JoJo's Bizarre Adventure: All-Star Battle R/Esidisi: Difference between revisions

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| intro = [[file:JJASBR_Esidisi_Small_Icon.png|50px]] '''Esidisi''' is a Mode character who uses his flames to outdamage the competition.
| intro = [[file:JJASBR_Esidisi_Small_Icon.png|50px]] '''Esidisi''' is a Mode character who uses his flames to outdamage the competition.
| pros =
| pros =
* '''Pro 1:''' TBD
* '''The Neutral King:''' Esidisi boasts great ground and air buttons for neutral. On top of this, 236x makes an amazing poke and 623x is an incredible anti air.
* '''Pro 2:''' TBD
* '''Damage:''' Esidisi has solid damage meterless and with meter it is some of the highest damage in the game and on top of this he can easily convert all of those previously mentioned pokes into good damage with the right assist use.
* '''Pro 3:''' TBD
* '''Movement:''' Esidisi's ground speed is solid and his jump arc is gigantic while outside of Mode allowing him to easily jump over moves other characters would struggle to move around.
  |cons =
  |cons =
* '''Con 1:''' TBD
* '''Fragile:''' Tied for the lowest health in the game (800) and only 1 mediocre at best reversal with his HHA makes mistakes as Esidisi extremely punishing.
* '''Con 2:''' TBD
* '''Meter Hungry:''' Esidisi eats through meter for his good damage combos and this is bad since to do good damage with Esidisi you have to enter mode 1 which disables meter gain meaning you'll have to make the right call between meter gain or damage.
| tablewidth = 80
| tablewidth = 80
}}
}}

Revision as of 03:30, 30 October 2022

Introduction

Insert character introduction here.

  • Life Regeneration: Part of the damage Esidisi receives is converted into silver, residual health, which he passively recovers over time.
  • Modes: Esidisi has two different installs, both of which change the properties on his special moves.
  • Burn: Together with Avdol and Koichi, Esidisi's one of the few characters who has access to Burn damage. In the case of Esidisi, a lot of his moves trigger the effect during Heat Control and The Burning King, increasing his damage over time.
Playstyle
JJASBR Esidisi Small Icon.png Esidisi is a Mode character who uses his flames to outdamage the competition.
Pros Cons
  • The Neutral King: Esidisi boasts great ground and air buttons for neutral. On top of this, 236x makes an amazing poke and 623x is an incredible anti air.
  • Damage: Esidisi has solid damage meterless and with meter it is some of the highest damage in the game and on top of this he can easily convert all of those previously mentioned pokes into good damage with the right assist use.
  • Movement: Esidisi's ground speed is solid and his jump arc is gigantic while outside of Mode allowing him to easily jump over moves other characters would struggle to move around.
  • Fragile: Tied for the lowest health in the game (800) and only 1 mediocre at best reversal with his HHA makes mistakes as Esidisi extremely punishing.
  • Meter Hungry: Esidisi eats through meter for his good damage combos and this is bad since to do good damage with Esidisi you have to enter mode 1 which disables meter gain meaning you'll have to make the right call between meter gain or damage.

Modes

Esidisi has access to two installs in order to enhance his abilities.

  • Heat Control (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode enhances Esidisi's special moves and shortens the arc of his jump.
  • The Burning King (Mode 2) is activated by pressing 22S, and costs one bar. This Mode enhances Esidisi's special moves even further, as well as making his jump arc even shorter.

While either Mode is active, Esidisi generates a burning aura. Anyone near him will slowly take Burn damage, causing them to have their health converted into silver, residual health; while the opponent can passively recover this health over time, getting hit once will remove it permanently.

The following moves are affected by both Modes:

In addition, Esidisi gains access to "Blood like lava" (a rain of projectiles) and "Simmer like a stew!" (a followup to "The Burning King" and "To hell with you!" that can only be used on hit).

The tradeoff for using Mode is that while in either install, Esidisi is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, hits with GHA, or is forcefully knocked out of the install by taking a hard knockdown.

Stats

Style Health Low Health Mode Hashtag(s)
Mode 800 Rumble #ASBR_ESI
#ASBR_ACDC

Move List

Normal Moves

5L
5L
JJASBR Esidisi 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Esidisi 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5H
5H
JJASBR Esidisi 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Esidisi 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Esidisi 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Esidisi 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
6H
6H
Outta the way!
JJASBR Esidisi 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JL
j.L
JJASBR Esidisi Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Esidisi Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Esidisi Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Special Moves

236X
The Burning King
236L/M/H
JJASBR Esidisi 236X.png
Normal
Normal
JJASBR Esidisi 236X (Mode).png
Mode
Mode
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Light (Mode) - - - - - - -
  • Notes 1
  • Notes 2
Medium (Mode) - - - - - - -
  • Notes 1
  • Notes 2
Heavy (Mode) - - - - - - -
  • Notes 1
  • Notes 2
236X-6S
Simmer like a stew! (Ground)
236L/M/H>6S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
623X
To hell with you!
623L/M/H
JJASBR Esidisi 623X.png
Normal
Normal
JJASBR Esidisi 623X (Mode).png
Mode
Mode
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
Light (Mode) - - - - - - -
  • Notes 1
  • Notes 2
Medium (Mode) - - - - - - -
  • Notes 1
  • Notes 2
Heavy (Mode) - - - - - - -
  • Notes 1
  • Notes 2
623X-6S
Simmer like a stew! (Anti-Air)
623L/M/H>6S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
63214X
The Burning King: Wheel of Pain
63214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
22X
I can read you like a book!
22L/M/H
JJASBR Esidisi 22X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
  • Notes 1
  • Notes 2
Medium - - - - - - -
  • Notes 1
  • Notes 2
Heavy - - - - - - -
  • Notes 1
  • Notes 2
214S
Blood like lava
214S
JJASBR Esidisi 214S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
63214S
How could youuuuuu!
63214S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
How's this!
5/4 + Any Two Attack Buttons
JJASBR Esidisi Throw (1).png
JJASBR Esidisi Throw (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward - - - - - - -
  • Notes 1
  • Notes 2
Back - - - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
The Burning King: Wheel of Pain
JJASBR Esidisi Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
5S
Mode On/Off
5S
Mode On
Mode On
Mode Off
Mode Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Turns Heat Control on/off.

22S
The Burning King
22S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Heart Heat Attack

Think fast!
236 + Any Two Attack Buttons
JJASBR Esidisi HHA (1).png
JJASBR Esidisi HHA (2).png
JJASBR Esidisi HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Great Heat Attack

Burned to a crisp!
236L+M+H
JJASBR Esidisi GHA (1).png
JJASBR Esidisi GHA (2).png
JJASBR Esidisi GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh