JoJo's Bizarre Adventure: All-Star Battle R/Ikuro Hashizawa: Difference between revisions
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* Baoh | * Baoh slices forward, slashing his opponent's ankles with his saber. | ||
* Crumples on hit, allowing for combos after. | * Crumples on hit, allowing for combos after. | ||
* Leaves Baoh on the other side of the opponent when done close enough. | * Leaves Baoh on the other side of the opponent when done close enough. | ||
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* Baoh | * Baoh rises even higher into the sky, slashing the opponent upwards with his saber before hurling it downwards at them. | ||
* Invulnerable anti-air, with the heavy version having the most invincibility and recovery. | * Invulnerable anti-air, with the heavy version having the most invincibility and recovery. | ||
* Baoh will throw the projectile regardless of whether or not the rest of the move lands. | * Baoh will throw the projectile regardless of whether or not the rest of the move lands. | ||
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Baoh | Baoh floats into the air before discharging electricity from his body. | ||
* Very situational special with long startup, even for its fastest version. | * Very situational special with long startup, even for its fastest version. | ||
* The hitboxes of Baoh's electricity will neutralize enemy projectiles. | * The hitboxes of Baoh's electricity will neutralize enemy projectiles. | ||
* Heavier strengths do more hits and move Baoh forward further, but dramatically increase the startup. | * Heavier strengths do more hits and move Baoh forward further, but dramatically increase the startup. | ||
* Deals a LOT of guard bar damage, provided the opponent doesn't escape or SG/SD you. | * Deals a LOT of guard bar damage, provided the opponent doesn't escape or SG/SD you. | ||
* | * Sends the opponent flying back on hit. Hard to use in combos as a result, but some use in more uncommon juggle extensions. | ||
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* Standard throw. | * Baoh grabs the opponent before slamming them to the ground. Standard throw. | ||
* Recovers fast enough to let you activate your armor install and do oki after. | * Recovers fast enough to let you activate your armor install and do oki after. | ||
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Baoh jumps slightly higher than usual. | Baoh jumps slightly higher than usual. | ||
* Acts no differently than his normal jumps | * Acts no differently than his normal jumps apart from the difference in animation. | ||
* Can be cancelled into from Baoh's normals on hit or block. Immensely important for his blockstrings and combo routes. | * Can be cancelled into from Baoh's normals on hit or block. Immensely important for his blockstrings and combo routes. | ||
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Revision as of 16:40, 30 September 2022
Introduction
I will shut you down.... forever!
Making his debut in 1984, Baoh is from a short manga series titled "Baoh", known in Japan and some other countries as "Baoh the Visitor" , arguably one of Araki's most famous pre-JoJo works. The plot revolves around 17-year-old Ikuro Hashizawa, who is kidnapped by a secret military organization called Doress. They forcefully implant Ikuro with a parasitic worm that grants its host superhuman powers, turning him into a BAOH (Biological Armament On Help), an unstoppable bioweapon. After escaping from the organization with the help of a 9-year-old psychic named Sumire, they are now on the run from the organization and its assassins.
Overview
Despite being a guest character, Baoh fits in perfectly with the cast of ASBR, both in design and gameplay. Baoh's kit is focused on relentlessly rushing down your opponent with his multi-hit fireballs, super armor and quick dash speed, while being able to keep up his offensive momentum with his invulnerable DP and threatening high-lows and cross-ups. This, coupled with his high-damage conversions makes Baoh a solid pick if you want a well-rounded character with above-average execution requirements.
Key Traits
- Super Jump: Baoh's Astonishing Leap ability can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Rushdown Specials: Access to multiple special moves meant to attack forward, he's all about getting into the opponent's face and staying there. Has a great tool in 214M which can cross-up as well.
- Super Armor: Can threaten opponents further in neutral with his armor install, granting his next special armor for the entire duration of the move.
Unique Mechanics
Baoh Armed Phenomenon
After falling below certain HP thresholds, Baoh begins to regenerate HP, with the regeneration rate increasing depending on how low Baoh's health is:
- Level 1: Activates at 75% HP
- Level 2: Activates at 50% HP
- Level 3: Activates at 25% HP
Scent of Murder
When an opponent either activates an install (for example, Diavolo's Epitaph or Fugo's Purple Haze Distortion) or enters a special, powered-up state (for example, Gyro's Golden Rotation or Part 7 characters picking up corpse parts), Baoh gains an increased Stylish Defense window (roughly 4 frames).
This is Baoh!
By pressing the Style button Baoh can spend 0.25 meter to give his next special a guard point state that extends through the entire duration of the move.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Baoh Armed Phenomenon | 850 | Baoh Armed Phenomenon | #ASBR_BAO |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
421X
Baoh Melting Acid
421L/M/H |
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214X
Baoh Hardened Saber
214L/M/H |
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623X
Saber Off!
623L/M/H |
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236X
Baoh Shooting Stinger
236L/M/H |
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22X
Baoh Break Dark Thunder Phenomenon
22L/M/H |
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System Mechanics
Throw
Throw
Get the hell out of my way! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Break Dark Thunder Phenomenon |
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baru
This is Baoh!
5S |
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Superjump
Astonishing Leap
Any jump after 1/2/3 |
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Heart Heat Attack
Laser Beam!
236 + Any Two Attack Buttons |
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Great Heat Attack
Time to cover up that stench!
236L+M+H |
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