can hit OTG, and can also relaunch downed opponents. | |||
*Zeppeli '''does not autocorrect''' for the final hit upon switching sides, unlike the original move. | |||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Zeppeli uses Hamon Breathing to charge his HH Gauge. | |||
*Takes 12 seconds to go from 0 to 3 bars. | *Takes 12 seconds to go from 0 to 3 bars. | ||
*Cannot be cancelled into or out of. | *Cannot be cancelled into or out of. | ||
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Zeppeli makes a glider out of leaves held together by Hamon, gliding forward as he falls slowly. | Zeppeli makes a glider out of leaves held together by Hamon, gliding forward as he falls slowly. | ||
*Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | *Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | ||
*Zeppeli stops upon | *Zeppeli stops gliding upon moving past (or coming into contact with) the opponent. | ||
*Not as good as j.4S for instant overheads. | *Not as good as j.4S for instant overheads. | ||
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Zeppeli blocks in the air by extending his feet out and infusing them with Hamon. | Zeppeli blocks in the air by extending his feet out and infusing them with Hamon. | ||
*Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | *Requires 0.1 HH Gauge; can hold to extend at the cost of more HH Gauge. | ||
* | *While active, Zeppeli will take reduced Chip Damage, and will be protected from Guard Damage. Zeppeli will also automatically defend against all attack attributes, including Unblockable attacks (except for Risotto's "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]"). | ||
*Stalls Zeppeli in the air and stops his momentum upon use, allowing it to be used to perform instant overheads. | *Stalls Zeppeli in the air and stops his momentum upon use, allowing it to be used to perform instant overheads. | ||
}} | }} |
Revision as of 12:29, 6 December 2023
Introduction
Will A. Zeppeli, a major ally in Phantom Blood, the first part of JoJo's Bizarre Adventure, is a rushdown-centered character with above-average mixup potential, excelling at consistent rewards off of hits and tricky movement. Zeppeli's neutral is fairly standard, having 6M and "Hamon Cutter" to keep opponents at bay; however, unlike Jonathan who has a similar 6M, he does not get as large of a reward off of this hit. While "Hamon Cutter" is a solid projectile, it is just a projectile that keeps opponents away while Zeppeli wants to get close.
On offense, Zeppeli can be quite tricky, as "Low Contact Hamon Guard" and "Spirit Hamon Overdrive" both stall him in the air, making instant overheads available as a mixup option. These options both use a small amount of meter and can be beaten by an opponent who is ready to punish them, but they are good options nonetheless as they can also stall any normal jump-in or even his super jump, making them harder to anti-air. For combos, Zeppeli wants to use his "Sunlight Yellow Overdrive" hitgrab, as it causes hard knockdown and can be enhanced to deal Hamon damage.
On defense, Zeppeli has an invincible reversal in "Sendo Wave Kick" (S version). He can also block aerial attacks using "Low Contact Hamon Guard", making his defense a bit better than other characters. His HHA can be used as a reversal, but because of the way Zeppeli gets low to the ground, it is better used as a low profile than an anti-air.
- Hamon Specials: For the cost of 0.5 bars, Zeppeli can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Movement: Zeppeli not only has access to a Super Jump, but also has two moves that provide an air stall, giving him more movement and mixup options that other characters do not have.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_WIL #ASBR_ZEP |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6M
6M
Zoom Punch |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236X
Hamon Cutter
236L/M/H/S |
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623X
Sendo Wave Kick
623L/M/H/S |
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214X
Tornado Overdrive
214L/M/H/S |
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63214X
Sunlight Yellow Overdrive
63214L/M/H/S |
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J236X
Hamon Cutter (Air)
j.236L/M/H/S |
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J214X
Tornado Overdrive (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw Pow! 5/4 + Any Two Attack Buttons Forward Forward Back Back
|
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Assist
Assist
Tornado Overdrive Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Hamon Breathing
5S |
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J6S
Spirit Hamon Overdrive
j.6S |
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J4S
Low Contact Hamon Guard
j.4S |
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Heart Heat Attack
This is Sendo!
236 + Any Two Attack Buttons |
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Great Heat Attack
Hamon of the sun! Sunlight Yellow Overdrive!
236L+M+H |
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