Fate Unlimited Codes/Kirei: Difference between revisions
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| advblock =-2 | | advblock =-2 | ||
| description =Kirei palm strikes his opponent in the face. | | description =Kirei palm strikes his opponent in the face. | ||
A fast normal that's useful in pressure with it only being -2 and can cancel into 2A on contact or whiff. | |||
Used after forcing an opponent to block an air black key to feint the throw and go low with 2A. Also, is useful as an anti-jumpout. | |||
Be aware that it will whiff on a crouching Sakura, Rin, Luvia, and Saber even after forcing them to block a move crouching though it will hit everyone crouching if they were in hitstun such as after an air black key hits them. | |||
Can be low profiled. | |||
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| advblock =-5 | | advblock =-5 | ||
| description =Kirei claws at his opponent's legs. | | description =Kirei claws at his opponent's legs. | ||
Fast and has great range. One of the longest range 2As in the game. | |||
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| advblock =-4 | | advblock =-4 | ||
| description =Kirei steps forward and knees his opponent. | | description =Kirei steps forward and knees his opponent. | ||
This attack is mainly combo filler and if you need to punish something with a move beefier than 2A. The problem with it as a confirm after 2A is that 5B will often whiff on crouching opponents especially anywhere but point blank. | |||
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| advblock =-7 | | advblock =-7 | ||
| description =Kirei crouches low and sweeps his opponent, knocking them off their feet. This goes very low and can often low profile others' attacks. | | description =Kirei crouches low and sweeps his opponent, knocking them off their feet. This goes very low and can often low profile others' attacks. | ||
A tad more range than 2A. Decent poke. Low profiles on frame 1 so it's good against some common neutral tools such as Saber's 236X and Archer's 6B. | |||
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| advblock =-9 | | advblock =-9 | ||
| description =Kirei steps forward and gut punches his opponent. | | description =Kirei steps forward and gut punches his opponent. | ||
Long range normal because of the step Kirei takes before performing it. It's good as a hitconfirm after 2A or 2B, though it is unsafe on block. Cancel into 214A, 2C, or black key to keep yourself safe. | |||
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| advblock =-6 | | advblock =-6 | ||
| description =Kirei shows off his flexibility and kicks his opponent into the air. | | description =Kirei shows off his flexibility and kicks his opponent into the air. | ||
Mainly sees use in combos. Can be used after 5C to help keep it safe. Even though it's -6 it's still hard to punish this attack because of the amount of pushback it has on block. | |||
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This attack cannot be cancelled into from other normals. | This attack cannot be cancelled into from other normals. | ||
This attack is Kirei's only standing overhead. Hard to use however since he can't chain into it. Best used after a meaty air black key. Can be useful in neutral because you can cancel it during the startup. Essentially lets you do dashing specials more easily. | |||
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| advblock = | | advblock = | ||
| description =Kirei grabs his opponent before performing a hard knockdown that throws his opponent far away. | | description =Kirei grabs his opponent before performing a hard knockdown that throws his opponent far away. | ||
Kirei can combo off this in the corner. If you throw someone midscreen can dash up to meaty a normal or do a running jump into an air black key. | |||
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==Specials== | ==Specials== |
Revision as of 13:21, 8 September 2020
Kirei | |
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Health | 11,000 |
Prejump | 4 |
Backdash | 25F (Invulnerable 1-15) |
Introduction
A priest and magus who is the supervisor of the fifth Holy Grail War. Kirei is a rushdown character with an emphasis on counter hit fishing and strong okizime. Between a command grab, overhead, and solid lows, Kirei also has good mixup options. Kirei makes use of his black keys as a projectile to get in on and pressure the opponent.
Pros
- Amazing rushdown when opponent is at the wall
- High damage
- Strong projectile that can be used in many situations
- Normals have good range for a bare-handed fighter
Cons
- Black keys are limited to 10 per round
- Weak to pushblock midscreen
- A lot of his normals have high frame disadvantage on block
Normals
5A
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2A
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5B
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2B
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5C
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2C
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6C
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6A+B
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Specials
236X
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623X
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214X
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214X Kirei (Rekka 3)
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421X
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22C
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Supers (WIP)
"
236236A
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236236B
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A>A>6B>C [[File:FUC A>A>6B>C.png | 175x250px | center|class=lazyimg]]
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