JoJo's Bizarre Adventure: All-Star Battle R/Noriaki Kakyoin: Difference between revisions

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*The projectiles spread out horizontally based on the button pressed, spreading further the higher the strength.
*The projectiles spread out horizontally based on the button pressed, spreading further the higher the strength.
*Stand Rush-Compatible.
*Stand Rush-Compatible.
*Has way more recovery than the Stand-Off version of this move
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Revision as of 09:44, 6 November 2022

Introduction

One of the major allies of Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Noriaki Kakyoin is the zoner of All-Star Battle R, with outstanding long range pokes that span half-screen and the god of all projectiles: his signature "Emerald Splash", which fires 9 small projectiles with low recovery and beats out nearly every projectile in the game. Outside of this, he has "How's this!" and "You're already in my grasp!", which have Hierophant Green attack with tentacles from the ground as an alternate zoning option if the opponent has an answer to "Emerald Splash". Kakyoin's zoning is extremely oppressive and will shut down a good part of the cast, and on top of this he has a solid mixup option between 2M and dash-jump j.H as ways to catch people sleeping or who are too focused on moving around his zoning. Lastly, despite being a zoner, Kakyoin does really above average damage, making him great at creating huge lifeleads to sit on.

With his amazing zoning, damage, and great matchup spread, Kakyoin is one of the strongest characters in All-Star Battle R.

  • Long Range Normals: Kakyoin has access to long-reaching normals that can combo from afar, allowing Kakyoin to play from his most effective distance.
Playstyle
JJASBR Kakyoin Small Icon.png Noriaki Kakyoin is a Stand character who zones with every desired tool to keep people out.
Pros Cons
  • Best In Class Zoning: Kakyoin's long-reaching normals and multi-hitting projectiles allow him to zone effectively without being beaten out by most other zoners, and with his "How's this!" and "You're already in my grasp!" he can effectively deal with the handful of projectiles that beat Emerald Splash.
  • Independent Trap: Because "Hierophant's Barrier" is independent of Kakyoin, he is able to set it up as a defensive measure against opponents who are trying to approach, allowing him to keep up his gameplan even after getting hit.
  • Damage: Kakyoin does great damage and builds great meter with his combos. Using meter or assists allows him to convert long range pokes into high damage, sometimes making these combos uninterruptible by Reversal Assists.
  • Matchups: Kakyoin does not lose many matchups (if any), going slightly losing at worst.
Sluggish Movement: Kakyoin's movement speed is below average and his jump is incredibly floaty, which is both a blessing and a curse. The floaty jump lets him easily jump over certain things, but also makes his jump-ins much more reactable and easier to anti-air.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 1000 Rumble #ASBR_KAK

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Kakyoin 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Kakyoin performs an open-handed attack while facing away from the opponent.

  • Standard jab, good for stopping dash jumps.
5M
5M
JJASBR Kakyoin 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Hierophant Green performs a long-range attack with a tentacle.

  • Very long reach, good for pokes and zoning.
  • Make sure it doesn't whiff, as it has long recovery.
5H
5H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17, 4*9 Mid - - - - -

Hierophant Green performs a short-ranged Emerald Splash.

  • Less range than 5M, but still a good button for pokes.
  • Has an additional hit up close that scales the second portion.
  • Hits 2-10 are considered projectiles.
  • Good preemptive anti-air
2L
2L
JJASBR Kakyoin 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Kakyoin performs a crouching variation of his 5L.

  • A standard jab.
  • Chains into itself 3 times.
2M
2M
JJASBR Kakyoin 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Hierophant Green performs a long-range low attack with a tentacle.

  • Very long reach, good for pokes and zoning.
  • Make sure it doesn't whiff, as it has long recovery.
2H
2H
JJASBR Kakyoin 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Hierophant Green performs a low sweeping attack with a tentacle.

  • Provides hard knockdown.
  • Has less reach than 2M, but still a good button for pokes.
6M
6M
Let's shake on it.
JJASBR Kakyoin 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
45 Mid - - - - -

Kakyoin performs an elbow attack.

  • Moves Kakyoin forward.
  • Launches on hit.
JL
j.L
JJASBR Kakyoin Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Kakyoin performs a kick downwards.

  • Kakyoin's fastest aerial.
  • Good for air-to-airs and jump-ins.
JM
j.M
JJASBR Kakyoin Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Hierophant Green performs an attack outwards with a tentacle.

  • Reaches very far outwards, good for air-to-airs and combo filler.
JH
j.H
JJASBR Kakyoin Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Overhead - - - - -

Hierophant Green performs an attack downwards with a bunch of tentacles.

  • Causes a groundbounce on hit.
  • Kakyoin's best aerial, as it can confirm into combos from a distance.

Special Moves

236X
Emerald Splash
236L/M/H (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 6*9 Mid - - - - -
Medium 6.44*9 Mid - - - - -
Heavy 7*9 Mid - - - - -

Hierophant Green launches emeralds out towards the opponent.

  • Reaches almost fullscreen.
  • Travel speed and pattern cohesion increases based on button strength.
  • Air version's pattern is more spread out.
214X
How's this!
214L/M/H
JJASBR Kakyoin 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20, 10*2, 60 Mid - - - - -
Medium 20, 10*2, 60 Mid - - - - -
Heavy 20, 10*2, 60 Mid - - - - -

Hierophant Green summons tentacles from the ground, attacking the opponent.

  • Causes crumple on hit.
  • Different strengths attack at different distances, increasing distance with the strength of the button.
22X
Hierophant's Barrier
22L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*N Mid - - - - -
Medium 5*N Mid - - - - -
Heavy 5*N Mid - - - - -

Hierophant Green places a trap of tentacles that launches emeralds on contact with the opponent.

  • N = number of projectiles.
  • Projectiles are fired off in several directions.
  • Remains active even if Kakyoin is hit.
  • Different strengths place the trap at different distances, increasing distance with the strength of the button.

Stand On

Normal Moves

Stand 5L
5L
JJASBR Kakyoin Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Hierophant Green performs a jab.

  • Standard jab, good for stopping dash jumps.
Stand 5M
5M
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Hierophant Green performs a long range attack with a tentacle.

  • Very long reach, good for pokes and zoning.
  • Make sure it doesn't whiff, as it has long recovery.
Stand 5H
5H
JJASBR Kakyoin Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17, 4*9 Mid - - - - -

Hierophant Green performs a short-ranged Emerald Splash.

  • Less range than 5M, but still a good button for pokes.
  • Has an additional hit up close that scales the second portion.
  • Hits 2-10 are considered projectiles.
Stand 2L
2L
JJASBR Kakyoin Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Mid - - - - -

Hierophant Green performs a crouching jab.

  • A standard jab, but does not hit low.
  • Chains into itself 3 times.
Stand 2M
2M
JJASBR Kakyoin Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid - - - - -

Hierophant Green performs a long range low attack with a tentacle.

  • Very long reach, good for pokes and zoning, but does not hit low.
  • Make sure it doesn't whiff, as it has long recovery.
Stand 2H
2H
JJASBR Kakyoin Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9*2, 18 Low - - - - -

Hierophant Green performs an attack with a bunch of tentacles that starts low and angles upwards.

  • Launches on hit.
  • Has less reach than 2M, but still a good button for pokes.
Stand JL
j.L
JJASBR Kakyoin Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Overhead - - - - -

Hierophant Green performs a stab downwards.

  • Hierophant Green's fastest aerial.
  • Good for air-to-airs and jump-ins.
Stand JM
j.M
JJASBR Kakyoin Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Overhead - - - - -

Hierophant Green performs a long range attack outwards with a tentacle.

  • Reaches very far outwards, good for air-to-airs and combo filler.
Stand JH
j.H
JJASBR Kakyoin Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10, 14 Overhead - - - - -

Hierophant Green performs an attack downwards with a bunch of tentacles.

  • Does not cause a groundbounce like the Stand Off variant, but now hits twice.
  • Good for jump-ins and combo filler.

Special Moves

Stand 236X
Emerald Splash
236L/M/H
JJASBR Kakyoin Stand 236L.png
L version
L version
JJASBR Kakyoin Stand 236M.png
M version
M version
JJASBR Kakyoin Stand 236H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 6*7 Mid - - - - -
Medium 6.5*8 Mid - - - - -
Heavy 7*9 Mid - - - - -

Hierophant Green launches emeralds out towards the opponent.

  • The projectiles spread out horizontally based on the button pressed, spreading further the higher the strength.
  • Stand Rush-Compatible.
  • Has way more recovery than the Stand-Off version of this move
Stand J236X
Emerald Splash (Air)
j.236L/M/H
L version
L version
M version
M version
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 6*8 Mid - - - - -
Medium 6.5*8 Mid - - - - -
Heavy 7*8 Mid - - - - -

Hierophant Green launches emeralds out at a downwards angle.

  • The projectiles spread out horizontally and angle based on the button pressed, spreading further and aiming lower the higher the strength.
  • Stand Rush-Compatible.
Stand 623X
You're already in my grasp!
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 5*3, 10*4 Mid - - - - -
Medium 5*3, 10*4 Mid - - - - -
Heavy 5*3, 10*4 Mid - - - - -

Hierophant Green performs a long range attack with 3 tentacles from the ground.

  • Launches on hit.
  • All versions only hit once on block.
  • Different strengths attack at different distances, increasing distance with the strength of the button.
Stand 63214X
Didn't you notice?
63214L/M/H
JJASBR Kakyoin Stand 63214X (1).png
JJASBR Kakyoin Stand 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 (20+80) Throw - - - - -
Medium 130 (20+110) Throw - - - - -
Heavy 160 (20+140) Throw - - - - -

Hierophant Green wraps its tentacles around the opponent before hitting them with a point blank Emerald Splash.

  • Different strengths increase the startup and damage of the attack.

System Mechanics

Throw
Throw
No match for my Stand!
5/4 + Any Two Attack Buttons
JJASBR Kakyoin Throw (1).png
JJASBR Kakyoin Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 (120+10) Throw - - - - -

Kakyoin grabs the opponent before Hierophant Green knocks them down.

  • Forward Throw leaves the opponent close to Kakyoin.
  • Back Throw leaves the opponent slightly further away.
Assist
Assist
You're already in my grasp!
JJASBR Kakyoin Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5*3, 10*4 Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on s.623M
  • Only hits once on block.
5S
Stand On/Off
5S
JJASBR Kakyoin Stand On.png
Stand On
Stand On
JJASBR Kakyoin Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Hierophant Green, altering Kakyoin's moveset and abilities.

Heart Heat Attack

Time for your punishment!
236 + Any Two Attack Buttons
JJASBR Kakyoin HHA (1).png
JJASBR Kakyoin HHA (2).png
JJASBR Kakyoin HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
168 (50+6*6+11*2+20+40) Mid - - - - -

Hierophant Green attacks with tentacles from the sky, using them to enter the opponent's body and tear them apart from the inside.

  • This is a hitgrab.
  • While the activation hitbox can be used for anti-airs, it can miss deceptively often.

Great Heat Attack

20m Radius Emerald Splash
236L+M+H
JJASBR Kakyoin GHA (1).png
JJASBR Kakyoin GHA (2).png
JJASBR Kakyoin GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
315 Mid - - - - -

Hierophant Green fires an Emerald Splash. On hit, Hierophant Green then sets up its tentacles around the opponent and bounces them between them while hitting them with multiple Emerald Splashes before finishing with a point blank Emerald Splash.

  • Can be used from fullscreen.
  • Activation projectiles travel very quickly.
  • Rarely, at further ranges, an additional projectile will connect before the cutscene plays, adding 20 extra damage. This extra damage is not taken into account by the cutscene.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh