JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli: Difference between revisions
Jump to navigation
Jump to search
Smol-squish (talk | contribs) |
Smol-squish (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{ASBR Character Intro|char=Gyro|short=gyr|content= | {{ASBR Character Intro|char=Gyro|short=gyr|content= | ||
==Introduction== | ==Introduction== | ||
The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to attack from a range or rush down to pressure from up close. | |||
*'''Spin''': | *'''Spin''': Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Gyro_Small_Icon.png|50px]] '''Gyro Zeppeli''' is a | | intro = [[file:JJASBR_Gyro_Small_Icon.png|50px]] '''Gyro Zeppeli''' is a Mount character who utilizes his steel balls and spin gauge to attack from a comfortable range. | ||
| pros = | | pros = | ||
* ''' | * '''Golden Spin Mode:''' When Gyro uses Golden Spin Mode, all of his steel ball specials are enhanced, making them more of a threat on hit and block. | ||
* ''' | * '''Meter Gain:''' Gyro has routes that build a good amount of meter without spending too much, being able build back half a bar of HH gauge after using Quick Mount On. | ||
* '''Pro 3:''' TBD | * '''Pro 3:''' TBD | ||
|cons = | |cons = | ||
* ''' | * '''Hard Routing:''' While Gyro can build meter well with his routes, some of the meterless routes are a bit harder, making it easy to drop the combo. | ||
* ''' | * '''Strange Angles:''' Gyro's Spin, spin! has three angles, and only one can really be used to attack from long range. Scan does track the opponent, but requires a second steel ball to be thrown in order to do so. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Unique Mechanic=== | ===Unique Mechanic=== | ||
*'''Spin:''' | *'''Spin:''' Gyro's Spin Gauge is a unique mechanic that drains as a gauge over time with use. Normally, the higher the gauge is filled, the more damage Gyro's steel ball specials will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's spin gauge becomes a timer for an install where all of his specials are enhanced. | ||
*'''Holy Corpse:''' Explain mechanic in-depth. | *'''Holy Corpse:''' Explain mechanic in-depth. | ||
Revision as of 20:17, 30 September 2022
Introduction
The deuteragonist from Steel Ball Run, Gyro Zeppeli is focused around resource management that rewards the player with higher damage and better specials. Gyro has a moveset that allows him to attack from a range or rush down to pressure from up close.
- Spin: Gyro is the only character with the Spin Gauge, which is increased with Spin or GHA. This allows for Gyro to become more of a threat if the player manages their resources correctly.
Playstyle
Unique Mechanic
- Spin: Gyro's Spin Gauge is a unique mechanic that drains as a gauge over time with use. Normally, the higher the gauge is filled, the more damage Gyro's steel ball specials will do. However, once it is completely filled, Gyro enters Golden Spin Mode. While in Golden Spin Mode, Gyro's spin gauge becomes a timer for an install where all of his specials are enhanced.
- Holy Corpse: Explain mechanic in-depth.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 900 | Rumble | #ASBR_GYR |
Move List
User Mode
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
4S
4S
I toughened my skin. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Spin, spin!
236L/M/H |
---|
Stand 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
---|
236S
Scan
236S |
---|
214X
Raaaaugh!
214L/M/H |
---|
623X
I'm gonna throw it away!
623L/M/H |
---|
Mounted
Normal Moves
Mounted 5L
5L
|
---|
Mounted 5M
5M
|
---|
Mounted 5H
5H
|
---|
Mounted 2L
2L
|
---|
Mounted 2M
2M
|
---|
Mounted 2H
2H
|
---|
Mounted JL
j.L
|
---|
Mounted JM
j.M
|
---|
Mounted JH
j.H
|
---|
Special Moves
Mounted 236X
Spin, spin!
236L/M/H |
---|
Mounted 236X-5X
Spin, spin!
236L/M/H>5L/M/H |
---|
Mounted 236S
Scan
236S |
---|
Mounted 623X
Run wild, run free!
623L/M/H |
---|
Mounted 214X
Winds from Mexico
214L/M/H |
---|
System Mechanics
Throw
Throw
Can only spin for a bit! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Assist Name |
---|
Stand On
Stand On/Off
5S |
---|
Spin
Spin
22M |
---|
Heart Heat Attack
One moooore shot!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Ball Breaker
236L+M+H |
---|