JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*'''I'll | *'''I'll be right back!''': Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | ||
*'''Enhanceable Specials''': By pressing | *'''Enhanceable Specials''': By pressing the Style button, Hol Horse is capable of buffing some of his skills, giving them new properties such as causing knockdown. | ||
*'''You're | *'''You're up, J. Geil!''': By spending 0.5 bars, Hol Horse can set up a trap that can be activated during nearly any action to crumple the opponent, complementing his zoning. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Hol_Horse_Small_Icon.png|50px]] '''Hol Horse''' is a Stand character who utilizes his flexible bullets to zone out opponents. | | intro = [[file:JJASBR_Hol_Horse_Small_Icon.png|50px]] '''Hol Horse''' is a Stand character who utilizes his flexible bullets to zone out opponents. | ||
| pros = | | pros = | ||
* '''Flexible Zoning:''' | * '''Flexible Zoning:''' When fired from "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236X|You lose, loser!]]", each of Hol Horse's bullets cover different directions that can be used to vary his zoning options. "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236S|Even my bullets are part of my Stand!]]" can also change directions up to 2 times (4 times while enhanced), making it adaptable depending on the situation. | ||
* '''Priority Projectiles:''' When enhanced, Hol Horse's bullets | * '''Priority Projectiles:''' When enhanced, Hol Horse's bullets are capable of beating out nearly every non-GHA projectile in the game, the only exceptions being [[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna|Giorno]]'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Requiem 214X|Can you escape destruction?]]" (which will cancel them), [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph]]'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#214X|EX Clacker Boomerang]]" (which will clash upon interaction), and [[JoJo's Bizarre Adventure: All-Star Battle R/Guido Mista|Mista]]'s bullets when he's in Resolve Mode (which will also clash). | ||
* '''Unique Combo Breaker:''' When | * '''Unique Combo Breaker:''' When "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X|You're up, J. Geil!]]" is set up, Hol Horse is able to call in Hanged Man even while being attacked, giving him a unique combo breaker option outside of Reversal Assists that can be used to save himself, so as long as he's near the active puddle. | ||
|cons = | |cons = | ||
*'''Linear Bullets:''' Hol Horse's bullets stay in the same lane that they were fired from, making Dodging quite an effective tool against them. | *'''Linear Bullets:''' Hol Horse's bullets stay in the same lane that they were fired from, making Dodging quite an effective tool against them. | ||
* '''Slow Zoning:''' Hol Horse's skills generally | * '''Slow Zoning:''' Hol Horse's skills are generally slower compared to other zoners, making him pale in comparison in terms of speed. While his enhanced bullets help him out against fellow zoners thanks to their priority, it's still an issue he has to face. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
===Hol Horse loves the ladies!=== | ===Hol Horse loves the ladies!=== | ||
Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; | Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse deals more damage, but has a reduced meter gain rate. This is indicated on top of Hol Horse's HH Gauge via a special icon that signals whether the effect is active or not. | ||
===Stats=== | ===Stats=== | ||
Line 30: | Line 30: | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | |||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=5L | ||
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====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=5M | ||
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====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
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====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=2L | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=2M | ||
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====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
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====== <font style="visibility:hidden" size="0">JL</font> ====== | ====== <font style="visibility:hidden" size="0">JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_Jump_L.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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====== <font style="visibility:hidden" size="0">JM</font> ====== | ====== <font style="visibility:hidden" size="0">JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_Jump_M.png | ||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
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====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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}} | }} | ||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_236X.png | ||
|caption= | |caption= | ||
|name=You lose, loser! | |name=You lose, loser! | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=50 | |damage=50 [50, 20] | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Every version of the special function as projectiles. Button strength will change the direction the bullet fires. When enhanced, every bullet | |description= | ||
* | Hol Horse fires a bullet from his Stand, Emperor. | ||
*Every version of the special function as projectiles. | |||
*Button strength will change the direction the bullet fires. | |||
*When enhanced, every bullet gains a second hit and causes knockdown on hit. [] is for the enhanced versions. | |||
*Moves straight ahead and reaches fullscreen. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=50 | |damage=50 [50, 20] | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Moves upwards at 45 degrees upward grounded, and downward while in air. | *Moves upwards at 45 degrees upward while grounded, and downward while in the air. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 [50, 20] | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_214X.png | ||
|caption= | |caption= | ||
|name=Come get us! | |name=Come get us! | ||
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|version=Light | |version=Light | ||
|damage=25 (Bottle), 50 (Bullet) | |damage=25 (Bottle), 50 (Bullet) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=25 (Bottle), 50 (Bullet) | |damage=25 (Bottle), 50 (Bullet) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|header=no | |header=no | ||
|damage=25 (Bottle), 50 (Bullet) | |damage=25 (Bottle), 50 (Bullet) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X-214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_214X-214X.png | ||
|caption= | |caption= | ||
|name=You're up, | |name=You're up, J. Geil! | ||
|input=214X~214X | |input=214X~214X | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=54 | |damage=54 | ||
|guard=Low | |guard=Low | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hanged Man will appear to stab the opponent | Hanged Man will appear to stab the opponent. Upon usage, puddle will immediately disappear. | ||
* | *Move performance is identical across versions. | ||
*Causes crumple on hit. | |||
*Can be performed independent from Hol Horse's current action. | *Can be performed independent from Hol Horse's current action. | ||
*Can track horizontally. | *Can track horizontally. | ||
}} | }} | ||
}} | }} | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Hol_Horse_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=Now I've got ya! | |subtitle=Now I've got ya! | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=120 | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
Line 360: | Line 363: | ||
|description= | |description= | ||
Hol Horse grabs the opponent, then Hanged Man stabs them away. | Hol Horse grabs the opponent, then Hanged Man stabs them away. | ||
* | *Forward Throw sends the opponent further away than Back Throw. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_Assist.png | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=25 (Bottle), 50 (Bullet), 54 (Hanged Man) | |damage=25 (Bottle), 50 (Bullet), 54 (Hanged Man) | ||
|guard= | |guard=Mid*2, Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Combines 214L~214X. | *Combines [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X|214L]]~[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X-214X|214X]]. | ||
*A projectile assist that can anti-air. | *A projectile assist that can anti-air. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_5S.png | ||
|caption= | |caption= | ||
|name=Gun beats sword | |name=Gun beats sword. | ||
|input=5S | |input=5S | ||
|data= | |data= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Applies a one-time buff that enhances Hol Horse's 236X/ | Hol Horse stylishly spins Emperor around. Applies a one-time buff that enhances Hol Horse's [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236X|236L/M/H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236S|236S]] specials. | ||
*Can be special-canceled. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">236S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_236S.png | ||
|caption= | |caption= | ||
|name=Even my bullets are part of my stand! | |name=Even my bullets are part of my stand! | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=60 | |damage=60 [35, 15x2, 20] | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|description= | |description= | ||
A full-screen projectile that can change direction by holding S. | A full-screen projectile that can change direction by holding S. | ||
*[] is for the enhanced version. | |||
*When in shooting stance, can change up to 2 directions normally and 4 directions when enhanced. | *When in shooting stance, can change up to 2 directions normally and 4 directions when enhanced. | ||
}} | }} | ||
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==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Hol_Horse_HHA_(2).png | |||
|caption2= | |||
|name=Eat this! | |name=Eat this! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=73 | |version=Normal | ||
|guard= | |damage=73 (11x2+9+11+9+17+5) | ||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Extended | |||
|header=no | |||
|damage=193 (11x2+(9+11)x7+9+17+5) | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
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==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_GHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Hol_Horse_GHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Hol_Horse_GHA_(3).png | |||
|caption3=''Why be number one when you can be number two?'' | |||
|name=Hol Horse is gonna kill ya! | |name=Hol Horse is gonna kill ya! | ||
|input=236L+M+H | |input=236L+M+H | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=320 (10+60+250) | |damage=320 (10+60+250) | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|description= | |description= | ||
A projectile that'll cause a shockwave to hit the opponent. Upon contact, Hanged Man stabs the opponent's back while Hol Horse fires and aims for their head. | A projectile that'll cause a shockwave to hit the opponent. Upon contact, Hanged Man stabs the opponent's back while Hol Horse fires and aims for their head. | ||
*Hitbox is tied to the shockwave | *Hitbox is tied to the shockwave; neither the bottle nor bullet will start the super. | ||
*Can OTG. | *Can OTG. | ||
}} | }} | ||
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==Navigation== | ==Navigation== | ||
{{Navbox-ASBR}} | {{Navbox-ASBR}} | ||
[[Category: | [[Category:Hol Horse]] | ||
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]] | [[Category:JoJo's Bizarre Adventure: All-Star Battle R]] |
Revision as of 17:26, 20 October 2022
Introduction
Insert character introduction here.
- I'll be right back!: Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
- Enhanceable Specials: By pressing the Style button, Hol Horse is capable of buffing some of his skills, giving them new properties such as causing knockdown.
- You're up, J. Geil!: By spending 0.5 bars, Hol Horse can set up a trap that can be activated during nearly any action to crumple the opponent, complementing his zoning.
Playstyle
![]() |
|
Pros | Cons |
|
|
Hol Horse loves the ladies!
Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse deals more damage, but has a reduced meter gain rate. This is indicated on top of Hol Horse's HH Gauge via a special icon that signals whether the effect is active or not.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_HOL #ASBR_HOL |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
You lose, loser!
236L/M/H (Air OK) |
---|
214X
Come get us!
214L/M/H |
---|
214X-214X
You're up, J. Geil!
214X~214X |
---|
System Mechanics
Throw
Throw
Now I've got ya! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Come get us! |
---|
5S
Gun beats sword.
5S |
---|
236S
Even my bullets are part of my stand!
236S |
---|
Heart Heat Attack
Eat this!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Hol Horse is gonna kill ya! 236L+M+H Why be number one when you can be number two? Why be number one when you can be number two?
|
---|