JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4): Difference between revisions
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_Part_4_5M.png | |image=JJASBR_Jotaro_Part_4_5M.png | ||
|caption= As Jotaro matured, so did his command normal | |caption=As Jotaro matured, so did his command normal | ||
|name=5M | |name=5M | ||
|subtitle= | |subtitle= | ||
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Jotaro does a downwards kick with the tip of his boot. | Jotaro does a downwards kick with the tip of his boot. | ||
*A rare standing Low, making it a deceptive tool. | *A rare standing Low, making it a deceptive tool. | ||
*Moves Jotaro forward during | *Moves Jotaro forward during startup. | ||
}} | }} | ||
}} | }} | ||
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Jotaro attacks with a crouching uppercut. | Jotaro attacks with a crouching uppercut. | ||
*Fantastic anti-air for opponents above Jotaro, due to its reach and speed. | *Fantastic anti-air for opponents above Jotaro, due to its reach and speed. | ||
*It is also a great combo tool as it makes [ | *It is also a great combo tool, as it makes [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#214X|Star Finger]] loops more consistent. | ||
}} | }} | ||
}} | }} | ||
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Jotaro summons Star Platinum to attack with a crouching fist. | Jotaro summons Star Platinum to attack with a crouching fist. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Can setup [ | *Can setup [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#22S|Time Stop]] if cancelled immediately into it (and if used with a lot of meter). | ||
*Very low recovery for an attack of its type. | *Very low recovery for an attack of its type. | ||
}} | }} | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|description= | |description= | ||
Star Platinum extends a slight bit and follows up with an uppercut. | Star Platinum extends a slight bit and follows up with an uppercut. | ||
*The only Stand | *The only Stand Rush-compatible attack in Jotaro's moveset; a quintessential combo piece because of this. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
Star Platinum swings down with a slow overhead punch. | Star Platinum swings down with a slow overhead punch. | ||
*Due to how slow the move is, it is unwise to use | *Due to how slow the move is, it is unwise to use it repeatedly; it can be evaded quite easily, making it punishable. | ||
**It | **It's still a good tool to catch the opponent off-guard every once in a while. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum attacks with a crouching fist similar to [ | Star Platinum attacks with a crouching fist, visually similar to [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#2H|2H]]. | ||
*Reliable ender to finish off | *Reliable ender to finish off a string. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
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}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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|description= | |description= | ||
(Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | (Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | ||
<gallery> | <gallery> | ||
JJASBR_Jotaro_Part_4_Stand_On.png|Stand On | JJASBR_Jotaro_Part_4_Stand_On.png|Stand On |
Revision as of 21:54, 2 November 2022
Introduction
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
The first thing to notice are his beefy normals. In Stand Off, 5H is a great move in general, acting as a decent anti-air, a good wall, and a solid poke all at once; 2H is amazing as well, being an incredibly quick normal that knocks down; 3H launches and can be combo'd out of with Quick Stand On; and j.H is a godly air-to-air, having a massive lingering hitbox that can catch people where it really shouldn't. Stand On normals further compliment this, since they have amazing range and easily set up combos: 2H is even better, having more range yet similar framedata than its Stand Off counterpart; 3H becomes a horizontal wall; and j.M is a solid air-to-air.
As for special moves, Jotaro's kit has different purposes depending on his current state. In Stand Off, Jotaro has a toolkit revolving around space control, with access to a projectile in "If I throw this bearing...", a powerful anti-air in "I'm going to break you into pieces.", and a potent combo extender in "Star Finger". Stand On's tools, on the other hand, have a more offensive/mix-up edge, with "ORA ORA!" being a persistent hitbox that features several follow-ups, the ability to teleport with "Where'd all that time go?", and a long-ranged command grab in "So I'm gonna bust you up!".
Jotaro's versatility is paid with a price, however: he is rather slow in general. While there are ways to play around it, his biggest threat comes into play when close to the opponent, a deceptively hard task to achieve due to both his mobility and his telegraphed approach options; his teleport is a strong tool, but it is limited by requiring both meter and Stand On. This issue also extends to his attacks: while possessing rather large hitboxes, they are marred by their slow speed. He mainly suffers, however, due to a very weak okizeme game and a lack of meterless defensive tools, making it easy for the opponent to take his momentum away.
- Star Platinum, The World!: Jotaro is one of three characters in the game (along with his younger incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grabs, which automatically end the timestop.
Jotaro Kujo (Part 4) is a Stand character who controls space with strong normals and a balanced toolkit. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Just shut up! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
If I throw this bearing...
236L/M/H |
---|
623X
I'm going to break you into pieces.
623L/M/H |
---|
214X
Star Finger
214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236L/M/H~6L/M/H |
---|
Stand 22X
Where'd all that time go?
22L/M/H or 236L/M/H~4L/M/H |
---|
Stand 63214X
So I'm gonna bust you up!
63214L/M/H |
---|
System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
If I throw this bearing... |
---|
5S
Stand On/Off
5S |
---|
22S
Star Platinum, The World!
22S |
---|
Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
---|