JoJo's Bizarre Adventure: All-Star Battle R/DIO: Difference between revisions
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*'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/DIO#22S|Stop, time!]]''': DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | ||
*After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | *After the Time Stop ends, there is a ~5 second period where DIO cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
*Against | *Against himself, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|Jotaro4Mini}}, and {{NotationIcon-ASBR|AWDiegoMini}}, DIO can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before DIO's does, they will be frozen instead. | ||
*The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | *The best way to confirm into a Time Stop reset is after using a s.2L/s.5L in a juggle (after launching with a s.2H) while in Stand On. | ||
*The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | *The strongest combo to do in Time Stop that leads into a combo after it ends, while in Stand On, is <code>s.214L > s.214L > S > 5H > 3H > 236M > 5H > 3H > 236M > S > s.jH > s.j236H</code>. A dash may be needed before s.214L to be close enough to guarantee everything works. | ||
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The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | The World punches the opponent before stopping time, allowing DIO to fly off-screen and return with a steamroller, which he attacks with his elbows until it explodes once time is resumed. | ||
*Can be combo'd into from a 5H or 3H while in Stand Off, or a 5H while in Stand On. | *Can be combo'd into from a 5H or 3H while in Stand Off, or a 5H while in Stand On. | ||
*Has a special animation if used against | *Has a special animation if used against {{NotationIcon-ASBR|Jotaro3Mini}}. | ||
**For the cost of 2 HH Gauges, Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by activating his Time Stop right before the steamroller explodes. If Jotaro is successful, both characters are returned to round start positions. | **For the cost of 2 HH Gauges, Jotaro can avoid the final hit from this GHA (and also prevent it from taking him below 1 HP) by activating his Time Stop right before the steamroller explodes. If Jotaro is successful, both characters are returned to round start positions. | ||
}} | }} |
Revision as of 15:33, 22 April 2024
Introduction
- This article is about Dio Brando's Stardust Crusaders incarnation, primarily known as "DIO". For information about his Phantom Blood incarnation, see Dio Brando.
Making his grand return as the main antagonist of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, DIO is the vampiric eternal enemy to the Joestar bloodline. Armed with his invincible Stand, The World, he's ready to tear down anyone that stands in his way.
- Stone Mask: DIO incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Stop, time!: DIO has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Playstyle
DIO is a Stand character whose high damage, massive attacks, and mix-ups pummel his opponents into submission. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 840 | Rumble | #ASBR_DIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
An absolute end |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
46X
And one more just in case!
46L/M/H |
---|
236X
Right in front of me!?
236L/M/H |
---|
22X
I'll give you one chance.
22L/M/H |
---|
63214X
Oh, this suits me well!
63214L/M/H |
---|
Guard 46H
So close!
46H while taking damage or Guarding |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 214X
This is... The World!
214L/M/H |
---|
Stand J236X
My Stand's full power!
j.236L/M/H |
---|
System Mechanics
Throw
Throw
What just happened? 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
This is... The World! |
---|
5S
Stand On/Off
5S |
---|
22S
Stop, time!
22S |
---|
Heart Heat Attacks
Scared, are you?
236 + Any Two Attack Buttons |
---|
Scared, are you? (Time Stop)
236 + Any Two Attack Buttons during Stop, time! |
---|
Great Heat Attack
It's a steamroller!
236L+M+H |
---|
Costumes
Normal
Special
Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)
Special C (Color 1)
Special C (Color 2)
Special D (Color 1)
Special D (Color 2)