JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna: Difference between revisions
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{{ASBR Character Intro|char=Giorno|short=gio|content= | {{ASBR Character Intro|char=Giorno|short=gio|content= | ||
==Introduction== | ==Introduction== | ||
The main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'' and the son of DIO, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve. | The main protagonist of ''Vento Aureo'', the fifth part of ''JoJo’s Bizarre Adventure'' and the son of [[/DIO|DIO]], Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve. | ||
In Stand Off his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. | In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off specials allow him to utilize his Stand’s life giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance and a heal to keep himself in the fight for longer. Alongside these, he has his 3H, a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup. | ||
Once you’ve gotten comfortable and decide to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rush down tactics. His Stand, Gold Experience sports good reaching normals, an invincible uppercut move, a unique Stand Rush that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 236X|Useless, useless, useless, useless!]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Giorno Giovanna#Stand 623X|WRYYYYYYYYYYY!]]" allow Giorno to gain a substantial amount of meter, which compliment what can be considered the most character-defining tool in his kit: Gold Experience Requiem, an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates Resolve Mode, giving him armor on all of his moves. Gold Experience Requiem is a very powerful tool in Giorno's kit and can turn the tide of a fight easily. | |||
*'''Gold Experience Requiem''': Giorno can evolve his Stand into Gold Experience Requiem (GER) for a period of time, gaining dashes new and special moves. | |||
*'''Gold | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|description= | |description= | ||
GER surrounds itself in a spherical aura that resets everything back to Zero. | GER surrounds itself in a spherical aura that resets everything back to Zero. | ||
*One of the most broken moves in the game. This move is an ON DEMAND combo breaker that makes him invulnerable to projectiles and can even nullify some GHA projectiles as well. (Why does he need this?) | *One of the most broken moves in the game. This move is an ON-DEMAND combo breaker that makes him invulnerable to projectiles and can even nullify some GHA projectiles as well. (Why does he need this?) | ||
*If used in Neutral, it will not cost any resource. While getting hit, it will cost 0.25 meter and restore a bit of your health. | *If used in Neutral, it will not cost any resource. While getting hit, it will cost 0.25 meter and restore a bit of your health. | ||
*Can only be used while grounded. If you’re in the air, it will not activate. | *Can only be used while grounded. If you’re in the air, it will not activate. | ||
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}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Giorno_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=I must beat them! | |subtitle=I must beat them! | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20 | |damage=120 (20+10*6+40) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|image2= | |image2= | ||
|caption2= | |caption2= | ||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
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|description= | |description= | ||
(Un)Summons Gold Experience, altering Giorno's moveset and abilities. | (Un)Summons Gold Experience, altering Giorno's moveset and abilities. | ||
*Cannot be used while Gold Experience Requiem is active. | |||
<gallery> | |||
JJASBR_Giorno_Stand_On.png|Stand On | |||
JJASBR_Giorno_Stand_Off.png|Stand Off | |||
</gallery> | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_22S.png | ||
|caption= | |caption= | ||
|name=Now this is a part of me! | |name=Now this is a part of me! | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Giorno imbues a brooch with life and heals himself. Only available in User Mode. | Giorno imbues a brooch with life and heals himself. | ||
*Only available in User Mode. | |||
*Requires 0.5 bars to activate. | *Requires 0.5 bars to activate. | ||
* | *Giorno gives himself a bit of silver health to recover. If he is hit at any point while recovering grey health, it will immediately go back to the amount before the heal began. | ||
}} | }} | ||
}} | }} | ||
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==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Giorno_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Giorno_HHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Giorno_HHA_(3).png | |||
|caption3= | |||
|name=The pain will be slow! | |name=The pain will be slow! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
Line 1,253: | Line 1,261: | ||
|caption="Kore ga... | |caption="Kore ga... | ||
|image2=JJASBR_Giorno_GHA_(2).png | |image2=JJASBR_Giorno_GHA_(2).png | ||
|caption2= Requiem da!" | |caption2=Requiem... | ||
|image3=JJASBR_Giorno_GHA_(3).png | |||
|caption3= da!" | |||
|name=Your "end" has no ending! | |name=Your "end" has no ending! | ||
|input=236L+M+H | |input=236L+M+H |
Revision as of 14:14, 27 October 2022
Introduction
The main protagonist of Vento Aureo, the fifth part of JoJo’s Bizarre Adventure and the son of DIO, Giorno Giovanna is a ticking time bomb and a solid character with a decent amount of offensive and defensive tools in his kit that allow him to dictate the tempo of a fight and decide how to demonstrate his resolve.
In Stand Off, his small frame and hurtbox allow him to nimbly move around the field, but at the cost of short normals that require him to get in harm's way. This makes it so he has to play defensively for a good part of the match, but what he lacks in reach, he makes up for in utility. Although not offering much in the way of damage, his Stand Off specials allow him to utilize his Stand’s life giving abilities in versatile and unique ways to control and move around in neutral, such as projectile animals to keep enemies at bay, a reversal movement tool that he can use out of any of his normals to reposition himself, a counter stance and a heal to keep himself in the fight for longer. Alongside these, he has his 3H, a sweep which causes a hard knockdown and can allow Giorno to either escape and reposition or continue the pressure with a setup.
Once you’ve gotten comfortable and decide to go on the offensive, his Stand On mode allows for a good amount of damage, pressure and rush down tactics. His Stand, Gold Experience sports good reaching normals, an invincible uppercut move, a unique Stand Rush that moves him forward and a combo breaker in case of emergencies at the cost of 2 bars. Moves like "Useless, useless, useless, useless!" and "WRYYYYYYYYYYY!" allow Giorno to gain a substantial amount of meter, which compliment what can be considered the most character-defining tool in his kit: Gold Experience Requiem, an install which changes Giorno's dashes, grants him new special moves (including an on-demand combo breaker), and activates Resolve Mode, giving him armor on all of his moves. Gold Experience Requiem is a very powerful tool in Giorno's kit and can turn the tide of a fight easily.
- Gold Experience Requiem: Giorno can evolve his Stand into Gold Experience Requiem (GER) for a period of time, gaining dashes new and special moves.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Resolve | #ASBR_GIO |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
It's useless! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
214X
Now, it lives.
214L/M/H |
---|
623X
Life, spring forth...!
623L/M/H |
---|
j421X
This is our true path!
j.214L/M/H |
---|
41236X
It's useless.
41236L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
This doesn't feel good... |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Stand 623X
WRYYYYYYYYYYY!
623L/M/H |
---|
Stand 421S
A path opens on dark plains!
421S |
---|
Gold Experience Requiem
Normal Moves
Requiem 5L
5L
|
---|
Requiem 5M
5M
|
---|
Requiem 5H
5H
|
---|
Requiem 2L
2L
|
---|
Requiem 2M
2M
|
---|
Requiem 2H
2H
|
---|
Requiem JL
j.L
|
---|
Requiem JM
j.M
|
---|
Requiem JH
j.H
|
---|
Requiem Special Moves
Requiem 236X
Useless, useless, useless, useless!
236L/M/H |
---|
Requiem 236XX
Useless!
Mash L/M/H during Useless, useless, useless, useless! |
---|
Requiem 214X
Can you escape destruction?
214L/M/H |
---|
Requiem 421S
You will never reach the truth!
421S |
---|
System Mechanics
Throw
Throw
I must beat them! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Useless, useless, useless, useless |
---|
5S
Stand On/Off
5S |
---|
22S
Now this is a part of me!
22S |
---|
Heart Heat Attack
The pain will be slow!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Your "end" has no ending!
236L+M+H |
---|