JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar: Difference between revisions

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{{MoveData
{{MoveData
|image=JJASBR_Jonathan_22X.png
|image=JJASBR_Jonathan_22X.png
|caption=
|caption=Charge
|image2=JJASBR Jonathan 22X Hit.png
|caption2=Hit
|name=Time to bring down the hammer!
|name=Time to bring down the hammer!
|input=22L/M/H/S
|input=22L/M/H/S

Revision as of 16:58, 14 November 2022

Introduction

Insert character introduction here.

  • EX Moves: For the cost of 0.5 bars, Joseph can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
  • Counters: Joseph's moveset features several counters, which level up his "Guess I did it again!" mechanic, increasing the damage of his Hamon attacks even further.
Playstyle
JJASBR Joseph Small Icon.png Joseph Joestar is a Hamon character who utilizes crafty nature to mix between quick and punishing counters and high damage offense to keep the battle in his favor
Pros Cons
  • High Damage: Joseph can do above average damage without spending too much meter, allowing him to make every hit hurt. His damage becomes even higher when he raises his "Guess I did it again!" Level
  • Just hit me!: Joseph has access to plenty of counters, allowing him to create many tricky situations for the opponent to be in and catch their attacks
  • Potent Anti-Airs: Both 3S and 623X allow Joseph to anti-air the opponent very effectively, as well as being able to deal considerable damage
  • Adaptable: Joseph has situations where options allow Joseph to convert into full combos where many characters would not, allowing him to combo on the fly
  • Meter Hungry: Joseph's best options are all locked behind their EX versions, forcing him to spend meter constantly in order to maximize his damage and options

"Guess I did it again!" Level

By landing several of his counters, Joseph can buff the amount of damage any Hamon-compatible skill does, increasing his overall damage output. Joseph begins at level 0, and can increase for up to 4 levels.

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 1000 Rumble #ASBR_YJO
#ASBR_JSP

Move List

Normal Moves

5L
5L
JJASBR Joseph 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid - - - - -

Joseph performs a jab

  • Standard jab, good for stopping dash jumps
5M
5M
JJASBR Joseph 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
22 Mid - - - - -

Joseph performs a horizontal chop

  • Moves Joseph forward
  • Good range for pokes and counter-pokes
5H
5H
JJASBR Joseph 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Mid - - - - -

Joseph performs a roundhouse kick

  • Moves Joseph forward
  • Good anti-air button
  • Good range for pokes
2L
2L
JJASBR Joseph 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low - - - - -

Joseph performs a stationary crouching kick

  • Good range for pokes
  • Can chain into itself 3 times
2M
2M
JJASBR Joseph 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low - - - - -

Joseph performs a crouching hook

  • Good for juggles
  • Good range for pokes and counter pokes
2H
2H
JJASBR Joseph 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - - -

Joseph performs a backwards kick as he turns around

  • Provides hard knockdown
  • Good range for pokes
3S
3S
Rebuff Overdrive
JJASBR Joseph 3S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
47 Mid - - - - -

Joseph performs a rising attack with his elbows

  • Consumes 0.5 HH gauge
  • Joseph is armored for the duration of the attack
  • Launches the opponent on hit
  • One of Joseph's best anti-airs
6H
6H
Now you've pissed me off!
JJASBR Joseph 6H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead - - - - -

Joseph performs a backhanded attack, bringing his fist downwards onto the opponent

  • Groundbounces on hit
  • Provides hard knockdown
  • Can not be cancelled into specials, but can be cancelled into HHA or GHA
4S
4S
Hamon Guard
JJASBR Joseph 4S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Joseph uses his Hamon to give himself an extra layer of protection

  • Joseph no longer takes chip or guard damage and is immune to guard breaks and unblockable attacks
  • Costs 0.1 HH gauge to use, and drains as it is held
JL
j.L
JJASBR Joseph Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead - - - - -

Joseph performs a falling elbow attack

  • Stubby yet active aerial, good for jump-ins
  • Can cross up
JM
j.M
JJASBR Joseph Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead - - - - -

Joseph performs a kick outwards

  • Good for air-to-airs
JH
j.H
JJASBR Joseph Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Overhead - - - - -

Joseph performs a kick downwards

  • Good for jump-ins
  • Can cross up

Special Moves

236X
Clacker Volley
236L/M/H/S
JJASBR Joseph 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25, 4*4, 20 Mid - - - - -

Joseph spins a pair of clackers, infusing them with Hamon

  • Does not deal Hamon damage
  • Low recovery allows Joseph to link back into 5L against most characters
  • L version barely moves Joseph forward
Medium 25, 4*4, 20 Mid - - - - -
  • M version moves Joseph further
Heavy 25, 4*4, 20 Mia - - - - -
  • H version moves Joseph the furthest
Style 30, 5*5, 20 Mid - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increased by "Guess I did it again!" Levels
  • Goes further than the H version
  • Has invul on startup
236X-6X
Now who's laughing?!
236L/M/H/S>6L/M/H/S
First hits
First hits
Final hit
Final hit
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 2*8, 5, 8, 40 Mid - - - - -
Medium 2*8, 5, 8, 40 Mid - - - - -
Heavy 2*8, 5, 8, 40 Mid - - - - -

Joseph spins a second pair of clackers in addition to the first, hitting the opponent away at the end

  • Launches on hit
  • All versions are identical
  • Last hit has a gap, allowing it to frame trap but leaving it susceptible to Stylish Guard
Style 2*11, 3, 10, 46 Mid - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increased by "Guess I did it again!" Levels
236X-2X
I'll smash you good!
236L/M/H/S>2L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 Overhead - - - - -
Medium 20 Overhead - - - - -
Heavy 20 Overhead - - - - -

Joseph performs an overhead slam with the clackers

  • Launches and groundbounces on hit
  • Can be combo'd into on tall opponents (Wamuu, Baoh, and Mounted characters)
Style 15, 30 Overhead - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increases with "Guess I did it again!" Levels
  • Causes crumple on hit
236X-4X
Don't you get it?
236L/M/H/S>4L/M/H/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 120 Unblockable - - - - -
Medium 120 Unblockable - - - - -
Heavy 120 Unblockable - - - - -

Joseph hides his clackers behind his back, attacking the opponent if they attack him while he is doing so

  • Launches the opponent away
  • All versions increase "Guess I did it again!" Level by 1
Style 156 Unblockable - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increases with "Guess I did it again!" Level


22X
Time to bring down the hammer!
22L/M/H/S
Charge
Charge
Hit
Hit
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 [110] Overhead [Unblockable] - - - - -
Medium 60 [120] Overhead [Unblockable] - - - - -
Heavy 70 [130] Overhead [Unblockable] - - - - -

Joseph swings a sledgehammer down on the opponent

  • Can OTG
  • Charging the move completely will increase the damage and make the attack unblockable
  • Damage and startup increase proportionally to the strength of the button pressed
Style x [182] Overhead [Unblockable] - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increases with "Guess I did it again!" Levels
214X
Clacker Boomerang
214L/M/H/S
JJASBR Joseph 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 25 Mid - - - - -
Medium 35 Mid - - - - -
Heavy 45 Mid - - - - -

Joseph throws a clacker forward as a projectile

  • Damage and startup increase proportionally to the strength of the button pressed
Style 36 each Mid - - - - -

Joseph throws a second boomerang

  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increases with "Guess I did it again!" Levels
  • Holding the button causes the boomerangs to come back, even if Joseph gets hit
623X
How 'bout a cold one?
623L/M/H/S
JJASBR Joseph 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Mid - - - - -

Joseph uses Hamon to pop the cap off of a soda bottle, using it as a projectile

  • Launches on hit
  • One of Joseph's best anti-air options
  • L version shoots the cap at a low arc
Medium 60 Mid - - - - -
  • M version shoots the cap more vertically
Heavy 60 Mid - - - - -
  • H version shoots the cap the most vertically
  • This version can be used in juggle combos
Style 60, 10 Mid, Overhead - - - - -

Joseph now shoots the cork off of the top of tequila bottle, sending down a coconut after the cork hits

  • Can OTG
  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increases with "Guess I did it again!" Levels
  • Uses L version arc
63214S
Guess I did it again!
63214S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4*19, 6 Mid - - - - -

Joseph poses, countering an opponent's attack with Hamon

  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Damage increases with "Guess I did it again!" Levels
  • Increases "Guess I did it again!" Level by 1
421S
Your next line is:
421S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
0 - - - - - -

Joseph poses, taunting the opponent by telling them what they will say next if they attack him

  • Increases "Guess I did it again!" Level by 1

System Mechanics

Throw
Throw
Hah! Moron!
5/4 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20, 30*2, 50 Throw - - - - -

Joseph grabs the opponent an puts them behind his back, kicking them in the face before he sends them away. Alternatively, during his back throw, Joseph head-locks the opponent and gives them a noogie before sending them away

  • Leaves the opponent far away from Joseph
  • Can not OTG after either version
Assist
Assist
Clacker Volley
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
124 Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 1
  • Based on 236H>6H
5S
Hamon Breathing
5S
JJASBR Joseph 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Takes 20.2 seconds to go from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.
44
I'm so outta here!
44
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Joseph uses his signature technique and runs away from the opponent

  • Joseph is able to run backwards, although it is slower than most forward dashes

Heart Heat Attack

This means war!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
3*28 Mid - - - - -

Joseph pulls out a machine gun and fires at his opponent

  • Can be cancelled into "This'll blow you away!"
  • Can be easily rotated past
This'll blow you away!
236L/M/H after This means war!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
98 (8*11+10) Mid - - - - -

Joseph smacks the opponent into the air with the butt of the gun before filling it with Hamon and sending it into the opponent

  • This is a hit-grab
  • Moves Joseph forward
  • Will track the opponent horizontally

Great Heat Attack

Lemme show you my "tricks" of the trade!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
320 (18*4+8+14+20*4+26*2+38+56) Low, Mid - - - - -

Joseph pulls on a rope along the ground, ensnaring the opponent before he beats them down with his Hamon infused clackers

  • Can OTG
  • Hits low and hits multiple times before activation, which can catch opponents off guard

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh