Fate Unlimited Codes/Gilgamesh: Difference between revisions
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==Combos (WIP)== | ==Combos (WIP)== | ||
;EA Combos | |||
;:Basic Combos | |||
* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > Ender 1 or 2 | ::* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > Ender 1 or 2 | ||
** Ender 1 | ::** Ender 1 | ||
*** j.A > j.B > j.C (2076 damage) | ::*** j.A > j.B > j.C (2076 damage) | ||
** Ender 2 | ::** Ender 2 | ||
*** 214C (1870 damage) | ::*** 214C (1870 damage) | ||
** Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you. | ::** Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you. | ||
;:Intermediate Combos | |||
* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 | ::* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2 | ||
** Ender 1 | ::** Ender 1 | ||
*** j.A > j.B > j.C (2310 damage) | ::*** j.A > j.B > j.C (2310 damage) | ||
** Ender 2 | ::** Ender 2 | ||
*** 2147C (2104 damage) | ::*** 2147C (2104 damage) | ||
**Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C. | ::**Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C. | ||
;:Advanced Combos | |||
* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) | ::* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage) | ||
** Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall. | ::** Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall. | ||
** Against Berserker, omit the first 2C. | ::** Against Berserker, omit the first 2C. | ||
* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [623[A]~B > 5B > 6C]x3 > 6239B > 2147C | ::* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [623[A]~B > 5B > 6C]x3 > 6239B > 2147C | ||
** Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall. | ::** Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall. | ||
;Gate of Babylon Combos | |||
;:Basic Combos | |||
* 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B | ::* 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage) | ||
** Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo | ::** A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together | ||
* 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 214C or 2362369A | |||
** EA -> Babylon -> EA combo. | ;Mode Change Combos | ||
* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite] | ;:EA Starting | ||
** Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos | ::* 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B | ||
::** Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo | |||
::* 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 214C or 2362369A | |||
*~[5B > 6C > 6239[A]~B]xn | ::** EA -> Babylon -> EA combo. | ||
** EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time. | ::* 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite] | ||
** Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B | ::** Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos | ||
*~[22C > 2CC > 2C > 22C > 6C > 6239B]xn | |||
** Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo. | ;Loops | ||
** Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter. | ;:EA Starting | ||
** Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown | ::*~[5B > 6C > 6239[A]~B]xn | ||
::** EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time. | |||
* [2B > 2C > 6239A~B]xn | ::** Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B | ||
** Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue. | ::*~[22C > 2CC > 2C > 22C > 6C > 6239B]xn | ||
** Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter. | ::** Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo. | ||
** Ways to enter the infinite | ::** Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter. | ||
*** While in EA, after any 6C at the wall do 22C > infinite | ::** Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown | ||
*** While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite | |||
** Ways to end the infinite | ;:Gate of Babylon Starting | ||
*** After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B | ::* [2B > 2C > 6239A~B]xn | ||
**** Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating. | ::** Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue. | ||
*** After 2C, 214C | ::** Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter. | ||
**** Hard knockdown ender and lets you store a chain(623[AorB]) of your choice | ::** Ways to enter the infinite | ||
::*** While in EA, after any 6C at the wall do 22C > infinite | |||
::*** While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite | |||
::** Ways to end the infinite | |||
::*** After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B | |||
::**** Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating. | |||
::*** After 2C, 214C | |||
::**** Hard knockdown ender and lets you store a chain(623[AorB]) of your choice | |||
{{Navbox-FUC}} | {{Navbox-FUC}} |
Revision as of 10:11, 11 June 2020
Gilgamesh | |
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Health | 9,500 |
Prejump | 4 |
Backdash | 29F (Invulnerable 1-15) |
Introduction
Gilgamesh is a form change character. For 30% meter 22C will change between EA and Gate of Babylon mode. While in EA mode, he has chains, great midscreen combos, and good pressure along with one of the best whiff punishers in the game in 623B. In Gate mode he has strong zoning, plus on block normals, links instead of chains, and a special(623A/B) that can be held and only releases on negative edge. This can make him hard to approach while keeping his zoning safe. The held button can be transferred to other buttons. Mode change with Gilgamesh to mitigate each mode's weaknesses and take advantage of their strengths.
Universal Moves
5A
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2A
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214X
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22C
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Ea Form Moves
5B
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2B
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5C
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2C
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6C
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236X
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623X
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Gate of Babylon Form Moves
5B
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2B
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5C
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2C
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236X
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623X
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Supers (WIP)
Combos (WIP)
- EA Combos
- Basic Combos
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- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > Ender 1 or 2
- Ender 1
- j.A > j.B > j.C (2076 damage)
- Ender 2
- 214C (1870 damage)
- Ender 1 gives more damage while ender 2 will give a hard knockdown with the opponent far away from you.
- Ender 1
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > Ender 1 or 2
- Intermediate Combos
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- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2
- Ender 1
- j.A > j.B > j.C (2310 damage)
- Ender 2
- 2147C (2104 damage)
- Similar to the first combo but with two tiger knee cancels. A good combo to learn that will help you transition to more of the advanced routes. On lightweights, if going for ender 2 at the wall, delay 6C after 2C.
- Ender 1
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 5B > 2C > 6C > 6239B > Ender 1 or 2
- Advanced Combos
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- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage)
- Uses the cancel from 623[A]. 6C > 6239[A]~B is essential to learn for Gilgamesh combos as it allows for high meterless corner carry. Delay 6C after 2C on lightweights at the wall.
- Against Berserker, omit the first 2C.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > [623[A]~B > 5B > 6C]x3 > 6239B > 2147C
- Uses EA 5B > 6C loop. Commonly used for wall carry. The 5Bs unless delayed will whiff on opponents at the wall.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 2C > 6C > 6239[A]~B > 5B > 2B > 2C > 6C > 6239B > 2147C (2394 damage)
- Gate of Babylon Combos
- Basic Combos
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- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage)
- A basic Gate of Babylon combo. To do 5B > 2B > 2C you must link the moves together
- 5B > 2B > 2CC > 5B > 2B > 2C > 236B or 236236B (2652 damage)
- Mode Change Combos
- EA Starting
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- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B
- Simple EA -> Babylon combo. There are better routes but learn this combo to get used to mode changing mid combo
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 22C > 5B > 2B > 2C > 6C > 214C or 2362369A
- EA -> Babylon -> EA combo.
- 5A > 5B > 2B > 5C > 236A > 236B > 2B > 6C > 6239[A]~B > [EA 5B > 6C loop]x2 > 5B > 6C > 6239B > [Mode Change wall carry loop] till at the wall > 22C > 2CC > 2C > 6239A~B > [Gate of Babylon infinite]
- Mode change combo using the loops found below and demonstrates the fluidity of Gilgamesh combos
- 5A > 5B > 2B > 5C > 236A > 236B(1) > 22C > 5B > 2B > 2CC > 5B > 2B > 2C > 236B (2201 damage) or 236236B
- Loops
- EA Starting
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- ~[5B > 6C > 6239[A]~B]xn
- EA 5B > 6C loop against a juggled opponent. Gives great wall carry. Number of reps vary by opponent's character and gravity at the time.
- Can end the loop with 22C after 6C and go into corner Babylon infinite or with 6C > 6239B
- ~[22C > 2CC > 2C > 22C > 6C > 6239B]xn
- Mode change wall carry loop. Can enter this after any 623(9)B at the end of a combo.
- Gives amazing wall carry at the cost of meter for each 22C. Ends up being meter neutral for the most part until you reach 50 hits then you will stop building meter.
- Can exit this after 2CC > 2C when at the wall and go for Babylon infinite or can end this after 6239B and go for 2147C for hard knockdown
- ~[5B > 6C > 6239[A]~B]xn
- Gate of Babylon Starting
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- [2B > 2C > 6239A~B]xn
- Gate of Babylon infinite. Only works close to or at the wall. Can do a couple reps midscreen for added damage but eventually the opponent will become too far to continue.
- Very important combo to learn. Used for meter build and damage. Do note the opponent will also gain meter and after 50 hits Gilgamesh will stop building meter.
- Ways to enter the infinite
- While in EA, after any 6C at the wall do 22C > infinite
- While in EA, after any 6239B, do 22C > 2CC > 2C > 6239A~B > infinite
- Ways to end the infinite
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- Unscale super ender. the jump back makes you safe from a burst after you activate. Omit the j.236C if you think they will burst and immediately go into super after activating.
- After 2C, 214C
- Hard knockdown ender and lets you store a chain(623[AorB]) of your choice
- After 2C > jump back j.C > j.236B > activate > j.236C > j.236236B
- [2B > 2C > 6239A~B]xn