User:GunBlaze/Sandbox: Difference between revisions
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(Added some Move Notes and fixed Frame Data) |
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Jotaro raises his leg to do a small knee attack. | Jotaro raises his leg to do a small knee attack. | ||
*Slightly poor range, and not as good for neutral as his other grounded normals. | *Slightly poor range, and not as good for neutral as his other grounded normals. | ||
*Jotaro's best S-off tick throw option. | |||
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Jotaro does a backhanded fist attack. | Jotaro does a backhanded fist attack. | ||
*One of Jotaro's best neutral tools, as it gives you medium scaling on it and can keep you relatively safe on block. | *One of Jotaro's best neutral tools, as it gives you medium scaling on it and can keep you relatively safe on block. | ||
*Compared to 5L it's generally the better option. Same speed, way bigger hitbox, and gets better damage. | |||
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Jotaro summons Star Platinum to attack with a fist from over his shoulder. | Jotaro summons Star Platinum to attack with a fist from over his shoulder. | ||
*Another strong neutral option, though much less positive on block. | *Another strong neutral option, though much less positive on block. | ||
*Needs to be made safe with | *Needs to be made safe with a special move at point blank if blocked. | ||
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|description= | |description= | ||
Jotaro attacks with a crouching backfist strike. | Jotaro attacks with a crouching backfist strike. | ||
*Easy way to confirm as it combos into itself and is very safe. | |||
*Pushes too far for tick throws. | |||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
A crouching underhand blow. | A crouching underhand blow. | ||
*Decent low poke. | |||
*Has less pushback than 5M and hits low, a lot less range, however. | |||
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|description= | |description= | ||
Jotaro does a downwards kick with the tip of his boot. | Jotaro does a downwards kick with the tip of his boot. | ||
*Command low. Very good way to catch your opponent not blocking low. | *Forward moving Command low. Very good way to catch your opponent not blocking low. | ||
*Minus on block | *Minus on hit and very unsafe on block, so remember to either cancel into a special move that's safe or plus, or go into quick stand-on to continue pressure or the combo, at the cost of half a bar. | ||
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Jotaro attacks with the tip of his knee. | Jotaro attacks with the tip of his knee. | ||
*Small hitbox and not much hitstun. j.M and j.H are better as air-to-airs, so go with those in most situations. | *Small hitbox and not much hitstun. j.M and j.H are better as air-to-airs, so go with those in most situations. | ||
*Histun difference with j.M is minimal, not a better tick throw option. | |||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_jH.png | |image=JJASBR_Jotaro_jH.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
|subtitle= | |subtitle= | ||
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*Insanely high amount of active frames + hitstun, allowing you to bully your way into neutral via repeatedly forcing your opponent to block this button. | *Insanely high amount of active frames + hitstun, allowing you to bully your way into neutral via repeatedly forcing your opponent to block this button. | ||
*Use this normal in combination with dash jumps to give Jotaro a terrifying presence midscreen, being able to jump at you with a full combo at almost any time. | *Use this normal in combination with dash jumps to give Jotaro a terrifying presence midscreen, being able to jump at you with a full combo at almost any time. | ||
*Very slow startup for an aerial. | |||
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|hitadv=4 | |hitadv=4 | ||
|description= | |description= | ||
* | *Your safest ender S-off on block, and for if you haven't confirmed. | ||
* | *Try to end in this version of possible. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-4 | |hitadv=-4 | ||
|description= | |description= | ||
* | *Only pro is more range than the Light version. | ||
* | *Punishable on block by a fair amount of HHAs. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-12 | |hitadv=-12 | ||
|description= | |description= | ||
* | *Only pro is more range than Light and Medium version. | ||
* | *Punishable on hit and block by a fair amount of HHAs. | ||
}} | }} | ||
}} | }} |
Revision as of 11:56, 21 September 2022
Introduction
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage you to use his smaller hurtbox to slip between the enemy's defenses to start your strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Notable Trait: Jotaro is one of three characters in the game with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster with the more meter you have built. It is similar to Axl's timestop from Strive, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. More details included in the move's section.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
Back off. |
---|
JL
j.L
|
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JM
j.M The god normal. The god normal.
|
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JH
j.H
|
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Special Moves
236X
ORA, ORA!
236L/M/H |
---|
623X
Here's your receipt!
623X |
---|
63214X
My Stand will be the judge!
63214X |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
ORAAAA! |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
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Stand 236X-6X
ORAAA!
236X>6X |
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Stand 623X
Star Finger
623X |
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Stand 63214X
Beat in a single breath!
63214X |
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System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
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Assist
Assist
ORA, ORA! |
---|
I stopped time...
I stopped time...
22S |
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Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
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Great Heat Attack
You pissed me off!
236L+M+H |
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