JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna: Difference between revisions
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{{ASBR Character Intro|char=Giorno|short=gio|content= | {{ASBR Character Intro|char=Giorno|short=gio|content= | ||
==Introduction== | ==Introduction== | ||
The main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'' and the son of DIO, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve. | |||
*'''Gold Exerience Requiem''': Giorno | In Stand Off his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. | ||
Although not offering much in the way of damage, his Stand Off specials allow him to utilize his Stand’s life giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance and a heal to keep himself in the fight for longer. Alongside these, he has his 3H, a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup. | |||
Once you’ve gotten comfortable and decide to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rush down tactics. His Stand, Gold Experience sports good reaching normals, an invincible uppercut move, a unique Stand Rush that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like “Useless, useless, useless, useless!” and “WRYYYYYYYYYYY!” allow Giorno to gain a substantial amount of meter which compliment what can be considered the most character defining tool in his kit: | |||
*'''Gold Exerience Requiem''': Giorno can evolve his Stand into Gold Experience Requiem (GER) for a period of time. This changes his dashes, grants him new special moves, including an on demand Combo Breaker, and activates his Resolve, giving him armor on all of his moves. Gold Experience Requiem is very powerful tool in Giorno's kit and can turn the tide of a fight easily. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno attacks with a kick down in front of him. | |||
* | *Believe it or not, this is not a low despite how it looks. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno does two hitting right uppercut. | |||
* | *Slightly pushes him forward. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno summons Gold Experience, attacking with a backfist strike. | |||
* | *Giorno’s go-to button to Quick Stand On. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno crouches and extends his fist forward. | |||
* | *Decent confirm button. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno crouches and attacks by sweeping with his leg. | |||
* | *Pretty decent startup, terrible reach. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno summons Gold Experience to attack by extending its leg. | |||
* | *Does not cause a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno summons Gold Experience to deliver a three hitting low. | |||
* | *Godlike command normal with great reach. Causes a hard knockdown on the third hit. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno extends his leg diagonally downwards. | |||
* | *This button is a good and easy way to confirm into his j.214X series. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno attacks with a kick in the air in front of him. | ||
* | *His main crossup tool. | ||
*If you manage to hit an aerial opponent while descending, you’ll have time to activate Stand On and continue a combo without spending meter if you’re fast enough. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno summons Gold Experience and attacks with a swinging downward hook punch. | |||
* | *Hitbox does not activate until a third of the way down, making this a very unreliable move to use as a means of jumping in on your opponent, especially from a dash jump. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno imbues one of his ladybug brooches with life and uses it as a projectile. | |||
* | *Launches a fish that travels forward in an arc. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Summons a snake that travels slowly on the ground. Causes the opponent to crumple on hit. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Summons a piranha that flys upward and falls in front of Giorno. | |||
* | *Can be used as a meaty after a knockdown. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Giorno uses Gold Experience to sprout a tree from underneath him and sits on top of it, lifting him from the ground. | ||
* | *Height depends on the version used. | ||
*Giorno can attack or immediately jump out of the tree once he reaches the max height. He can also do any jumping special while on top of the branches or after jumping. | |||
*He’s completely invincible during the growth animation until he sits on the branches, making this Giorno’s only true reversal in Stand Off. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno sends Gold Experience downward to attack with a series of kicks that causes a hard knockdown on hit. | |||
* | *The angle changes depending on the version used. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
A counter where Giorno transforms one of his ladybug brooches into a frog and places it on his chest. | |||
* | *Damage and startup increase with versions. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience performs a fast punch in front of itself. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience delivers a quick gut punch in front. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience attacks with a two hit punch combo. | |||
* | *This move has some interesting properties as it essentially has enough hitstun and blockstun that it can reverse beat itself into a Stand On 5M either on hit or block, making it a good combo extender or frametrap. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience crouches and punches down in front of itself. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience lays on the ground and extends its leg forward. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience attacks with a far reaching kick. | |||
* | *Will cause a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience will look down on the opponent and stomp them while they’re on the ground. | |||
* | *Giorno’s only OTG move. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience will extend its knee upwards and attack with it. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience attacks with a downward punch. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience will extend its leg and perform a sweeping downward kick. | |||
* | *Better than Stand Off j.H. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience unleashes a barrage of punches while moving forward along with Giorno. | |||
* | *Amount of hits and distance covered increase with versions. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience will leap upward and perform a barrage of punches in the air. | |||
* | *Recovery on the light version is so little you can perform a 5L almost immediately after the move finishes to continue a combo. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Invincible on startup making this move Giorno’s only true meterless reversal attack. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Full invincibility and has a finisher that sends the opponent back down. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno steps back and retreats briefly and then Gold Experience counterattacks with a flurry of kicks. | |||
* | *Combo Breaker move that requires 2 bars to activate. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER performs a fast punch in front of itself. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER delivers a quick gut punch in front. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER attacks with a two hit punch combo. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER crouches and punches down in front of itself. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER lays on the ground and extends its leg forward. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER attacks with a far reaching kick. | |||
* | *Will cause a hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER will extend its knee upwards and attack with it. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER attacks with a downward punch. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER will extend its leg and perform a sweeping downward kick. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,004: | Line 979: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,018: | Line 991: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
GER moves forward along with Giorno and unleashes a barrage of punches. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,054: | Line 1,024: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,068: | Line 1,036: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
One Final Muda. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | GER takes aim and fires a scorpion at the opponent at high velocities. | ||
* | *All versions can be used in the air as well. | ||
*On the ground, the light version will be aimed upwards. | |||
*In the air, it will go straight ahead. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,104: | Line 1,073: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *On the ground it will be aimed in a straight line. Can go near full screen. | ||
* | *In the air, will be aimed slightly downwards. | ||
*On hit it leaves the opponent stunned, immediately followed by a crumple state that gives GER enough time to dash and combo off of it from near full screen. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 1,118: | Line 1,088: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *On the ground, it will be aimed straight down at GER's feet. You can use this in the middle of a blockstring to catch an opponent off guard and immediately open them up. | ||
* | *In the air, it will be aimed below GER's current position. On hit, you can follow up with a falling j.H to begin a combo. | ||
}} | }} | ||
}} | }} | ||
Line 1,139: | Line 1,109: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | GER surrounds itself in a spherical aura that resets everything back to Zero. | ||
* | *One of the most broken moves in the game. This move is an ON DEMAND combo breaker that makes him invulnerable to projectiles and can even nullify some GHA projectiles as well. (Why does he need this?) | ||
*If used in Neutral, it will not cost any resource. While getting hit, it will cost 0.25 meter and restore a bit of your health. | |||
*Can only be used while grounded. If you’re in the air, it will not activate. | |||
*None who stand before this move will ever see the truth of their actions, regardless of their setups, mixups, or meaties. | |||
}} | }} | ||
}} | }} | ||
Line 1,154: | Line 1,127: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20, 10*6, 40 | |damage=20, 10*6, 40 | ||
|guard=Throw | |guard=Throw | ||
Line 1,163: | Line 1,135: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Gold Experience grabs the opponent and proceeds to unleash a barrage of punches on the opponent. | ||
* | *Forward Throw sends them a dash distance away from Giorno. | ||
*Back Throw puts them in front of Giorno allowing for an oki setup. | |||
*No differences between the Stand On or Stand Off versions. | |||
* | |||
}} | }} | ||
}} | }} | ||
Line 1,198: | Line 1,158: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Gold Experience unleashes a barrage of punches while moving forward along with Giorno. | |||
}} | }} | ||
}} | }} | ||
Line 1,241: | Line 1,200: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Only available in User Mode. | Giorno imbues a brooch with life and heals himself. Only available in User Mode. | ||
* | *Requires 0.5 bars to activate. | ||
* | *Upon healing he will gain grey health. If he is hit at any point while recovering grey health, it will immediately go back to the amount before the heal began. | ||
}} | }} | ||
}} | }} | ||
Line 1,264: | Line 1,223: | ||
|description=Giorno and Gold Experience move forward as Gold Experience punches the opponent, shooting life into them and causing their senses to go berserk | |description=Giorno and Gold Experience move forward as Gold Experience punches the opponent, shooting life into them and causing their senses to go berserk | ||
*Puts a debuff on the opponent that prevents them from taking any actions for a period of time | *Puts a debuff on the opponent that prevents them from taking any actions for a period of time | ||
*When done | *When done against [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar|Jonathan Joestar]], Gold Experience will stick his thumb out to gouge out Jonathan's eye, much like his father | ||
}} | }} | ||
}} | }} | ||
Line 1,271: | Line 1,230: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Giorno_GHA.png | |image=JJASBR_Giorno_GHA.png | ||
|caption= | |caption="Kore ga... Requiem da!" | ||
|name=Your "end" has no ending! | |name=Your "end" has no ending! | ||
|input=236L+M+H | |input=236L+M+H | ||
Line 1,283: | Line 1,242: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Giorno pierces himself with the stand arrow, transforming Gold Experience into Gold Experience Requiem for a period of time | |description= | ||
An Install Super. Giorno pierces himself with the stand arrow, transforming Gold Experience into Gold Experience Requiem for a set period of time. | |||
*Can guarentee the activation with HHA's stun effect | *Can guarentee the activation with HHA's stun effect | ||
* | *The time GER is active is determined by how much meter Giorno had at the time of activation. | ||
}} | }} | ||
}} | }} |
Revision as of 19:46, 26 October 2022
Introduction
The main protagonist of Vento Aureo, the fifth part of JoJo’s Bizarre Adventure and the son of DIO, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.
In Stand Off his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility.
Although not offering much in the way of damage, his Stand Off specials allow him to utilize his Stand’s life giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance and a heal to keep himself in the fight for longer. Alongside these, he has his 3H, a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.
Once you’ve gotten comfortable and decide to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rush down tactics. His Stand, Gold Experience sports good reaching normals, an invincible uppercut move, a unique Stand Rush that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like “Useless, useless, useless, useless!” and “WRYYYYYYYYYYY!” allow Giorno to gain a substantial amount of meter which compliment what can be considered the most character defining tool in his kit:
- Gold Exerience Requiem: Giorno can evolve his Stand into Gold Experience Requiem (GER) for a period of time. This changes his dashes, grants him new special moves, including an on demand Combo Breaker, and activates his Resolve, giving him armor on all of his moves. Gold Experience Requiem is very powerful tool in Giorno's kit and can turn the tide of a fight easily.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_GIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
It's useless! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
214X
Now, it lives.
214L/M/H |
---|
623X
Life, spring forth...!
623L/M/H |
---|
j421X
This is our true path!
j.214L/M/H |
---|
41236X
It's useless.
41236L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
This doesn't feel good... |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 623X
WRYYYYYYYYYYY!
623L/M/H |
---|
Stand 421S
A path opens on dark plains!
421S |
---|
Gold Experience Requiem
Normal Moves
Requiem 5L
5L
|
---|
Requiem 5M
5M
|
---|
Requiem 5H
5H
|
---|
Requiem 2L
2L
|
---|
Requiem 2M
2M
|
---|
Requiem 2H
2H
|
---|
Requiem JL
j.L
|
---|
Requiem JM
j.M
|
---|
Requiem JH
j.H
|
---|
Requiem Special Moves
Requiem 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Requiem 236XX
Useless!
Mash L/M/H during Useless, useless, useless, useless! |
---|
Requiem 214X
Can you escape destruction?
214L/M/H |
---|
Requiem 421S
You will never reach the truth!
421S |
---|
System Mechanics
Throw
Throw
I must beat them! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Useless, useless, useless, useless |
---|
Stand On
Stand On/Off
5S |
---|
Requiem 22S
Now this is a part of me!
22S |
---|
Heart Heat Attack
The pain will be slow!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Your "end" has no ending!
236L+M+H |
---|