Melty Blood/MBTL/Ushiwakamaru: Difference between revisions
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{{CharacterPickReasons|width=100 | {{CharacterPickReasons|width=100 | ||
|pros= | |pros= | ||
* '''Diverse Air Movement:''' Arguably the main appeal of Ushi's toolkit is her ability to dart around the screen with her unique set of movement based tools like fastfall that let her hang around and run away from spaces other characters can only dream of doing as quickly, combined with Melty's already fantastic universal movement options and it can be difficult to properly pinpoint her position on the screen | |||
* '''Good mixup potential:''' Ushi's entire kit is designed around her mixup, with fastfall fakeouts, mid-string mixups and even a stable left right straight off airthrow. | * '''Good mixup potential:''' Ushi's entire kit is designed around her mixup, with fastfall fakeouts, mid-string mixups and even a stable left right straight off airthrow. | ||
* '''Strong Pressure Extensions:''' Ushi has multiple ways to threaten meterless resets in her kit, between 236A~A and the myriad grounded jump cancellable specials she has. | * '''Strong Pressure Extensions:''' Ushi has multiple ways to threaten meterless resets in her kit, between 236A~A and the myriad grounded jump cancellable specials she has. | ||
*'''Good Punish Game:''' Ushi has many tools that she can use to punish opponents for being careless, such as an advancing low lariat in 236B, and a very difficult to contest 4BC. She also possesses the only air arc drive in the game, which is both fullscreen and one of the only truly invincible air moves in the game, allowing her to contest certain things from the air that no other character can. | * '''Good Punish Game:''' Ushi has many tools that she can use to punish opponents for being careless, such as an advancing low lariat in 236B, and a very difficult to contest 4BC. She also possesses the only air arc drive in the game, which is both fullscreen and one of the only truly invincible air moves in the game, allowing her to contest certain things from the air that no other character can. | ||
|cons= | |cons= | ||
* '''Bad Defense:''' Ushi's 11,000 health is the second lowest health pool in the game; along with having a 6F 2A and no DP, gives her way less room for error than a majority of the game's cast. | * '''Bad Defense:''' Ushi's 11,000 health is the second lowest health pool in the game; along with having a 6F 2A and no DP, gives her way less room for error than a majority of the game's cast. |
Revision as of 19:59, 8 January 2024
Gameplay
Ushiwakamaru (often referred to as Ushi) is a new character to Melty Blood, released as free DLC alongside The Count of Monte Cristo on December 15, 2022. Ushi is described as a speedy fighter who races freely across the field to take opponents by surprise, and she lives up to that description: moves such as her j.2A+B fastfall, Shukuchi (22X), or Shukuchi - Heavenly Steps (j.236X) give her tricky repositioning strategies, while Advance (236A) and both the charged and uncharged versions of Shin Swipe (236B) let her move in and go for pressure or advancing high-low mix, and other advancing moves like Utsumidori - Heavenly Blade Steps (214B) give her a strong punish option to catch careless buttons and continue her offense afterward.
However, this comes with the primary drawback of having a very low health value, exploitable gaps in her best neutral and pressure tools, and weaker rebeat pressure, requiring Ushi to risk a lot when it comes to committing to a plan of attack; adept opponents will take advantage of any mistakes with brutal punishment if they know what holes to look for.
Pick if you like | Avoid if you dislike |
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Charismatic and with flawless beauty, Ushiwakamaru runs free in the city of the future
The youthful form of the swordsman who later stunned the world as Minamoto no Yoshitsune.
Her Servant Class is Rider.
Training to become a samurai at a young age, she met the onmyoji Kiichi Hougen and was granted the arts of war. With the arts of war added to her natural physical abilities and skill with the blade, she grew into a peerless wrrior.
However, this caused her elder brother, Minamoto no Yorimoto, to distrust her and her life came to a tragic end alongside her retainer Benkei.
In battle, Ushiwakamaru dashes about with few restrictions, making dazzling use of her versailitiy. However, in some situations she is prone to saying "It all ends if the enemy general falls." forcing her master and mash to dash after her.
Once she was summoned as a Heroic Spirit, the focus of her interest has been in the Japan of the 21st century, instead of Chaldea. And then, before her stood a tiny, half-human, half-cat, creature with mysterious origins... It is the opening of a new chapter of The Wandering Tale of Shana-oh.
Main Weapon/Skill
Katana (Name: Usumidori), Noble Phantasm: Dan-No-Ura Eight-Boat Leap
Basic Info
Height: 168cm
Weight: 55kg
Blood Type: Unknown
Birthday: Unknown
Voiced by: Saori Hayami
Fastfall
Ushi's aerial movement options outclass every other cast member's. Between j.236A/B, Shukuchi - Heavenly Steps, and j.2A+B, Ushi has many invincible fastfalling specials, used to either land safely or overwhelm the opponent with often-uncontestable movement. These fastfalling specials are also the core of Ushi's okizeme gameplan, making the opponent guess between various left/rights, reacting to overheads, or committing to throw.
Character Summary
- Moon Skills
- 6B+C - Kikenjo - Icicle Cut
- 3B+C - Kurama-ryu - Swallow Drop
- 4B+C - Usumidori - Heavenly Blade Steps
- 2B+C - Shukuchi
- j.6B+C - Shukuchi - Heavenly Steps
- Special Attacks
- 236A/C (EX OK) - Advance
- >automatic activation when enemy is near - Rising Somersault
- >A - Kurama-ryu - Swallow Drop
- >B or 4B - Shukuchi
- >C - Shukuchi - Heavenly Steps
- >automatic activation when enemy is near - Rising Somersault
- 236B - Shin Swipe
- 623A/B/C (EX OK) - Kurama-ryu - Swallow Drop
- 214A - Tengu's Strategy
- >A - Kurama-ryu - Swallow Drop
- >B - Usumidori - Heavenly Blade Steps
- 214B/C (EX OK) - Usumidori - Heavenly Blade Steps
- 22A/B/C - Shukuchi
- j.236A/B/C (EX OK) - Shukuchi - Heavenly Steps
- Arc Drive
- 236B+C (air OK) - Hoemaru - Spider Slayer
- Last Arc
- A+B+C+D / Successful Shield in Blood Heat - Dan-No-Ura Eight-Boat Leap
- Unique Attacks
- 3C, j.2C, j.2A+B
- Blowback Edge Moves
- 5[C], j.[C], j.2[C], 214[B]
Health: - 11,000 (Low)
Backdash:
- 1-10 Full Invul - 1-13 Strike Invul - 14-18 Projectile/Air Invul - 18-25 Airborne - 35 Total
Dash startup: 5
Dash actionable: 5
Jump startup: 4
Jump airtime: 35
Coming soon.
Move Analysis
Normal Moves
Standing Normals
5A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
180 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 2 | 12 | 18 | -2 | - |
A jab with the sheath of her sword.
- Small vertically, but can be used to anti-air.
- Ushi's quickest and only 5f button.
5B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
480 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
7 | 3 | 19 | 28 | -7 | - |
An outward turning slash.
- Moves slightly forward when Ushi steps into the slash.
- Ushi's go-to anti-airdash button.
- Ushi's best non-A no-cancel button to reset pressure with.
5C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
610 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 22 | 35 | -9 | - |
An overhead slash with the sword.
- Strong vertical hitbox.
- Decent horizontal range.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
910 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
22 | 4 | 24 | 49 | -11 | Clash 16-21 |
Charged version of 5C.
- Bounces the opponent off the ground on hit.
- Ushi's main way to crush low shield.
Crouching Normals
2A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
140 | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 2 | 10 | 15 | -1 | - |
A crouching jab with the sheath of her sword.
- Slightly disjointed horizontally, making it a decent poking tool.
- One of the few ground normals in the game that is +-0 on block, making it amazing at strike/throw and stagger pressure.
2B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
420 | L | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | 17 | 29 | -7 | - |
A low cut with a step.
- Ushi's go-to low poke.
- Deceptively long horizontally.
2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
620 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 3 | 23 | 36 | -10 | - |
A longer step with a vertical slash.
- Does not HKD, unlike most other 2Cs.
- Does NOT hit low.
- Has a weird deadzone above Ushi at a 45° angle, making it not ideal as an anti-air.
Jumping Normals
j.A
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
130 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
5 | 4 | 11 | 19 | - | - |
Ushi swings her sheath outward for a strike.
- Disjointed.
- Ushi's strongest air-to-air.
j.B
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
400 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | - | - | - | - |
A downward slash.
- Good as a jump-in.
j.C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | - | - | - | - |
An upward reverse cut.
- Reaches relatively high above Ushi.
- Has a small cross-up hitbox at Ushi's feet, making it her only cross-up normal.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 5 | - | - | - | Clash 14-19 |
Charged version of j.C.
- Launches grounded opponents on hit.
Command Normals
j.2C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
560 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
11 | 17 | - | - | - | - |
Ushi thrusts her sword downward after a brief delay.
- It is active for the entire duration of the fall once the sword is out.
- Ushi's best combo stabilizer from air-to-airs or hard-to-confirm hits.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | HA | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 (min) | 2 | 13 (air) | - | +7 (air) | Clash 16-active |
Charged version of j.2C that causes Ushi to attack and bounce up when she hits the ground.
- By holding 4, Ushi will bounce off the ground backwards.
- Air actionable after the bounce with one air action usable (two in Moon Drive).
j.2AB
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | X | 14L | 24 (TK) | - | - |
Ushi falls straight to the ground from her current position.
- Stops all horizontal movement.
- Invincible through the duration of the move.
Universal Mechanics
Rapid Beat 1
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
160*4 (416) | LH | SP, CH, EX, MD | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 2 (3) 2 (9) 3 | 23 | 50 | -10 | - |
A series of rushing sword slashes that puts Ushi on the other side of the opponent. Auto-attack filler, but can be special canceled after the last hit.
- Knocks the opponent up on hit.
- Crosses through the opponent.
Rapid Beat 2
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
370*2 (710) | LH | SP+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 6 (9) 5 | 31 | 60 | -19 | - |
A pair of two slashes, the second of which launches the opponent upward.
- Universal launcher.
- Crosses up once again, returning you to the same side as you started before RB1.
- Leaves Ushi airborne, allowing her to special cancel RB2 into an air special.
3C
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
700 | LH | -SE-, -N-, -SP-, -CH-, -EX-, -MD-, (J) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | 4 | 23 | 36 | -10 | Air 5-12 |
Ushi swings a fan, creating a burst of wind to launch the opponent upward.
- Different from RB2.
- Relatively unimpressive compared to other 3C's.
- Not a suggested anti-air.
Ground Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1500 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4 (min) | 3 | 19 | - | +52 | - |
- Hard knockdown on hit.
Air Throw
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | U | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1 | 3 | until landing + 14 | - | - | - |
- Hard knockdown on hit.
Special Moves
Advance/Shin Swipe
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640*2 (1196) | LH | CH, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 5 | 27 (whiff) | 47 (whiff) | -17 | - |
Advance.Ushi dashes forward for a set distance and stops if she doesn't reach the opponent.
- The canned followup to this move, Rising Somersault, only activates when the opponent is close to you during the dash.
- You have to make contact with Rising Somersault to use 236A followups.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
900 | H | (J), EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
12 | 3 | until landing + 12 | - | -4 (earliest) ~ +5 (latest) | - |
Kurama-ryu - Swallow Drop. Ushi does a falling slash that launches the opponent on hit.
- Hits overhead.
- Can be delayed to make Kurama-ryu - Swallow Drop + on block.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
- | - | - | 27 | -14 | - |
Shukuchi. Ushi summons two afterimages--one directly in front of the opponent and one behind them.
- Pressing 4B will cause Ushi to teleport to in front of opponent at 2B range.
- Pressing 5/6B will cause Ushi to teleport to behind the opponent at 2A range.
- Pressing 4B in the corner will cause Ushi to teleport in front of the opponent at 2B range.
- Pressing 5/6B in the corner will not cross-up like midscreen, but leave Ushi point blank.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1250 | H | (EX+) | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
22 | 3 | 25 | 49 | -11 | All 7-21 |
Shukuchi - Heavenly Steps. Ushi drops down with a powerful slash.
- Bounces the opponent up for a combo.
- Invincible and air-unblockable.
- Applies heavy invuln scaling on hit.
- Because of Shukuchi's invilncible properties, it cannot be EX or MD canceled on block.
- Can be delayed to catch certain backdashes, heat, and DPs.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
640*2 (1190) | L | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
15 | 2 (9) 2 | 25 | 52 | -6 | - |
Shin Swipe. Ushi dashes forward like 236A but stops the run with a low kick and a slash.
- Both hits are lows.
- Launches on hit; can pick up with 5A/2A.
- 2A will not combo on CH.
- Partially charging Shin Swipe will extend the duration of Ushi's run before the attack.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
280*3, 540 (1231) | HA, LHA*3 | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
36 | 1 (3) 2 (2) 1 (2) 3 | 23 | 74 | -4 | - |
Shin Swipe. The charged version of 236B.
- Hits overhead.
- Cannot confirm without MD or EX.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1913 | LH | J, (MD/AD) | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+8 | 11 | 29 (whiff) | - | +3 | - |
Advance (EX). Ushi dashes forward full screen, stopping when she reaches an opponent.
- Ushi performs 3 hits, launching the opponent on the third.
- Hits 1 and 2 are + on block.
- Hits 1 and 2 can be jump cancelled on hit and block.
- Hits 1 and 2 grants HKD if jump cancelled unless heavily prorated.
Kikenjo - Icicle Cut
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1324 | HA | (EX+) | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
25 | 1 (3) 2 (2) 1 (2) 3 (11) 3 | 20 | 72 | -4 | Clash 1-11 (MD) |
An enhanced version of 236[B].
- More hits than 236[B].
- Grants a meteless combo, unlike 236[B].
- Easily reactable and punishable.
Kurama-Ryu - Swallow Drop
Ushi's anti-air series. Notably, no versions have startup invuln, but they're all air-unblockable and the A and moonskill versions are jump cancellable.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | J, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
17 | 4 | - | - | -15 | - |
A single upward slash.
- Air-unblockable.
- Jump cancelable on hit or whiff.
- Jump cancelable earlier on hit.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
14 | 4 | 25 | 42 | -8 | - |
A more horizontal 623A.
- Wall-bounces in the corner.
- Air-unblockable.
- Punishable on block, but often spaces itself to be safe.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2200 | LH | - | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+4 | 4 | 25 | 36 | -12 | - |
EX variation
- Air-unblockable.
- Combines the height of the A version with the horizontal range of the B version.
Kurama-Ryu - Swallow Drop (Moon Skill)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LHA | J, (EX+) | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8 | 4 | - | - | -16 | Clash 1-11 (MD) |
623A but with faster startup.
- Jump cancelable on hit or whiff.
- Can be used in any combo in the place of 623A in order to build more magic circuit or to avoid SMP.
Tengu's Strategy / Usumidori - Heavenly Blade Steps
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | CH, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
20 | 16 | - | 38 | - | - |
Ushi sheathes her sword and goes into a stance.
- From this stance, Ushi can perform the A followup, B followup, or opt to do nothing out of the stance.
- Ushi will return to neutral shortly after not choosing a followup.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1400 | LH | J, EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
6 | 4 | - | - | -16 | - |
Kurama-ryu - Swallow Drop. A single upward slash.
- Mimics Ushi's 623A and retains its air-unblockable property.
- One of Ushi's highest damaging starters.
- Jump cancellable on hit and whiff.
- Hard callout anti-air.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1300 | LH | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | 5 | 16 | 29 | +2 | - |
Usumidori - Heavenly Blade Steps. Ushi dashes forward and passes through the opponent with a slash.
- If Ushi does not cross up the opponent, Ushi is plus on block.
- If Ushi crosses up the opponent, Ushi is minus on block, but safe.
- Only used in specific combo routing and sometimes as a hard callout in neutral.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1200 | LH | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
16 | 5 | 18 | 38 | -6 ~ -2 | - |
Usumidori - Heavenly Blade Steps. Ushi appears to take her 214A stance but immediately goes into Usumidori.
- Will cross up the opponent if close enough.
- Crumples the opponent on ground hit.
- Always minus on block.
- Punishable on block if Ushi crosses up.
- Combo filler.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2350 | LH | (MD/AD) | - | 1 magic circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+4 | 5 | 16 | 28 | -4 ~ 0 | - |
Usumidori - Heavenly Blade Steps. EX variation.
- Ushi's main combo ender.
- Grants HKD on hit.
- Safe on block.
Usumidori - Heavenly Blade Steps (Moon Skill)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1340 | LHA | J, (EX+) | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
15 | 5 | - | - | -6 | Clash 1-11 (MD) |
Ushi dashes forward and through the opponent with a jump, slashing multiple times behind her.
- Jump cancelable on hit and whiff.
- Shifts Ushi's hurtbox immediately, making the trail of slashes heavily disjointed.
- Unpunishable with Shield-A unless the opponent is point blank.
Shukuchi
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9 | - | - | 39 | - | Throw 9-12 |
Ushi teleports backwards.
- Can be used occasionally to bait defensive options.
- EX cancel allows Ushi to quickly punish if needed and is used in some fundamental okizeme.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9, 28, | - | - | 41 | - | Throw 9-12 |
Ushi teleports backwards and then dashes forward with a similar animation to her run and 236x series.
- Very punishable on reaction.
- Has niche uses as a frame kill.
- Has niche uses as a way to reestablish pressure vs. an opponent with significant mental stack already.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
9, 25 | - | - | 33 | - | Throw 9-12 |
Ushi teleports backwards and then reappears above her mirage and airdashes towards the opponent.
- Very punishable on reaction.
- Has a niche use as a safejump off throw.
- Has niches uses as a way to reestablish pressure vs. an opponent with significant mental stack already.
Shukuchi (Moon Skill)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | - | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
8, 20 | - | - | 25 | - | - |
Ushi teleports in an arc similar to 22C.
- Faster than 22C.
- More actionable than 22C.
- Retains Ushi's airdash, unlike 22C.
Shukuchi - Heavenly Steps
A set of aerial teleports. Their TK height is incredibly low.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | X | 14L | 22 (TK) | - | - |
Ushi does a down-forward fastfall and lands on the ground.
- Identifiable by the voiceline: Ushi always says "Pon!" for the A version.
- Invincible through the duration of the move.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
- | - | EX+ | - | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
10 | X | 25 | 35 (TK) | - | - |
Ushi does a down-forward fastfall, lands on the ground, and does an additional jump.
- Identifiable by the voiceline: Ushi never says "Pon!" for the B version.
- Leaves Ushi arborne and actionable.
- Invincible through the duration of the move.
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
2000 | LHA | (MD/AD) | 1 magic circuit | - | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
4+6 | 3 | 16 | 28 | +3 | - |
A diving slash, similar to her 236A~C followup.
- Ushi's metered plus frames.
- Hits on both sides.
- Consistent combo stabilizer.
- Application in certain okizeme.
Shukuchi - Heavenly Steps (Moon Skill)
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
1300 | LHA | - | - | 3 moon icons | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
18 | 3 | 23 | 44 | -3 | - |
Similar to j.236C.
- Main use to stabilize the enders of certain routes.
- Niche application to feint when Ushi is landing.
Super Moves
Hoemaru - Spider Slayer
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
3500 | LHA | - | - | 3 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+11 | 5 | 40 | 56 | -28 | All 1-17 |
Ushi jumps to the back wall, then does a diving slash at the opponent.
- Usable in the air.
- Invulnerable.
- Fullscreen.
- Air-blockable.
- A very strong whiff punish tool, albeit expensive.
Dan-no-Ura Eight-Boat Leap
Damage | Guard | Cancel | Property | Cost | Attribute |
---|---|---|---|---|---|
4800 | LH | - | - | 4 Magic Circuit | - |
First Active | Active | Recovery | Overall | Advantage | Invul |
1+21 | 4 | 27 | 52 | -14 | All 1-25 |
- Usable with 4 full Magic Circuit gauges, at any time in Blood Heat, or with a successful Shield while in Blood Heat.
- Damage in Blood Heat scales with the amount of Heat Gauge remaining on activate.
- Uses the animation of 5C if done manually with the A+B+C+D input.
Reverse Beats
Attack | Chain | Advantage |
---|---|---|
5B/2B | 5A/2A | -3 |
5C/2C | 5A/2A | -1 |
Attack | Chain | Frame Gap |
---|---|---|
Customization
Palette options
Ushiwakamaru Roadmap
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