Under Night In-Birth/UNICLR/Linne: Difference between revisions
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<div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-70px">[[File:Profile-linne.png|x500px]]</span></div> | <div style="float:right; overflow:hidden; width:200px; height:500px; border:1px solid; margin-left:8px"><span style="margin-left:-70px">[[File:Profile-linne.png|x500px]]</span></div> | ||
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}}</div> | }}</div> | ||
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==Gameplay== | ==Gameplay== | ||
<!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | <!--A short 1-2 paragraph summary of the character's gameplay style catered for new players. For more detailed information, use Strategy subpage--> | ||
gamplay summary | |||
{{ProConTable | {{ProConTable | ||
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*strength | *strength | ||
|cons= | |cons= | ||
* | *weakness | ||
* | *weakness | ||
* | *weakness | ||
}} | }} | ||
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==Character Stats== | ==Character Stats== | ||
<div style="visibility:hidden; height:0px; width:0px"> | <div style="visibility:hidden; height:0px; width:0px"> | ||
<section begin=Health /><section end=Health/> | <section begin=Health />x<section end=Health/> | ||
<section begin=Smart Steer /><section end=Smart Steer/> | <section begin=Smart Steer />x<section end=Smart Steer/> | ||
<!----------------------------------> | <!----------------------------------> | ||
<section begin=Forward Walk Speed /><section end=Forward Walk Speed/> | <section begin=Forward Walk Speed />x<section end=Forward Walk Speed/> | ||
<section begin=Backward Walk Speed /><section end=Backward Walk Speed/> | <section begin=Backward Walk Speed />x<section end=Backward Walk Speed/> | ||
<section begin=Jump Startup /><section end=Jump Startup/> | <section begin=Jump Startup />x<section end=Jump Startup/> | ||
<section begin=Jump Duration /><section end=Jump Duration/> | <section begin=Jump Duration />x<section end=Jump Duration/> | ||
<!----------------------------------> | <!----------------------------------> | ||
<section begin=Dash Startup /><section end=Dash Startup/> | <section begin=Dash Startup />x<section end=Dash Startup/> | ||
<section begin=Initial Dash Speed /><section end=Initial Dash Speed/> | <section begin=Initial Dash Speed />x<section end=Initial Dash Speed/> | ||
<section begin=Dash Acceleration /><section end=Dash Acceleration/> | <section begin=Dash Acceleration />x<section end=Dash Acceleration/> | ||
<section begin=Max Dash Speed /><section end=Max Dash Speed/> | <section begin=Max Dash Speed />x<section end=Max Dash Speed/> | ||
<!----------------------------------> | <!----------------------------------> | ||
<section begin=Backdash Startup /><section end=Backdash Startup/> | <section begin=Backdash Startup />x<section end=Backdash Startup/> | ||
<section begin=Backdash Duration /><section end=Backdash Duration/> | <section begin=Backdash Duration />x<section end=Backdash Duration/> | ||
<section begin=Backdash Distance /><section end=Backdash Distance/> | <section begin=Backdash Distance />x<section end=Backdash Distance/> | ||
<section begin=Backdash Invul /><section end=Backdash Invul/> | <section begin=Backdash Invul />x<section end=Backdash Invul/> | ||
</div> | </div> | ||
{{StatsInfobox-UNI}} | {{StatsInfobox-UNI}} | ||
===Unique Trait=== | ===Unique Trait=== | ||
<section begin=Unique Trait/>* | <section begin=Unique Trait/>*trait1 | ||
<!-------------------------->* | <!-------------------------->*trait2<section end=Unique Trait/> | ||
===Vorpal Trait=== | ===Vorpal Trait=== | ||
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{{AttackData-UNI/Infobox}} | {{AttackData-UNI/Infobox}} | ||
<!-- See Template:AttackData-UNI documentations for help editing the moves below --> | |||
==Normal Moves== | ==Normal Moves== | ||
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|input =6CCC | |input =6CCC | ||
|image =UNI_Linne_6C.png | |image =UNI_Linne_6C.png | ||
|caption = | |caption = | ||
|image2 =UNI_Linne_6CC.png | |image2 =UNI_Linne_6CC.png | ||
|caption2= | |caption2= | ||
|image3 =UNI_Linne_6CCC.png | |image3 =UNI_Linne_6CCC.png | ||
|caption3= | |caption3= | ||
|linkname=Wolf_Howl | |linkname=Wolf_Howl | ||
|data = | |data = | ||
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|input =236X | |input =236X | ||
|image =UNI_Linne_236X.png | |image =UNI_Linne_236X.png | ||
|caption = | |caption = | ||
|image2 =UNI_Linne_236C.png | |image2 =UNI_Linne_236C.png | ||
|caption2= | |caption2= | ||
|linkname=Sky_Fang | |linkname=Sky_Fang | ||
|data = | |data = | ||
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|input =j.236X | |input =j.236X | ||
|image =UNI_Linne_j.236X.png | |image =UNI_Linne_j.236X.png | ||
|caption = | |caption = | ||
|image2 =UNI_Linne_j.236C.png | |image2 =UNI_Linne_j.236C.png | ||
|caption2= | |caption2= | ||
|linkname=Sky_Fang_(Air) | |linkname=Sky_Fang_(Air) | ||
|data = | |data = | ||
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|input =214X~X | |input =214X~X | ||
|image =UNI_Linne_214X_A.png | |image =UNI_Linne_214X_A.png | ||
|caption = | |caption = | ||
|image2 =UNI_Linne_214X_B.png | |image2 =UNI_Linne_214X_B.png | ||
|caption2= | |caption2= | ||
|image3 =UNI_Linne_214X_C.png | |image3 =UNI_Linne_214X_C.png | ||
|caption3= | |caption3= | ||
|linkname=Tenacious_Mist_(Follow-up) | |linkname=Tenacious_Mist_(Follow-up) | ||
|data = | |data = | ||
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{{RebeatGapTables-UNI | {{RebeatGapTables-UNI | ||
|rebeats= | |rebeats= | ||
{{!}} | {{!}} 5C | ||
{{!}} | {{!}} 5A | ||
{{!}} | {{!}} -x | ||
{{!}}- | |||
{{!}} X | |||
{{!}} X | |||
{{!}} X | |||
{{!}}- | |||
{{!}} X | |||
{{!}} X | |||
{{!}} X | |||
<!----------> | <!----------> | ||
| gaps= | | gaps= | ||
{{!}} | {{!}} 5A | ||
{{!}} | {{!}} 5C | ||
{{!}} | {{!}} x | ||
{{!}}- | |||
{{!}} X | |||
{{!}} X | |||
{{!}} X | |||
{{!}}- | |||
{{!}} X | |||
{{!}} X | |||
{{!}} X | |||
}} | }} | ||
==Videos== | ==Videos== | ||
<!-- Add videos here using this format where xyz is the video ID: {{#ev:youtube|xyz|||'''Video Title''' by [https://www.twitter.com Video Author]}} --> | |||
==External Links== | |||
<!-- Add links to documents and the link here using this formt: *[http://wiki.mizuumi.net DocumentTitle] by [https://www.twitter.com AuthorName] --> | |||
==Colors== | ==Colors== | ||
<!-- Do NOT add more colors at this time as Mizuumi is seeing storage space issues. --> | |||
===Default Unlocks=== | ===Default Unlocks=== | ||
{{ColorGallery | filePrefix=Linne- | colors= | {{ColorGallery | filePrefix=Linne- | colors= | ||
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{{ColorGallery/Color|30| text= 030 Nagger Brawny}} | {{ColorGallery/Color|30| text= 030 Nagger Brawny}} | ||
}} | }} | ||
==Roadmap== | |||
<!--To update this section, go to this character's subheader in Mizuumi Wiki:Roadmap/UNICLR--> | |||
{{#lst:Mizuumi Wiki:Roadmap/UNICLR|{{SUBPAGENAME}}}} | |||
<!-- DON'T EDIT BELOW --> | |||
{{Navigation-UNI}} | {{Navigation-UNI}} | ||
Revision as of 21:41, 18 February 2020
![]() |
Under Construction
|
“ |
She repeats. To unearth the truth behind her eternity, and settle a score with her brother. |
” |
Story
A lady, young only in appearance, and the heroine of this story. She saves a high school student from being consumed by a Void, but cannot save him from turning into an In-Birth. After discovering his awakened powers, however, she asks for his help, "Use that power of yours, to end my life --". But before he can grant her wishes, a woman claiming to be the leader of "Amnesia" leaves them with a cryptic message. "I'll be waiting at the Abyss on this Hollow Night, Princess."
“ |
Very well... We are the will of the 'Night Blade'. |
” |
Gameplay
gamplay summary
Strengths | Weaknesses |
---|---|
|
|
Character Stats
Health | Smart Steer Route | ||
---|---|---|---|
Forward Walk Speed | Backward Walk Speed | Jump Startup | Jump Duration |
(Research me) | |||
Dash Startup | Initial Dash Speed | Dash Acceleration | Max Dash Speed |
Backdash Startup | Backdash Duration | Backdash Distance | Backdash Invul |
Throw Width (pixels) | Throw Range (pixels) | ||
Unique Trait | |||
Vorpal Trait |
Unique Trait
- trait1
- trait2
Vorpal Trait
- trait1
- trait2
Frame Data Help | |
---|---|
Header | Tooltip |
Damage | Damage done by this attack. (x) denotes combined damage [x] denotes minimum damage |
Guard | The way this move must be blocked. High = Can block standing Low = Can block crouching Mid = Can block standing or crouching Air = Can block in the air Air Shield = Can block in the air while shielding Unblockable = Cannot be blocked |
Cancel | Actions this move can be canceled into on hit or block, unless specially noted. N = Normal Cancelable SE = Self Cancelable SP = Special Cancelable EX = EX/IW Cancelable CS = Chain Shift UNQ = Unique (See description) TH = Throw Cancelable J = Jump Cancelable (Hit cancelable only by default) (X) = Hit cancelable only -X- = Can additionally be cancelled during whiff |
Property | Special properties this move has. Click on the property to navigate to an explanation. |
Cost | The resources this move costs to use. GRD = GRD Blocks EXS = EXS Meter Vorpal = Vorpal GRD Break = Causes GRD Break |
Attribute | Attributes of the attack. Mostly used in situations involving invul. There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute. --- Strike = Strike (Anything that isn't a Throw is a Strike) Throw = Throw --- Head = Head (Most jump normals) Foot = Foot Dive = Some air specials Projectile = Projectile |
Startup | Frame when the first hitbox is present. + denotes the frames before and after super flash. |
Active | The amount of frames that this move will have a hitbox. (x) denotes frame gaps where there are no hitboxes is present. Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish. |
Recovery | Frames that this move has after the active frames if not canceled. |
Overall | Frames that this move takes from start to finish before the character returns to neutral. |
Advantage | The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked). If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move. ±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better). |
Invul | The frames where this move cannot be hit by an attribute. Full = Fully invincible Strike = Strike invincible Throw = Throw invincible Head = Head invincible Foot = Foot invincible Dive = Dive invincible Projectile = Projectile invincible |
Normal Moves
Standing Normals
5A
5B
5C
5CC
Crouching Normals
2A
2B
2C
Air Normals
j.A
j.B
j.C
Command Normals
6B
Wolf Howl
j.6B
j.2B
Dash Moves
66B
66C
Roll
Roll
During Dash 6A+B |
---|
Universal Mechanics
Force Function
Force Function Follow-up
Throw
Throw
A+D |
---|
Guard Thrust
Template:AttackData-UNI/CLR/Guard Thrust
Veil Off
Template:AttackData-UNI/CLR/Veil Off
Special Moves
Sky Fang
Sky Fang (Air)
Sky Fang (Increase)
Moon Gyre
Tenacious Mist
Tenacious Mist (Follow-up)
Dash Cancel
Dash Cancel
66 after specials |
---|
Flying Swallow
Flying Swallow (Increase)
Super Moves
Infinite Worth
Infinite Worth EXS
Template:AttackData-UNI/CLR/IWEX
Notable Rebeats and Gaps
Attack | Chain | Advantage |
---|---|---|
5C | 5A | -x |
X | X | X |
X | X | X |
Attack | Chain | Frame Gap |
---|---|---|
5A | 5C | x |
X | X | X |
X | X | X |
Videos
External Links
Colors
Default Unlocks
Customization Unlocks (2000 IP Each)
Roadmap
Linne Wiki Roadmap
Click here for the UNICLR roadmap.
Page last edited on: 2020-02-18 by SageVarq.
82% complete | ||
|
Page | Completed | To-do | Score |
---|---|---|---|
|
|
49/50 | |
Strategy |
|
|
10/25 |
Combos |
|
|
23/25 |