Fate Unlimited Codes/Shirou: Difference between revisions
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| description =Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state. | | description =Shirou gut punches his opponent. Vs a grounded foe, this will put them in a crumple state. | ||
}} | |||
}} | |||
{{MoveData | |||
|name=6A+B | |||
|image=FUC Shirou 6A+B.png | |||
|data= | |||
{{AttackData-FUC | |||
| damage =400 | |||
| guard =None | |||
| cancel =A | |||
| startup =3 | |||
| total length =51 | |||
| blockstun = | |||
| advblock = | |||
| description = Shirou punches his opponent before kicking them into the air. This can start a combo. | |||
}} | }} | ||
}} | }} |
Revision as of 13:24, 13 June 2020
Shirou | |
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Health | 10,000 |
Prejump | 4 |
Backdash | 29F (Invulnerable 1-15) |
Introduction
Shirou has a range of tools to function either for zoning or for rushdown. His command dash can be used to extend pressure (6C > 214A > 5A is gapless) helps overcome pushblock giving him relative safety to loop his basic pressure string. Shirou suffers primarily from his split focus since he's not a great zoner, doesn't get huge damage up close and once the opponent knows his restrictions his pressure can be lacking
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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6A+B
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Specials
236X
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623X
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214X
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421X
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