JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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**DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | **DIO's HHA becomes a different move altogether while the Time Stop is active, with this version not triggering a cutscene on hit. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | ||
*After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi| | *After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both versions]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], and himself, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | *Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|both versions]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|of Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/Alternate World Diego|AW Diego]], and himself, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | ||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | *The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. |
Revision as of 13:49, 26 March 2024
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO is one of four characters in the game (along with both incarnations of Jotaro Kujo and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 840 | Rumble | #ASBR_DIO |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
An absolute end |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
46X
And one more just in case!
46L/M/H |
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236X
Right in front of me!? 236L/M/H Startup Startup Light Light Medium Medium Heavy Heavy
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22X
I'll give you one chance. 22L/M/H Counter Counter Catch Catch
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63214X
Oh, this suits me well! 63214L/M/H Whiff Whiff Hit Hit The Greatest High The Greatest High
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Guard 46H
So close!
46H while taking damage or Guarding |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
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Stand 214X
This is... The World!
214L/M/H |
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Stand J236X
My Stand's full power! j.236L/M/H TK Mudas my beloved TK Mudas my beloved
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System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
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Assist
Assist
This is... The World! ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
Stop, time!
22S |
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Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
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Scared, are you? (Time Stop) 236 + Any Two Attack Buttons during Stop, time! Only use this move to style on the opponent Only use this move to style on the opponent
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Great Heat Attack
It's a steamroller! 236L+M+H Jotaro's escape Jotaro's escape
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Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)